I see. That's too bad. Pure software real 3D is really nice choice to have, just for the sake of it, especially since I'm doing something low poly. I guess I'll stick to just GL then.
I meant this function by 'batch':
http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html ...
Search found 2 matches
- Fri May 12, 2017 3:53 pm
- Forum: Beginners Help
- Topic: Crisp texture in burning's video
- Replies: 3
- Views: 1673
- Fri May 12, 2017 1:13 pm
- Forum: Beginners Help
- Topic: Crisp texture in burning's video
- Replies: 3
- Views: 1673
Crisp texture in burning's video
I have a crisp small (32x32, 64x64, etc.) textures and I want them to be rendered pixel perfectly to screen, without bilinear filtering. I'm also trying to stay portable between video driver types. For DirectX and OpenGL driver it works with
cube->setMaterialFlag(irr::video::EMF_BILINEAR_FILTER ...
cube->setMaterialFlag(irr::video::EMF_BILINEAR_FILTER ...