Search found 12 matches

by DebugBSD
Wed Feb 03, 2021 6:45 pm
Forum: Beginners Help
Topic: Problems with compilations
Replies: 2
Views: 450

Re: Problems with compilations

So, I'm using the latest Irrlicht version (which is Irrlicht SDK 1.8.4) and I'm using the manjaro linux distro. I need to compile the library both for linux (regular .a file) and for windows (cross-compiling using mingw). I've already compiled the linux library part, just there's something that bug...
by DebugBSD
Thu Jan 28, 2021 8:09 am
Forum: Off-topic
Topic: GitHub repository
Replies: 3
Views: 2666

Re: GitHub repository

Hi, CuteAlien sorry for still having to use svn You don't need to worry about anything cause you did your best keeping updated the project as always. Nevertheless - after 1.9 I'll add a git repository somewhere. Not sure yet where, we can discuss that then. Sourceforge also offers git by now for exa...
by DebugBSD
Wed Jan 27, 2021 7:28 am
Forum: Off-topic
Topic: GitHub repository
Replies: 3
Views: 2666

GitHub repository

Hi, good morning! Before ask my question I would like to say that I'm so sorry if I ask too many questions to the forum. I have a lot of questions regarding with different topics from Irrlicht and I don't want to monoplolize the forum with me asking too many questions. So, my question is about the d...
by DebugBSD
Wed Jan 27, 2021 6:46 am
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 6
Views: 3607

Re: Noghal - Dark Elysium - Game Design Document

Hello Irrlicht community! I want to share a game design document with you. I am working on the game since 1997 now. The name of the game is "Noghal - Dark Elysium". It`s an action adventure role playing game which a deep story, spanning hundred thousands of years. The setting is science f...
by DebugBSD
Sun Jan 24, 2021 5:38 pm
Forum: Beginners Help
Topic: Best way to load models and animations from files.
Replies: 2
Views: 311

Re: Best way to load models and animations from files.

Unfortunately the collada loader doesn't support animations so far. Maybe it works with IrrAssimp? I guess worth a shot: https://github.com/JLouis-B/IrrAssimp Hi CuteAlien, thank you so much for your answer. I knew the problem about the Collada importer because I had a hard time trying to use it wi...
by DebugBSD
Wed Jan 20, 2021 2:56 pm
Forum: Beginners Help
Topic: Best way to load models and animations from files.
Replies: 2
Views: 311

Best way to load models and animations from files.

Hi, good afternoon! After following and reading some of the tutorials and source code of the Irrlicht Game Engine I need to ask the next question cause I don't know how to exactly do the next thing. I mean, I have several models downloaded from Mixamo (Models with COLLADA format in T-Pose) and I hav...
by DebugBSD
Mon Jan 18, 2021 8:59 am
Forum: Beginners Help
Topic: Graphics API's
Replies: 4
Views: 850

Re: Graphics API's

Hi Guille. Glad you like it. Unfortunately DX12 or Vulkan won't be supported any time soon. There was some work on DX12 for a while, but the involved developers all got busy with other things in their lifes. You might take a look at https://github.com/buildaworldnet/IrrlichtBAW It was started based...
by DebugBSD
Sat Jan 16, 2021 3:43 pm
Forum: Beginners Help
Topic: Graphics API's
Replies: 4
Views: 850

Graphics API's

Hi, good afternoon! First of all, I'm sorry if this is not the correct place to ask such question like this. Please, point me to the correct place or feel free to move this post to the correct place if needed. As you probable know or maybe some of you have guessed, this is my first question in the f...
by DebugBSD
Thu Nov 09, 2017 6:26 am
Forum: Beginners Help
Topic: Network API to Irrlicht
Replies: 7
Views: 959

Re: Network API to Irrlicht

Hi, good morning!

I've seen Google's protobuf this days back and I need to say that it's a very good library. I think I can use it to define my own set of messages between client and server. It's seems to be a good choice!!

Thanks!
by DebugBSD
Mon Nov 06, 2017 7:12 pm
Forum: Beginners Help
Topic: Network API to Irrlicht
Replies: 7
Views: 959

Re: Network API to Irrlicht

Hi brainsaw, I appreciate your reply a lot. Right now, I'm not going to do a HTTP/Websocket layer in my current project although I have to admit that I thought about it. I won't do that because my project is going to run on a computer pc with a dedicated server and most of the time the connection wi...
by DebugBSD
Mon Nov 06, 2017 1:11 pm
Forum: Beginners Help
Topic: Network API to Irrlicht
Replies: 7
Views: 959

Re: Network API to Irrlicht

Thank you very much CuteAlien

I'll look at RakNet as soon as I get at home! I remember that sometime ago I saw ENet but I don't remember right now why I rejected it.

Thanks!
by DebugBSD
Mon Nov 06, 2017 10:12 am
Forum: Beginners Help
Topic: Network API to Irrlicht
Replies: 7
Views: 959

Network API to Irrlicht

Hi, good morning Please, let me introduce myself first of all. As you might know, I'm new into this forum. I'm a programmer (I've been writing code in Assembly Language and C for almost 10 years and have some experience C++) and I always wanted to make a 3D Videogame but I hadn't a 3D Engine and my ...