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- Sat Jan 21, 2017 4:27 pm
- Forum: Everything 2d/3d Graphics
- Topic: material shader: Phong, fake reflect, bloom
- Replies: 31
- Views: 12574
Re: material shader: Phong, fake reflect, bloom
I have a question regarding your bloom code. Whenever I try to increase the size of either rtt0Size & rtt1Size in your bloom-ex.cpp or bloom_size in your bloom.cpp above 256 (it becomes noticeable around 500), in order to prevent flickering, I start to get a cross-hair effect in the middle of th...