Hi All,
It seems that the FPS camera which is an animator camera wanted to middle zero
out the mouse...I'm going to make a 'FPS' camera animator based on it to lose
its focus when a dialogue key is set.
Thanx all
Search found 9 matches
- Sun Apr 01, 2018 9:30 am
- Forum: Game Programming
- Topic: IrrImGUI cursor problem
- Replies: 2
- Views: 2771
- Sun Apr 01, 2018 8:35 am
- Forum: Game Programming
- Topic: IrrImGUI cursor problem
- Replies: 2
- Views: 2771
Re: IrrImGUI cursor problem
Hi All,
I tried CursorControl->setPosition(x,y) - but the mouse still stook to the center of the 3d rendering.
Seriously, someone out here should know how to defocus the renderer and move to the dialogue...
Thanx,
Grokko
I tried CursorControl->setPosition(x,y) - but the mouse still stook to the center of the 3d rendering.
Seriously, someone out here should know how to defocus the renderer and move to the dialogue...
Thanx,
Grokko
- Sun Apr 01, 2018 6:28 am
- Forum: Game Programming
- Topic: IrrImGUI cursor problem
- Replies: 2
- Views: 2771
IrrImGUI cursor problem
Hi All, I using IrrImGUI and it's nice, windows work...however, in my app, the 3d cursor runs around everything but the widgets, and I cannot operate them. I read the post about the upperleft hand pointer being stopped - but thats not the problem. The problem is that that in 3d, I cannot even touch ...
- Fri Oct 13, 2017 5:05 am
- Forum: Beginners Help
- Topic: change alpha value
- Replies: 2
- Views: 544
Re: change alpha value
Hi,
I used Gimp to change it,the alpha, to black.
I'm doing bleeding and blood splattering.
https://pngimg.com/img/miscellaneous/blood
They have some neat blood 'swatches'.
grokko
I used Gimp to change it,the alpha, to black.
I'm doing bleeding and blood splattering.
https://pngimg.com/img/miscellaneous/blood
They have some neat blood 'swatches'.
grokko
- Fri Oct 13, 2017 12:18 am
- Forum: Beginners Help
- Topic: change alpha value
- Replies: 2
- Views: 544
change alpha value
Hi,
How can I change the alpha value of the engine from black to white...
The image I'm using is all white.
Maybe I should just use Gimp to change it to black?
grokko
How can I change the alpha value of the engine from black to white...
The image I'm using is all white.
Maybe I should just use Gimp to change it to black?
grokko
- Sat Sep 09, 2017 3:43 am
- Forum: Advanced Help
- Topic: seperating meshes in bsp
- Replies: 1
- Views: 495
seperating meshes in bsp
Greets, I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but, don't want the same normal texture w...
- Fri Sep 08, 2017 7:56 pm
- Forum: Advanced Help
- Topic: EPST_PS_1_1
- Replies: 0
- Views: 968
EPST_PS_1_1
Hello,
Could I compile the kernel with EPST_PS_4.1 etc and be able to make shader programs
with the compiled kernel ... ala normal maps?
Thanks,
grokko
Could I compile the kernel with EPST_PS_4.1 etc and be able to make shader programs
with the compiled kernel ... ala normal maps?
Thanks,
grokko
- Sun Apr 02, 2017 2:32 am
- Forum: Everything 2d/3d Graphics
- Topic: Why animated mesh blockages
- Replies: 1
- Views: 2714
Re: Why animated mesh blockages <SOLVED>
Hi,
The mesh blockages were from the animations (.b3d) bounding box for the attached door to a spine of a hinge). I
used the AnimatedMeshSceneNode frame numbers of progression to turn off he animator from the cameras perspective. Hence no bounding box Mesh artifacts.
Grokko
The mesh blockages were from the animations (.b3d) bounding box for the attached door to a spine of a hinge). I
used the AnimatedMeshSceneNode frame numbers of progression to turn off he animator from the cameras perspective. Hence no bounding box Mesh artifacts.
Grokko
- Fri Mar 31, 2017 9:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: Why animated mesh blockages
- Replies: 1
- Views: 2714
Why animated mesh blockages
Hi There Guys and Gals, I have a OctreeSelector for a Quake .bsp map for the collision and an createCollisionResponseAnimator for the ordinary door animation for a hallway in there. However, the door seems to leave behind a "bumpy" that doesn't let the Camera fly by...no doubt because of n...