Hmm, I remove this code, but the problem keep on.CuteAlien wrote:You shouldn't have to do the animateJoints() usually (don't know what it will do really -but should be done somewhere in drawAll() so maybe it causes it to be called twice now?). If that's not it - then don't know without debugging.
Search found 3 matches
- Mon Jun 12, 2017 12:56 am
- Forum: Beginners Help
- Topic: Problem with useAnimationFrom
- Replies: 3
- Views: 633
Re: Problem with useAnimationFrom
- Sun Jun 11, 2017 11:37 pm
- Forum: Beginners Help
- Topic: Problem with useAnimationFrom
- Replies: 3
- Views: 633
Problem with useAnimationFrom
Hey, I separate my character in 2 files, one where have just bones and animation and other for skinned mesh. Im trying make mesh use animation from b3d file where have animation, but something is wrong. It's animating normally, but the position of meshes it's wrong, check the picture: https://puu.sh...
- Fri Jun 09, 2017 5:24 pm
- Forum: Beginners Help
- Topic: Questions about Irrlicht
- Replies: 1
- Views: 480
Questions about Irrlicht
1. Hey, Im new here, and I have some questions about this 3d engine before to use. First of all, i want use this engine to rewrite a render engine from a game, because engine from this game its very old and all its hardcoded, so use cpu for everything, and i have a lot of problems because of this. E...