Search found 2 matches
- Fri May 12, 2017 3:53 pm
- Forum: Beginners Help
- Topic: Crisp texture in burning's video
- Replies: 3
- Views: 1568
Re: Crisp texture in burning's video
I see. That's too bad. Pure software real 3D is really nice choice to have, just for the sake of it, especially since I'm doing something low poly. I guess I'll stick to just GL then. I meant this function by 'batch': http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html#a34...
- Fri May 12, 2017 1:13 pm
- Forum: Beginners Help
- Topic: Crisp texture in burning's video
- Replies: 3
- Views: 1568
Crisp texture in burning's video
I have a crisp small (32x32, 64x64, etc.) textures and I want them to be rendered pixel perfectly to screen, without bilinear filtering. I'm also trying to stay portable between video driver types. For DirectX and OpenGL driver it works with cube->setMaterialFlag(irr::video::EMF_BILINEAR_FILTER, fal...