Search found 17 matches

by cosmo
Wed Dec 27, 2023 9:41 am
Forum: Beginners Help
Topic: how to load skinned model + multiple anims recap
Replies: 4
Views: 2245

Re: how to load skinned model + multiple anims recap

Thanks for your replies and explanations. I have succesfully exported my mesh with multiple animations in Irrlicht via .b3d file format and Blender 2.79. Now, I would to perform this kind of task: if W key is pressed, the character stops idle animation and plays the walk anim. Instead, only some fra...
by cosmo
Tue Dec 05, 2023 10:40 am
Forum: Beginners Help
Topic: how to load skinned model + multiple anims recap
Replies: 4
Views: 2245

how to load skinned model + multiple anims recap

Hi, after I took a sneak peaks in the Forum, I need some recap explanation about this topic: how to correctly load skinned model with multiple animations into Irrlicht apps. If I didn't misunderstand, IrrAssimp doesn't support animated model, as it's stated in the Github page of that project. So it'...
by cosmo
Thu Nov 30, 2023 5:39 pm
Forum: Beginners Help
Topic: how to attach joint to node
Replies: 3
Views: 2024

Re: how to attach joint to node

Yeah, the weapon mesh is too small. :oops: As soon as I modified the scale, the issue is solved and the weapon appears in the right spot, just beneth the left hand joint.
My bad, sorry, thanks!
by cosmo
Sat Nov 25, 2023 10:07 am
Forum: Beginners Help
Topic: how to attach joint to node
Replies: 3
Views: 2024

how to attach joint to node

Hi, I need a brief explanation about how to attach joints and nodes, like ad example a weapon to hand bone. I used this code: myChar->setJointMode(EJUOR_READ); [...] ISceneNode* hand = myChar->getJointNode("mixamorig:LeftHand"); if (hand) { hand->addChild(weapon); hand->updateAbsolutePosit...
by cosmo
Mon Jun 12, 2023 3:22 pm
Forum: Beginners Help
Topic: 3rd Person Camera
Replies: 1
Views: 651

3rd Person Camera

Hi, I'd like to implement a 3rd person camera but I'm stuck. Briefly, my system is composed as follow: an empty object, parented to the player and used as target; a camera parented to the target, so that it can rotates accordingly. Moving the mouse along x axis has the effect of rotates the target l...
by cosmo
Sun Apr 10, 2022 11:20 am
Forum: Beginners Help
Topic: actors and custom scene node
Replies: 1
Views: 185

actors and custom scene node

Hi, sorry if my question may sound conceptually a little strange. By the way I need some additional information about how to implement a custom scene node. I red the tutorial n.3 in the documentation section, but I'm a little messed up. I hope I could briefly explain what I'm trying to accomplish. I...
by cosmo
Sun Oct 03, 2021 3:50 pm
Forum: Beginners Help
Topic: pbr shader code in glsl
Replies: 1
Views: 471

pbr shader code in glsl

Hi, since I knew Irrlich is capable to consume GLSL code version 3 or 4, I'm trying to implement a PBR Shader, based on LearnOpenGL lessons. But when I run my application, the mesh (to which the shader code is reffered to), is rendered completely black, without any textures or effects applyed to. Co...
by cosmo
Sat Jun 13, 2020 10:01 am
Forum: Beginners Help
Topic: GLSL version 3 and 4
Replies: 3
Views: 673

Re: GLSL version 3 and 4

Thanks, your replies is very clear and detailed!
Have a nice day!
by cosmo
Fri Jun 12, 2020 3:55 pm
Forum: Beginners Help
Topic: GLSL version 3 and 4
Replies: 3
Views: 673

GLSL version 3 and 4

Hi, at present I'm experimenting a little bit with shader programming. Searching on the Web, I noticed all examples are written using version 1.2. But is it possible to write GLSL code (.vert and .frag) using OpenGL version 3.0 or 4.0, so that Irrlicht can compile and run the shader code without iss...
by cosmo
Thu Jun 20, 2019 11:12 am
Forum: Beginners Help
Topic: holding down a key
Replies: 3
Views: 1024

holding down a key

Hi, I'm developing a Character Controller of my own. Those days, I'm struggling a little with a class for getting input from the user. Especially, for that specific task: if the user is helding down one of the WASD key for an amount of time without releasing it, the main character's animation switch...
by cosmo
Mon Jun 10, 2019 5:19 pm
Forum: Beginners Help
Topic: skinned mesh and capsule collider not alligned
Replies: 2
Views: 820

Re: skinned mesh and capsule collider not alligned

Thanks devsh. What I meant is what you advice to me as "other and better way...". But I think this is possible using a software like MotionBuilder, that let's you set up a Control Rig from the ground up and then apply Motion Capture data (animations) to it. I'm very interested in your Irrl...
by cosmo
Sun Jun 09, 2019 10:20 am
Forum: Beginners Help
Topic: skinned mesh and capsule collider not alligned
Replies: 2
Views: 820

skinned mesh and capsule collider not alligned

Hi, I'm trying to implement a little game/physics framework using Irrlicht as Render system and Bullet for Physics simulations. At present, I'm experimenting with a basic Controller, which main porpuse is takes care of moving the character rigidbody along the scene and registering Physics interactio...
by cosmo
Wed Jun 14, 2017 10:45 am
Forum: Game Programming
Topic: Irrlicht/DirectX 11
Replies: 2
Views: 3578

Irrlicht/DirectX 11

Hi,
searching around, I discovered an Irrlicht DirectX 11 implementation, available at bitbucket.org/evandromillian/irrlicht-20xx. But how is it possible to use this framework? Is it necessary to recompile Irrlicht?
Is there somewhere a manual about Irrlicht-20xx ?
Thanks and kind regards
by cosmo
Mon May 08, 2017 10:15 am
Forum: Game Programming
Topic: Bullet integration
Replies: 7
Views: 4193

Re: Bullet integration

Thank you so much!
by cosmo
Sun May 07, 2017 8:11 am
Forum: Game Programming
Topic: Bullet integration
Replies: 7
Views: 4193

Re: Bullet integration

Yes, I'm interested in physics integrations. Not only Bullet, also another library is fine for me.
I will give a sneak peek on PhysX, but in the meantime, please could you supply a brief introduction about it, particullary aimed to Irrlicht integration?
Is it easy to grasp?