Search found 3 matches
- Thu Apr 20, 2017 2:49 pm
- Forum: Bug reports
- Topic: bug fix in mouse position on Mac OSX
- Replies: 0
- Views: 1475
bug fix in mouse position on Mac OSX
found and I fixed a bug about mouse position on Mac OSX version of Irrlicht 1.8.4. This is the steps to reproduce : 1. Compile this code : I modify the "06.2DGraphics\main.cpp" example like : https://pastebin.com/CnupCugU You can see the mouse cursor position 2. Launch the exe 3. Go to in ...
- Wed Mar 29, 2017 12:08 pm
- Forum: Advanced Help
- Topic: Linking errors when I compiling minetest on Mac OSX
- Replies: 4
- Views: 1043
Re: Linking errors when I compiling minetest on Mac OSX
Check the file CIrrDeviceOSX.h ( https://github.com/zaki/irrlicht/blob/master/source/Irrlicht/CIrrDeviceOSX.h ) and the file CIrrDeviceOSX.mm ( https://github.com/zaki/irrlicht/blob/master/source/Irrlicht/CIrrDeviceOSX.mm ). You have a STL Map used inside those files : "std::map<int,int> KeyCod...
- Wed Mar 29, 2017 9:39 am
- Forum: Advanced Help
- Topic: Linking errors when I compiling minetest on Mac OSX
- Replies: 4
- Views: 1043
Linking errors when I compiling minetest on Mac OSX
Hi all, I compile Irrlicht 1.9 with xcode this morning and I have 3 linking errors when I want to generate my game. CIrrDeviceOSX.mm file is an objective-c code. I think that the errors are inside "std::map<int,int> KeyCodes;" inside https://github.com/zaki/irrlicht/blob/master/source/Irrl...