Hi All,
It seems that the FPS camera which is an animator camera wanted to middle zero
out the mouse...I'm going to make a 'FPS' camera animator based on it to lose
its focus when a dialogue key is set.
Hi All,
I tried CursorControl->setPosition(x,y) - but the mouse still stook to the center of the 3d rendering.
Seriously, someone out here should know how to defocus the renderer and move to the dialogue...
Hi All, I using IrrImGUI and it's nice, windows work...however, in my app, the 3d cursor runs around everything but the widgets, and I cannot operate them.
I read the post about the upperleft hand pointer being stopped - but thats not the problem. The problem is that that in 3d, I cannot even ...
Hi,
I used Gimp to change it,the alpha, to black.
I'm doing bleeding and blood splattering. https://pngimg.com/img/miscellaneous/blood
They have some neat blood 'swatches'.
Hi,
How can I change the alpha value of the engine from black to white...
The image I'm using is all white.
Maybe I should just use Gimp to change it to black?
Greets, I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but, don't want the same normal texture ...
Hi,
The mesh blockages were from the animations (.b3d) bounding box for the attached door to a spine of a hinge). I
used the AnimatedMeshSceneNode frame numbers of progression to turn off he animator from the cameras perspective. Hence no bounding box Mesh artifacts.
Hi There Guys and Gals, I have a OctreeSelector for a Quake .bsp map for the collision and an createCollisionResponseAnimator for the ordinary door animation for a hallway in there. However, the door seems to leave behind a "bumpy" that doesn't let the Camera fly by...no doubt because of now open ...