Search found 28 matches

by realmsinthemists
Sat Oct 07, 2017 10:17 am
Forum: Beginners Help
Topic: [SOLVED, thanks] ignore events IGUIElements
Replies: 2
Views: 490

[SOLVED, thanks] ignore events IGUIElements

Am trying to find a way for a nice debug overlay in my application. i.e. a log output and specialised data trackers. Using a IGUIPanel (i.e. copied IGUIWindow and removed the captionbar and close button, registered in an own IGUIElementFactory) as layer over the entire screen it prevents any mouse d...
by realmsinthemists
Fri Oct 06, 2017 7:52 pm
Forum: Beginners Help
Topic: Terrain map
Replies: 3
Views: 826

Re: Terrain map

Isn't it possible to use a shader to draw a wireframe too, including colouring? Because draw3DLine is relatively slow and you're gonna draw a lot of lines. For a 3x3 grid you draw 12 lines. For 5x5 they are 50 already. When you dive into ITerrainSceneNode it looks kinda difficult. In fact it is pret...
by realmsinthemists
Fri Oct 06, 2017 7:29 pm
Forum: Off-topic
Topic: And now something real serious!
Replies: 6
Views: 3718

Re: And now something real serious!

Sourceforge too, only the page of Irrlicht or others as well?

Hope you or others weren't too occupied to resolve this.
by realmsinthemists
Fri Oct 06, 2017 1:45 pm
Forum: Off-topic
Topic: And now something real serious!
Replies: 6
Views: 3718

And now something real serious!

Welcome back to us, forum. We all have missed you.

me waves
by realmsinthemists
Thu Aug 17, 2017 9:20 pm
Forum: Beginners Help
Topic: Second CGUIManager like CSceneManager
Replies: 4
Views: 1109

Re: Second CGUIManager like CSceneManager

Think I was not clear. The textures are meant to be used on a mesh were the user can interact on that so called screen. The RTT Example will take care of the ever changing visuals. Just as the key input in the EventHandler for key input. Already have a register/unregister method for this in the main...
by realmsinthemists
Thu Aug 17, 2017 8:50 am
Forum: Beginners Help
Topic: Second CGUIManager like CSceneManager
Replies: 4
Views: 1109

Second CGUIManager like CSceneManager

Goal: Creating multiple interactive textures for a user to manipulate within the scenery, i.e. an inworld GUI. Application: Let the GUIEnvironment draw text, objects, images and whatever the GUI needs. Seperate code needed to handle 'events'. How can one create a second CGUIEnvironment object like o...
by realmsinthemists
Sat Jul 15, 2017 8:26 pm
Forum: Beginners Help
Topic: Multitexture but partially rendering onto a single mesh
Replies: 3
Views: 622

Re: Multitexture but partially rendering onto a single mesh

The day that I will use shaders is coming closer each day. Using the materials I thought I could do some fast set up for basic materials. A quick look tells me not only the example show two textures but there can be only two textures at all for this. Quite limiting. Ah well, that one day is coming c...
by realmsinthemists
Sat Jul 15, 2017 8:48 am
Forum: Beginners Help
Topic: drawing batches of tiles
Replies: 10
Views: 923

Re: drawing batches of tiles

wouldn't it be simpler to just create a 3D mesh for the entire terrain, maybe broken up into several chunks while using an ortho cam. it gives you a lot of advantages I think, like depths for moving objects, rotation of buildings and a lot more. also you can still use 2D data, accept the Z-offset wh...
by realmsinthemists
Sat Jul 15, 2017 8:07 am
Forum: Beginners Help
Topic: Multitexture but partially rendering onto a single mesh
Replies: 3
Views: 622

Multitexture but partially rendering onto a single mesh

Hello again is it possible with irrlicht to render a texture onto a mesh partially where it fades into another texture. e.g.: a terrain with grass, dirt, rocks etc. looking at the ITerrainSceneNode example there are two textures which are rendered onto the mesh on to of each other and covering the e...
by realmsinthemists
Sun Jul 02, 2017 1:37 pm
Forum: Beginners Help
Topic: How to set an individual IGUIElement its transparancy?
Replies: 3
Views: 536

Re: How to set an individual IGUIElement its transparancy?

CuteAline wrote:(more in svn trunk version of Irrlicht).
Does this mean it will be in the next (or the next after) release?
by realmsinthemists
Sun Jul 02, 2017 11:12 am
Forum: Beginners Help
Topic: How to set an individual IGUIElement its transparancy?
Replies: 3
Views: 536

How to set an individual IGUIElement its transparancy?

And not all of the others which happens when you use the skin.
by realmsinthemists
Tue Jun 27, 2017 7:34 pm
Forum: Beginners Help
Topic: Forward-Declaration of IGUIImage impossible?
Replies: 3
Views: 520

Re: Forward-Declaration of IGUIImage impossible?

Just a quick tip on forwarding: Sometimes I couldn't find back where I had forwarded a class, so it kept on existing while I had renamed the class. Very annoying. Rather then add a line which say: class ThisOrThat; you can declare it within a class or function scope too. And off course at the first ...
by realmsinthemists
Tue Jun 27, 2017 7:16 pm
Forum: Beginners Help
Topic: EET_LOG_TEXT_EVENT
Replies: 6
Views: 742

Re: EET_LOG_TEXT_EVENT

Nothing special. Here is a snippet:       bool OnEvent( const irr::SEvent& event )     {           if( event.EventType == irr::EET_LOG_TEXT_EVENT )         {               return false;           }       }     Without more information nobody can say anything really. Thus a long shot here ;) -> d...
by realmsinthemists
Tue Jun 27, 2017 6:54 pm
Forum: Beginners Help
Topic: How to sort arrays on class members?
Replies: 4
Views: 1287

Re: How to sort arrays on class members?

Thanks for the reply. Always thinking too difficult. ANd, eh, yes I'll keep it short too ;). Need to do something about my search on google too since I didn't new about the std::sort(); Can't find a way with the [operator<] to sort on different members (yet), so this is what I came up with. This can...
by realmsinthemists
Fri Jun 23, 2017 11:18 pm
Forum: Beginners Help
Topic: How to sort arrays on class members?
Replies: 4
Views: 1287

How to sort arrays on class members?

Refrasing the question: How to sort an array of pointers to classes on the class its members, or better yet to members of a member (cCharacter::_properties::these_members)? There are probably a lot of examples on sorting to find all around the internet. However I'd like to keep things within irrlich...