Search found 9 matches

by grokko
Sun Apr 01, 2018 9:30 am
Forum: Game Programming
Topic: IrrImGUI cursor problem
Replies: 2
Views: 2771

SOLVED Re: IrrImGUI cursor problem

Hi All,
It seems that the FPS camera which is an animator camera wanted to middle zero
out the mouse...I'm going to make a 'FPS' camera animator based on it to lose
its focus when a dialogue key is set.

Thanx all :)
by grokko
Sun Apr 01, 2018 8:35 am
Forum: Game Programming
Topic: IrrImGUI cursor problem
Replies: 2
Views: 2771

Re: IrrImGUI cursor problem

Hi All,
I tried CursorControl->setPosition(x,y) - but the mouse still stook to the center of the 3d rendering.
Seriously, someone out here should know how to defocus the renderer and move to the dialogue...


Thanx,
Grokko
by grokko
Sun Apr 01, 2018 6:28 am
Forum: Game Programming
Topic: IrrImGUI cursor problem
Replies: 2
Views: 2771

IrrImGUI cursor problem

Hi All, I using IrrImGUI and it's nice, windows work...however, in my app, the 3d cursor runs around everything but the widgets, and I cannot operate them. I read the post about the upperleft hand pointer being stopped - but thats not the problem. The problem is that that in 3d, I cannot even touch ...
by grokko
Fri Oct 13, 2017 5:05 am
Forum: Beginners Help
Topic: change alpha value
Replies: 2
Views: 544

Re: change alpha value

Hi,
I used Gimp to change it,the alpha, to black.
I'm doing bleeding and blood splattering.
https://pngimg.com/img/miscellaneous/blood
They have some neat blood 'swatches'.

grokko
by grokko
Fri Oct 13, 2017 12:18 am
Forum: Beginners Help
Topic: change alpha value
Replies: 2
Views: 544

change alpha value

Hi,
How can I change the alpha value of the engine from black to white...
The image I'm using is all white.
Maybe I should just use Gimp to change it to black?

grokko
by grokko
Sat Sep 09, 2017 3:43 am
Forum: Advanced Help
Topic: seperating meshes in bsp
Replies: 1
Views: 495

seperating meshes in bsp

Greets, I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but, don't want the same normal texture w...
by grokko
Fri Sep 08, 2017 7:56 pm
Forum: Advanced Help
Topic: EPST_PS_1_1
Replies: 0
Views: 968

EPST_PS_1_1

Hello,
Could I compile the kernel with EPST_PS_4.1 etc and be able to make shader programs
with the compiled kernel ... ala normal maps?

Thanks,
grokko
by grokko
Sun Apr 02, 2017 2:32 am
Forum: Everything 2d/3d Graphics
Topic: Why animated mesh blockages
Replies: 1
Views: 2714

Re: Why animated mesh blockages <SOLVED>

Hi,
The mesh blockages were from the animations (.b3d) bounding box for the attached door to a spine of a hinge). I
used the AnimatedMeshSceneNode frame numbers of progression to turn off he animator from the cameras perspective. Hence no bounding box Mesh artifacts.

Grokko
by grokko
Fri Mar 31, 2017 9:36 pm
Forum: Everything 2d/3d Graphics
Topic: Why animated mesh blockages
Replies: 1
Views: 2714

Why animated mesh blockages

Hi There Guys and Gals, I have a OctreeSelector for a Quake .bsp map for the collision and an createCollisionResponseAnimator for the ordinary door animation for a hallway in there. However, the door seems to leave behind a "bumpy" that doesn't let the Camera fly by...no doubt because of n...