Search found 28 matches

by ozrinaut
Thu Jan 18, 2007 5:21 am
Forum: Beginners Help
Topic: Lighting
Replies: 8
Views: 749

I am now able to light objects, however...I have exported the default cube from blender as a .3ds file and loaded fine in my scene. It appears to be lighting fine.. I have a few new issues: 1.] For some reason my cube is not inheriting textures. 2.] When I navigate the camera inside the cube, it cli...
by ozrinaut
Wed Jan 17, 2007 7:55 pm
Forum: Beginners Help
Topic: Lighting
Replies: 8
Views: 749

FIXED (sorta) I commented out the two material flags below, on the dwarf, and now he lights up correctly as the lights fly around the room. However, if I uncomment the simple 'addCubeSceneNode(1)' it still appears black. //dwarf man scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNo...
by ozrinaut
Wed Jan 17, 2007 7:45 pm
Forum: Beginners Help
Topic: Lighting
Replies: 8
Views: 749

You probably have to subdivide your mesh to get more detailed gradients. At least under OpenGL large faces can make the shading impression quite ugly. The cube scene node does not support more detailed meshes, though. But I have now loaded in the .x dwarf included in the examples. He light's up pro...
by ozrinaut
Wed Jan 17, 2007 9:11 am
Forum: Beginners Help
Topic: Lighting
Replies: 8
Views: 749

Lighting

Hello, I am trying to light any of my own objects, but their lighting seems binary (either completely black, or completly illuminated if using the video::EMF_LIGHTING flag). I have made a simple object as follows: //simple object scene::ISceneNode *simpObj = smgr->addCubeSceneNode(1); simpObj->setSc...
by ozrinaut
Mon Nov 27, 2006 5:03 am
Forum: Beginners Help
Topic: Compiler setup/customization question
Replies: 1
Views: 158

Compiler setup/customization question

Hello - this is probably a newb question but here goes; I watched a video the other day showing someone compiling a program. When they typed out something it would auto-fill it from that class. I realize this is going to be an IDE compiler-specific feature, so this brings me to two questions. 1.] Is...
by ozrinaut
Fri Sep 30, 2005 11:54 pm
Forum: Project Announcements
Topic: Free Sudoku puzzle board!
Replies: 7
Views: 1203

Anyone else feel like testing for me?
by ozrinaut
Thu Sep 29, 2005 7:17 pm
Forum: Project Announcements
Topic: Free Sudoku puzzle board!
Replies: 7
Views: 1203

Here's a simple website i made for it:
http://industry.ath.cx/sudoku
by ozrinaut
Thu Sep 29, 2005 5:28 pm
Forum: Project Announcements
Topic: Free Sudoku puzzle board!
Replies: 7
Views: 1203

Free Sudoku puzzle board!

My father asked me if I could make a simple puzzle board for him to solve his Sudoku problems from the weekly newspaper. I'm relatively newbish to game programming but I developed a beta you can download here: http://industry.ath.cx/sudoku/ For those who have never tried a Sudoku puzzle, you can lea...
by ozrinaut
Wed Sep 28, 2005 5:10 pm
Forum: Beginners Help
Topic: Problem updating scene - simple i think?...
Replies: 0
Views: 141

Problem updating scene - simple i think?...

I made a simple class that stores information about a grid and the blocks within. In my event reciever class [user-input] I do something like this: switch(event.EventType) { case EET_MOUSE_INPUT_EVENT : switch(event.MouseInput.Event) { case EMIE_RMOUSE_PRESSED_DOWN : { testint+=1; blocks[0].setVal(1...
by ozrinaut
Mon Sep 19, 2005 9:51 pm
Forum: Beginners Help
Topic: How do I get a node and/or newtonode from an array?
Replies: 2
Views: 169

How do I get a node and/or newtonode from an array?

In the "collison detection tutorial" of Irrlicht, there are 3 fairy nodes summoned: node = smgr->addAnimatedMeshSceneNode(faerie); node->setPosition(core::vector3df(-70,0,-90)); node->setMD2Animation(scene::EMAT_RUN); node->getMaterial(0) = material; node = smgr->addAnimatedMeshSceneNode(f...
by ozrinaut
Mon Sep 19, 2005 9:36 pm
Forum: Advanced Help
Topic: Newton requires a lot of work! help me!
Replies: 12
Views: 1186

I think stdafx.h is MFC, it's for Visual Studio compilers. You don't want to include the toolbox folder that #$(^&* is a real pain to compile (I found out when compiling the Newton SDK) and it's really for manipulating a purely OpenGL display and integrating it with Newton. Just link with newto...
by ozrinaut
Fri Sep 16, 2005 9:08 pm
Forum: Bug reports
Topic: Irrlicht search error - major malfunction! :-)
Replies: 3
Views: 439

Irrlicht search error - major malfunction! :-)

IF you visit: http://www.google.com/custom?domains=irrlicht.sourceforge.net&sitesearch=irrlicht.sourceforge.net or click 'Search' on the main Irrlicht website, the search results you query thru mysql/php are not being retrived properly. Here's a good example I hope. Visit the search site [above]...
by ozrinaut
Fri Sep 16, 2005 8:48 pm
Forum: Advanced Help
Topic: Third person solution?
Replies: 1
Views: 416

Third person solution?

I am looking for the easiest and most efficient solution to achieving a third person camera [be it attaching a camera on a node, or some other way]. I have read and got this working partially: http://irrforge.org/index.php/TCamAttach_Class_For_Irrlicht but I am finding the camera is not bringing the...
by ozrinaut
Fri Sep 16, 2005 3:32 am
Forum: Advanced Help
Topic: Newton requires a lot of work! help me!
Replies: 12
Views: 1186

Clearly, you aren't linking the Newton library correctly, or you are linking the wrong one. I had trouble with a few of them, I think I ended up linking with the files in the 'dll' folder. Doublecheck that you are linking properly. As for "Stdafx.h" check that you aren't using precompiled...
by ozrinaut
Thu Sep 15, 2005 2:45 pm
Forum: Advanced Help
Topic: Newton requires a lot of work! help me!
Replies: 12
Views: 1186

Newton requires a lot of work! help me!

When i addon Newton engine as described here:http://irrlicht.sourceforge.net/tut_newton.html , I get 0 erors, 0 warnings and it runs fine. However, when i try and run some of the examples in the newton sdk I get a file not found error on "stdafx.h" If i add this file form the download on t...