I am now able to light objects, however...I have exported the default cube from blender as a .3ds file and loaded fine in my scene. It appears to be lighting fine..
I have a few new issues:
1.] For some reason my cube is not inheriting textures.
2.] When I navigate the camera inside the cube, it ...
Search found 28 matches
- Wed Jan 17, 2007 7:55 pm
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 938
- Wed Jan 17, 2007 7:45 pm
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 938
- Wed Jan 17, 2007 9:11 am
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 938
Lighting
Hello,
I am trying to light any of my own objects, but their lighting seems binary (either completely black, or completly illuminated if using the video::EMF_LIGHTING flag). I have made a simple object as follows:
//simple object
scene::ISceneNode *simpObj = smgr->addCubeSceneNode(1);
simpObj ...
I am trying to light any of my own objects, but their lighting seems binary (either completely black, or completly illuminated if using the video::EMF_LIGHTING flag). I have made a simple object as follows:
//simple object
scene::ISceneNode *simpObj = smgr->addCubeSceneNode(1);
simpObj ...
- Mon Nov 27, 2006 5:03 am
- Forum: Beginners Help
- Topic: Compiler setup/customization question
- Replies: 1
- Views: 248
Compiler setup/customization question
Hello - this is probably a newb question but here goes;
I watched a video the other day showing someone compiling a program. When they typed out something it would auto-fill it from that class. I realize this is going to be an IDE compiler-specific feature, so this brings me to two questions.
1 ...
I watched a video the other day showing someone compiling a program. When they typed out something it would auto-fill it from that class. I realize this is going to be an IDE compiler-specific feature, so this brings me to two questions.
1 ...
- Fri Sep 30, 2005 11:54 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1540
- Thu Sep 29, 2005 7:17 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1540
Here's a simple website i made for it:
http://industry.ath.cx/sudoku
http://industry.ath.cx/sudoku
- Thu Sep 29, 2005 5:28 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1540
Free Sudoku puzzle board!
My father asked me if I could make a simple puzzle board for him to solve his Sudoku problems from the weekly newspaper.
I'm relatively newbish to game programming but I developed a beta you can download here:
http://industry.ath.cx/sudoku/
For those who have never tried a Sudoku puzzle, you can ...
I'm relatively newbish to game programming but I developed a beta you can download here:
http://industry.ath.cx/sudoku/
For those who have never tried a Sudoku puzzle, you can ...
- Wed Sep 28, 2005 5:10 pm
- Forum: Beginners Help
- Topic: Problem updating scene - simple i think?...
- Replies: 0
- Views: 202
Problem updating scene - simple i think?...
I made a simple class that stores information about a grid and the blocks within.
In my event reciever class [user-input] I do something like this:
switch(event.EventType)
{
case EET_MOUSE_INPUT_EVENT :
switch(event.MouseInput.Event)
{
case EMIE_RMOUSE_PRESSED_DOWN :
{
testint+=1;
blocks[0 ...
In my event reciever class [user-input] I do something like this:
switch(event.EventType)
{
case EET_MOUSE_INPUT_EVENT :
switch(event.MouseInput.Event)
{
case EMIE_RMOUSE_PRESSED_DOWN :
{
testint+=1;
blocks[0 ...
- Mon Sep 19, 2005 9:51 pm
- Forum: Beginners Help
- Topic: How do I get a node and/or newtonode from an array?
- Replies: 2
- Views: 244
How do I get a node and/or newtonode from an array?
In the "collison detection tutorial" of Irrlicht, there are 3 fairy nodes summoned:
node = smgr->addAnimatedMeshSceneNode(faerie);
node->setPosition(core::vector3df(-70,0,-90));
node->setMD2Animation(scene::EMAT_RUN);
node->getMaterial(0) = material;
node = smgr->addAnimatedMeshSceneNode ...
node = smgr->addAnimatedMeshSceneNode(faerie);
node->setPosition(core::vector3df(-70,0,-90));
node->setMD2Animation(scene::EMAT_RUN);
node->getMaterial(0) = material;
node = smgr->addAnimatedMeshSceneNode ...
- Mon Sep 19, 2005 9:36 pm
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1678
I think stdafx.h is MFC, it's for Visual Studio compilers. You don't want to include the toolbox folder that #$(^&* is a real pain to compile (I found out when compiling the Newton SDK) and it's really for manipulating a purely OpenGL display and integrating it with Newton. Just link with newton ...
- Fri Sep 16, 2005 9:08 pm
- Forum: Bug reports
- Topic: Irrlicht search error - major malfunction! :-)
- Replies: 3
- Views: 590
Irrlicht search error - major malfunction! :-)
IF you visit:
http://www.google.com/custom?domains=irrlicht.sourceforge.net&sitesearch=irrlicht.sourceforge.net
or click 'Search' on the main Irrlicht website, the search results you query thru mysql/php are not being retrived properly.
Here's a good example I hope. Visit the search site [above ...
http://www.google.com/custom?domains=irrlicht.sourceforge.net&sitesearch=irrlicht.sourceforge.net
or click 'Search' on the main Irrlicht website, the search results you query thru mysql/php are not being retrived properly.
Here's a good example I hope. Visit the search site [above ...
- Fri Sep 16, 2005 8:48 pm
- Forum: Advanced Help
- Topic: Third person solution?
- Replies: 1
- Views: 540
Third person solution?
I am looking for the easiest and most efficient solution to achieving a third person camera [be it attaching a camera on a node, or some other way].
I have read and got this working partially:
http://irrforge.org/index.php/TCamAttach_Class_For_Irrlicht
but I am finding the camera is not bringing ...
I have read and got this working partially:
http://irrforge.org/index.php/TCamAttach_Class_For_Irrlicht
but I am finding the camera is not bringing ...
- Fri Sep 16, 2005 3:32 am
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1678
Clearly, you aren't linking the Newton library correctly, or you are linking the wrong one. I had trouble with a few of them, I think I ended up linking with the files in the 'dll' folder. Doublecheck that you are linking properly. As for "Stdafx.h" check that you aren't using precompiled headers ...
- Thu Sep 15, 2005 2:45 pm
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1678
Newton requires a lot of work! help me!
When i addon Newton engine as described here:http://irrlicht.sourceforge.net/tut_newton.html , I get 0 erors, 0 warnings and it runs fine.
However, when i try and run some of the examples in the newton sdk I get a file not found error on "stdafx.h"
If i add this file form the download on the ...
However, when i try and run some of the examples in the newton sdk I get a file not found error on "stdafx.h"
If i add this file form the download on the ...