Search found 3 matches

by Dembele
Sat Jul 15, 2017 4:32 am
Forum: Beginners Help
Topic: drawing batches of tiles
Replies: 10
Views: 1683

Re: drawing batches of tiles

hendu wrote:You're still making 8k drawcalls, which uses a lot of cpu. You'd want to make just one. Either batch that with a large vertex buffer, or write a shader.
Hm, doesnt irrlicht make a single draw call with draw2DBatch function?
by Dembele
Tue Jul 11, 2017 1:34 pm
Forum: Beginners Help
Topic: drawing batches of tiles
Replies: 10
Views: 1683

Re: drawing batches of tiles

thanks a lot! My problem was building my app in a debug mode. I switched from debug x86 to debug x64 (FPS went from 40 to 50) but changing it to a release (x64) gave a HUGE boost to 600 FPS.
by Dembele
Tue Jul 11, 2017 11:42 am
Forum: Beginners Help
Topic: drawing batches of tiles
Replies: 10
Views: 1683

drawing batches of tiles

Hi! That's my first post over here so if I missed a thread or something I sincerely apologise.

My problem that I need to draw tiles en masse, for a 1080p its around 8000 tiles ((1920/16) * (1080/16)). My approach thus far is generating an array of source and dest:

core::array<position2d<s32 ...