Search found 3 matches
- Sun Jan 22, 2017 11:13 am
- Forum: Everything 2d/3d Graphics
- Topic: MakeHuman + Blender + Irrlicht
- Replies: 3
- Views: 7271
Re: MakeHuman + Blender + Irrlicht
Also I found that 3ds model can be only static object in Irrlicht, so I think it's time to switch to DirectX models
- Sun Jan 22, 2017 9:49 am
- Forum: Everything 2d/3d Graphics
- Topic: MakeHuman + Blender + Irrlicht
- Replies: 3
- Views: 7271
Re: MakeHuman + Blender + Irrlicht
Are those textures existing and in the correct folder? Is the texture file extensions supported by Irrlicht?
Hi,
Textures format is png, I believe Irrlicht supports png.
And about location, I'm not sure it's appropriate. I placed the folder with textures right near the 3ds file.
In case I loaded ...
Hi,
Textures format is png, I believe Irrlicht supports png.
And about location, I'm not sure it's appropriate. I placed the folder with textures right near the 3ds file.
In case I loaded ...
- Sat Jan 21, 2017 12:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: MakeHuman + Blender + Irrlicht
- Replies: 3
- Views: 7271
MakeHuman + Blender + Irrlicht
Good afternoon.
I've faced an issue, when was trying to import a human mesh into Irrlicht project.
Firstly, I created a human model using makeHuman, then exported it into mhx2 file.
Afterwards, I imported it into Blender and exported as 3ds single file.
Now I'm looking into the model using mesh ...
I've faced an issue, when was trying to import a human mesh into Irrlicht project.
Firstly, I created a human model using makeHuman, then exported it into mhx2 file.
Afterwards, I imported it into Blender and exported as 3ds single file.
Now I'm looking into the model using mesh ...