Search found 11 matches
- Thu Feb 09, 2017 7:20 pm
- Forum: Advanced Help
- Topic: How to create rotateable gui text?
- Replies: 8
- Views: 1388
Re: How to create rotateable gui text?
t's probably best to keep SMeshBuffer as pointer not as object (it kinda works when one is careful, but is bad style usually as it's derived from a reference-counted object, I should change that in my code as well). No, it's not. Setting lifetime of variables by scope is the default way. Almost eve...
- Wed Feb 08, 2017 3:50 pm
- Forum: Advanced Help
- Topic: How to create rotateable gui text?
- Replies: 8
- Views: 1388
Re: How to create rotateable gui text?
I'm having few problems: 1. How should I instantiate MeshBuffer? Just irr::scene::SMeshBuffer MeshBuffer which triggers default ctor? 2. irr::core::matrix4 trans(some_base_transformation_from_a_scene_node_or_so); . How to I get it? Should I get transformation from my parent-to-be object? Can I const...
- Tue Feb 07, 2017 6:40 pm
- Forum: Advanced Help
- Topic: How to create rotateable gui text?
- Replies: 8
- Views: 1388
Re: How to create rotateable gui text?
This line // reset rt videoDriver->setRenderTarget((irr::video::ITexture *)nullptr, 0); Is pretty strange for me. While I understand your intent, why are you trying to convert nullptr (even with old C-like syntax)? This keyword was created to be implicitly convertibe to any pointer type with...
- Mon Feb 06, 2017 10:13 pm
- Forum: Advanced Help
- Topic: How to create rotateable gui text?
- Replies: 8
- Views: 1388
How to create rotateable gui text?
As in title. I searched forum, found few threads mentioning iTextSceneNode (will this work for 2d?) and others rendering IGUIStaticText to Texture. I have also searched IrrExt classes and their's text has no rotation functionality either. I don't reall know which one to choose and how to do it. What...
- Mon Feb 06, 2017 9:18 pm
- Forum: Advanced Help
- Topic: Best way to rotate a ITextSceneNode
- Replies: 6
- Views: 2352
Re: Best way to rotate a ITextSceneNode
Seems it was just reposted to highlight code the C++ way, not as raw text
- Mon Jan 30, 2017 9:38 pm
- Forum: Beginners Help
- Topic: What's the inner design [pattern] of Irrlicht?
- Replies: 13
- Views: 1805
What's the inner design [pattern] of Irrlicht?
When I have started reading code from examples, I was a bit scared that Irrlicht is old and unmaintained. I was mostly scared by all methods that return pointers and lack of references in the first glance. I'm more used to modern C++ (11 or 14 standard) where things like Object* obj; int arr[10]; ar...
- Mon Jan 30, 2017 8:59 pm
- Forum: Beginners Help
- Topic: Is Irrlicht a good choice for me?
- Replies: 6
- Views: 1485
Re: Is Irrlicht a good choice for me?
I like Irrlicht more, but that's mainly because there is no engine for what i have in mind and Irrlicht is the easiest to program and extend. I like how Irrlicht allows me to do everything custom. I don't like old-C++like features like inheriting from irr::IReferenceCounted, but fortunately C++14 s...
- Sat Jan 28, 2017 1:08 pm
- Forum: Game Programming
- Topic: Small SDL Video Game
- Replies: 8
- Views: 6281
Re: Small SDL Video Game
File is unavailable. Says it has been deleted due to now downloads in last 100 days. You might want to use eg Gdrive and get a permanent link
- Sat Jan 28, 2017 1:06 pm
- Forum: Advanced Help
- Topic: Irrlicht + SFML. Error creating device from X11 window ID
- Replies: 3
- Views: 2675
Re: Irrlicht + SFML. Error creating device from X11 window I
Updated topic. Added error message and new question
- Wed Jan 25, 2017 3:03 pm
- Forum: Advanced Help
- Topic: Irrlicht + SFML. Error creating device from X11 window ID
- Replies: 3
- Views: 2675
Re: How to use external window handle created by SFML?
Win32 is Windows specific. There seems to be no problem passing HWND to Irrlicht. The whole Windows API operates on void pointers.
Thanks for the idea. SFML uses SDL internally, so I should search forum for SDL, but look into unix specific examples.
Thanks for the idea. SFML uses SDL internally, so I should search forum for SDL, but look into unix specific examples.
- Tue Jan 24, 2017 8:32 pm
- Forum: Advanced Help
- Topic: Irrlicht + SFML. Error creating device from X11 window ID
- Replies: 3
- Views: 2675
Irrlicht + SFML. Error creating device from X11 window ID
So what I want is to render using Irrlicht into a window created by SFML example of it: http://www.sfml-dev.org/documentation/2.4.1/ I want to use SFML due to it's very modern C++ code (enum classes, const/rvalue references, almost no pointers, ...) etc and due to it's flexibility with SFGUI (http:/...