Search found 2 matches

by BlockMen
Mon Jul 03, 2017 8:50 am
Forum: Advanced Help
Topic: Clipplanes with shaders (OpenGL)
Replies: 2
Views: 860

Re: Clipplanes with shaders (OpenGL)

Ah, thx. Googled that and it works fine for me with gl_ClipDistance[0] = ... . Just one small question left: Is there any gl_* thingy i can use for the clipPlane pos and normal (that might be set by using irrlichts setClipPlane()) or do i have to use an uniform vec for that?
by BlockMen
Sun Jul 02, 2017 10:17 pm
Forum: Advanced Help
Topic: Clipplanes with shaders (OpenGL)
Replies: 2
Views: 860

Clipplanes with shaders (OpenGL)

Hi, I'm running into a problem when using a clipplane and the custom ISceneNode renders my vertices (video::S3DVertex) with a shader material.

I'm setting my clipplane via

core::plane3df clipPlane = core::plane3df(0.0, -0.530, 0.0, 0.0, 1.0, 0.0);
driver->setClipPlane(0, clipPlane, true ...