Search found 9 matches
- Tue Jun 27, 2017 4:53 pm
- Forum: Beginners Help
- Topic: Forward-Declaration of IGUIImage impossible?
- Replies: 3
- Views: 544
Re: Forward-Declaration of IGUIImage impossible?
Thanks, works just fine now
- Tue Jun 27, 2017 4:25 pm
- Forum: Beginners Help
- Topic: Why do Buttons not work?
- Replies: 2
- Views: 537
Re: Why do Buttons not work?
Oh, thanks a lot, that actually was the case, works fine now!
- Tue Jun 27, 2017 4:24 pm
- Forum: Beginners Help
- Topic: Forward-Declaration of IGUIImage impossible?
- Replies: 3
- Views: 544
Forward-Declaration of IGUIImage impossible?
Is there any reason why I cant forward declare UGUIImage and ITexture? Compiler wont compile this, telling me "IGUIImage: ambiguous symbol". #pragma once #include <string> class IGUIImage; class ITexture; class CustomButton { public: CustomButton(IGUIImage*); ~CustomButton();...
- Tue Jun 27, 2017 2:50 pm
- Forum: Beginners Help
- Topic: Why do Buttons not work?
- Replies: 2
- Views: 537
Why do Buttons not work?
I added polling for button events to the MastEventController, basically like that: if (event.EventType == EET_GUI_EVENT) { s32 id = event.GUIEvent.Caller->getID(); switch (event.GUIEvent.EventType) { case EGET_BUTTON_CLICKED: ...
- Mon Apr 17, 2017 11:21 am
- Forum: Beginners Help
- Topic: GUI-Layer dimensions behave totally weird
- Replies: 3
- Views: 599
Re: GUI-Layer dimensions behave totally weird
Thanks so very much! Works pretty well, once you know how its supposed to work
- Sun Apr 16, 2017 11:14 pm
- Forum: Beginners Help
- Topic: GUI-Layer dimensions behave totally weird
- Replies: 3
- Views: 599
GUI-Layer dimensions behave totally weird
Hey everyone, sorry for the kinda "ranty" title, but i spend 5 hours now just trying to figure out how the GUI-Layer dimensioning works and came to the conclusion that its either totally screwed up, or totally not documented. Basically my problem is: things dont show up, as long as I dont ...
- Tue Mar 21, 2017 1:25 am
- Forum: Beginners Help
- Topic: [Camera & Nodes] Trouble with Diablo-like-Cam
- Replies: 5
- Views: 862
Re: [Camera & Nodes] Trouble with Diablo-like-Cam
Fixed the namespaces and includes, should work now.
- Tue Mar 21, 2017 12:29 am
- Forum: Beginners Help
- Topic: [Camera & Nodes] Trouble with Diablo-like-Cam
- Replies: 5
- Views: 862
Re: [Camera & Nodes] Trouble with Diablo-like-Cam
Thanks alot for your fast response! I fixed the code to make it compileable, you probably just need to adjust the path/name of the model file. (Code below). I tried the solution you suggested as well, and it basically does what I want, but when I start moving the character, it changes the offset to ...
- Mon Mar 20, 2017 11:18 pm
- Forum: Beginners Help
- Topic: [Camera & Nodes] Trouble with Diablo-like-Cam
- Replies: 5
- Views: 862
[Camera & Nodes] Trouble with Diablo-like-Cam
Hey everyone! I recently started with Irrlicht and enjoy it alot so far. But right now Im pretty much stuck, trying to set up a Camera that basically works like in most Hack n Slay Games (Diablo II for example): While the Camera follows the Position of the PlayerCharacter, it does NOT rotate with th...