Android:
Most hard thing, is load assests, i make few hack for irrlich FileSystem, now it can load resources from qrc files =) its not commitet now
Search found 14 matches
- Fri Mar 01, 2019 7:40 am
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
- Wed Feb 27, 2019 8:12 am
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
it is possible to use this IrrlichtQuickItem on Android platform? irrlicht on android platform use native activity, and there is no way to get softkeyboard input text(Unicode String) by pure JNI method. unless use irrlicht GUI to write an input method based on native activity.(actually, I've alread...
- Wed Aug 15, 2018 8:44 am
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
In Qt 5.10 and newer, it has WebGL implementation, and i think it will work inside WebGL as other QML applications.denzelbro wrote: I would assume this will also run in web assembly?
i will try test it in web GL as soon as possible, thanks for that idea =)
Link to QtWebGL implementation
- Tue Aug 14, 2018 7:52 am
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
nice. so this is basically just Qt5 with QML for styling the UI/layout. I see a lot of Qt5 integrations here, even on Qt website, why create another? Sorry, but i am dont found correct integration of Irrlicht inside Qt Widget or QML.. can you get me URL? If it integration with code like : params...
- Sat Aug 11, 2018 10:09 pm
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
i just updated QML file, where i load few irlicht's examples import QtQuick 2.6 import QtQuick.Controls 1.4 import QtQml.Models 2.1 import QtQuick.Window 2.2 import ru.sashikknox 1.0 Window { visible: true width: 640 height: 480 title: qsTr("Hello World") IrrQui...
- Sat Aug 11, 2018 10:01 pm
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
yes, it should work on windows, but i dont test it... and it not finished yet, it always have different problems with rendering, some times it just crashes =) for compile it on windows, you should get irrlicht from my repo (qt_rendering branch), then build it in QtCreator, then link it to your Qt QM...
- Sat Aug 11, 2018 10:52 am
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
first example https://lh3.googleusercontent.com/igciWfnsgXXF_kic79i5vkKVVsB0TydamW22bow4tSl5_p3JDpMGkRxbiGpXYBhM6n_XZBfre3Vyz7F70dHpqr8xrfpYXDI2xYRuKqbUXXKyAK-jxnVekji6QeJqipQMahGUlSw4njJ6gbGjRgbfvFD1K9ZOcOaBNHtP9oBTLiifOzUnO0IadCn9_GEewzkPueSv0xf8P8qoHmSImQkk5dEEVJkV4DUac0O24v-pUGR3CaDNIA2hzeeTOuhK...
- Fri Aug 10, 2018 7:32 pm
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
Re: IrrlichtQuickItem (Irrlcht + QtQuick)
Next steps - i will try to compile all irrlicht examples inside QML. Then i try build it in all other platforms (iOS, Android, Sailfish ... any other platfrom, where Qt works fine)
Update: with few corrections, work on iOS
Update: with few corrections, work on iOS
- Fri Aug 10, 2018 7:30 pm
- Forum: Project Announcements
- Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
- Replies: 13
- Views: 6828
IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Is it possible? i say YES =)) https://i.ibb.co/gDKfX6M/2018-08-10-21-14-37.png part of sources here https://github.com/savegame/sailfish-irrlicht/tree/qt_rendering work its not done, now i have problem with Qt shader pipeline? when irrlicht render just One shader, its segfautl, becuse ut try render ...
- Wed Apr 04, 2018 9:12 pm
- Forum: Project Announcements
- Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
- Replies: 6
- Views: 3416
Re: Irrlicht port for Sailfish/Wayland (landscape orientatio
Good news! i am modify rendering in game, add render target and rotate rendering in landscape orientation! Bad news ) : SailfishOS has OpenAL library, but it depricated and not work, need to rewrite sound output :? Screenshot: game running on Innoi R7 device, works nice and fast =) https://lh3.googl...
- Sun Mar 25, 2018 9:55 pm
- Forum: Project Announcements
- Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
- Replies: 6
- Views: 3416
Re: Irrlicht port for Sailfish/Wayland (landscape orientatio
i am already view their code, and it has not touch implementation, and use XDG, i am use pure wayland with touch events, device rotation events (not hyroscope, just screen orientation ). but the next trouble - is change rendering in game, render all game to RenderTarget texture, then draw it in righ...
- Sun Mar 25, 2018 9:26 am
- Forum: Project Announcements
- Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
- Replies: 6
- Views: 3416
Re: Irrlicht port for Sailfish/Wayland (landscape orientatio
Ok,now i try to port CuteAlien's game H-Craft =) i am already build it for sailfish, and it work =) But on emulator i can play it, because i have hard keyboard, but on device i cant... i working on it =) https://lh3.googleusercontent.com/LRd3b1rAaaZfH9j3tx8ECg4ByNp0tcLoub6oeqe40UIpmCRuKk-1-dP4VT8ouk...
- Thu Dec 14, 2017 12:11 pm
- Forum: Project Announcements
- Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
- Replies: 6
- Views: 3416
Re: Irrlicht port for Sailfish/Wayland (landscape orientatio
I can receive event when device rotate, its not a problem, a cant rotate render as it need. I can set Up vector of camera, but it not what i am whant/ Only one way now i see, render all to texture buffer, then draw texture on screen with shader transformation... in that way, I'll be able to change t...
- Wed Sep 27, 2017 12:31 pm
- Forum: Project Announcements
- Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
- Replies: 6
- Views: 3416
Irrlicht port for Sailfish/Wayland (landscape orientation)
Hi everyone! I am working on porting Irrlicht 1.9 GLES version to Sailfish OS devices (which use Wayland protocol for window management). Porting is nearly done, now i just want rewrite code to more clear. Here https://github.com/savegame/sailfish-irrlicht you can download alpha version of ported en...