Search found 14 matches

by savegame
Fri Mar 01, 2019 7:40 am
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

Android:
Image
Image
Most hard thing, is load assests, i make few hack for irrlich FileSystem, now it can load resources from qrc files =) its not commitet now
by savegame
Wed Feb 27, 2019 8:12 am
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

it is possible to use this IrrlichtQuickItem on Android platform? irrlicht on android platform use native activity, and there is no way to get softkeyboard input text(Unicode String) by pure JNI method. unless use irrlicht GUI to write an input method based on native activity.(actually, I've alread...
by savegame
Wed Aug 15, 2018 8:44 am
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

denzelbro wrote: I would assume this will also run in web assembly?
In Qt 5.10 and newer, it has WebGL implementation, and i think it will work inside WebGL as other QML applications.
i will try test it in web GL as soon as possible, thanks for that idea =)
Link to QtWebGL implementation
by savegame
Tue Aug 14, 2018 7:52 am
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

nice. so this is basically just Qt5 with QML for styling the UI/layout. I see a lot of Qt5 integrations here, even on Qt website, why create another? Sorry, but i am dont found correct integration of Irrlicht inside Qt Widget or QML.. can you get me URL? If it integration with code like :    params...
by savegame
Sat Aug 11, 2018 10:09 pm
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

i just updated QML file, where i load few irlicht's examples   import QtQuick 2.6 import QtQuick.Controls 1.4 import QtQml.Models 2.1 import QtQuick.Window 2.2 import ru.sashikknox 1.0   Window {     visible: true     width: 640     height: 480     title: qsTr("Hello World")         IrrQui...
by savegame
Sat Aug 11, 2018 10:01 pm
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

yes, it should work on windows, but i dont test it... and it not finished yet, it always have different problems with rendering, some times it just crashes =) for compile it on windows, you should get irrlicht from my repo (qt_rendering branch), then build it in QtCreator, then link it to your Qt QM...
by savegame
Sat Aug 11, 2018 10:52 am
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick/QML )

first example https://lh3.googleusercontent.com/igciWfnsgXXF_kic79i5vkKVVsB0TydamW22bow4tSl5_p3JDpMGkRxbiGpXYBhM6n_XZBfre3Vyz7F70dHpqr8xrfpYXDI2xYRuKqbUXXKyAK-jxnVekji6QeJqipQMahGUlSw4njJ6gbGjRgbfvFD1K9ZOcOaBNHtP9oBTLiifOzUnO0IadCn9_GEewzkPueSv0xf8P8qoHmSImQkk5dEEVJkV4DUac0O24v-pUGR3CaDNIA2hzeeTOuhK...
by savegame
Fri Aug 10, 2018 7:32 pm
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

Re: IrrlichtQuickItem (Irrlcht + QtQuick)

Next steps - i will try to compile all irrlicht examples inside QML. Then i try build it in all other platforms (iOS, Android, Sailfish ... any other platfrom, where Qt works fine)
Update: with few corrections, work on iOS
by savegame
Fri Aug 10, 2018 7:30 pm
Forum: Project Announcements
Topic: IrrlichtQuickItem (Irrlcht + QtQuick/QML )
Replies: 13
Views: 6828

IrrlichtQuickItem (Irrlcht + QtQuick/QML )

Is it possible? i say YES =)) https://i.ibb.co/gDKfX6M/2018-08-10-21-14-37.png part of sources here https://github.com/savegame/sailfish-irrlicht/tree/qt_rendering work its not done, now i have problem with Qt shader pipeline? when irrlicht render just One shader, its segfautl, becuse ut try render ...
by savegame
Wed Apr 04, 2018 9:12 pm
Forum: Project Announcements
Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
Replies: 6
Views: 3416

Re: Irrlicht port for Sailfish/Wayland (landscape orientatio

Good news! i am modify rendering in game, add render target and rotate rendering in landscape orientation! Bad news ) : SailfishOS has OpenAL library, but it depricated and not work, need to rewrite sound output :? Screenshot: game running on Innoi R7 device, works nice and fast =) https://lh3.googl...
by savegame
Sun Mar 25, 2018 9:55 pm
Forum: Project Announcements
Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
Replies: 6
Views: 3416

Re: Irrlicht port for Sailfish/Wayland (landscape orientatio

i am already view their code, and it has not touch implementation, and use XDG, i am use pure wayland with touch events, device rotation events (not hyroscope, just screen orientation ). but the next trouble - is change rendering in game, render all game to RenderTarget texture, then draw it in righ...
by savegame
Sun Mar 25, 2018 9:26 am
Forum: Project Announcements
Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
Replies: 6
Views: 3416

Re: Irrlicht port for Sailfish/Wayland (landscape orientatio

Ok,now i try to port CuteAlien's game H-Craft =) i am already build it for sailfish, and it work =) But on emulator i can play it, because i have hard keyboard, but on device i cant... i working on it =) https://lh3.googleusercontent.com/LRd3b1rAaaZfH9j3tx8ECg4ByNp0tcLoub6oeqe40UIpmCRuKk-1-dP4VT8ouk...
by savegame
Thu Dec 14, 2017 12:11 pm
Forum: Project Announcements
Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
Replies: 6
Views: 3416

Re: Irrlicht port for Sailfish/Wayland (landscape orientatio

I can receive event when device rotate, its not a problem, a cant rotate render as it need. I can set Up vector of camera, but it not what i am whant/ Only one way now i see, render all to texture buffer, then draw texture on screen with shader transformation... in that way, I'll be able to change t...
by savegame
Wed Sep 27, 2017 12:31 pm
Forum: Project Announcements
Topic: Irrlicht port for Sailfish/Wayland (landscape orientation)
Replies: 6
Views: 3416

Irrlicht port for Sailfish/Wayland (landscape orientation)

Hi everyone! I am working on porting Irrlicht 1.9 GLES version to Sailfish OS devices (which use Wayland protocol for window management). Porting is nearly done, now i just want rewrite code to more clear. Here https://github.com/savegame/sailfish-irrlicht you can download alpha version of ported en...