Search found 28 matches
- Thu Jan 18, 2007 5:21 am
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 749
I am now able to light objects, however...I have exported the default cube from blender as a .3ds file and loaded fine in my scene. It appears to be lighting fine.. I have a few new issues: 1.] For some reason my cube is not inheriting textures. 2.] When I navigate the camera inside the cube, it cli...
- Wed Jan 17, 2007 7:55 pm
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 749
FIXED (sorta) I commented out the two material flags below, on the dwarf, and now he lights up correctly as the lights fly around the room. However, if I uncomment the simple 'addCubeSceneNode(1)' it still appears black. //dwarf man scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNo...
- Wed Jan 17, 2007 7:45 pm
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 749
You probably have to subdivide your mesh to get more detailed gradients. At least under OpenGL large faces can make the shading impression quite ugly. The cube scene node does not support more detailed meshes, though. But I have now loaded in the .x dwarf included in the examples. He light's up pro...
- Wed Jan 17, 2007 9:11 am
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 749
Lighting
Hello, I am trying to light any of my own objects, but their lighting seems binary (either completely black, or completly illuminated if using the video::EMF_LIGHTING flag). I have made a simple object as follows: //simple object scene::ISceneNode *simpObj = smgr->addCubeSceneNode(1); simpObj->setSc...
- Mon Nov 27, 2006 5:03 am
- Forum: Beginners Help
- Topic: Compiler setup/customization question
- Replies: 1
- Views: 158
Compiler setup/customization question
Hello - this is probably a newb question but here goes; I watched a video the other day showing someone compiling a program. When they typed out something it would auto-fill it from that class. I realize this is going to be an IDE compiler-specific feature, so this brings me to two questions. 1.] Is...
- Fri Sep 30, 2005 11:54 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1203
- Thu Sep 29, 2005 7:17 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1203
Here's a simple website i made for it:
http://industry.ath.cx/sudoku
http://industry.ath.cx/sudoku
- Thu Sep 29, 2005 5:28 pm
- Forum: Project Announcements
- Topic: Free Sudoku puzzle board!
- Replies: 7
- Views: 1203
Free Sudoku puzzle board!
My father asked me if I could make a simple puzzle board for him to solve his Sudoku problems from the weekly newspaper. I'm relatively newbish to game programming but I developed a beta you can download here: http://industry.ath.cx/sudoku/ For those who have never tried a Sudoku puzzle, you can lea...
- Wed Sep 28, 2005 5:10 pm
- Forum: Beginners Help
- Topic: Problem updating scene - simple i think?...
- Replies: 0
- Views: 141
Problem updating scene - simple i think?...
I made a simple class that stores information about a grid and the blocks within. In my event reciever class [user-input] I do something like this: switch(event.EventType) { case EET_MOUSE_INPUT_EVENT : switch(event.MouseInput.Event) { case EMIE_RMOUSE_PRESSED_DOWN : { testint+=1; blocks[0].setVal(1...
- Mon Sep 19, 2005 9:51 pm
- Forum: Beginners Help
- Topic: How do I get a node and/or newtonode from an array?
- Replies: 2
- Views: 169
How do I get a node and/or newtonode from an array?
In the "collison detection tutorial" of Irrlicht, there are 3 fairy nodes summoned: node = smgr->addAnimatedMeshSceneNode(faerie); node->setPosition(core::vector3df(-70,0,-90)); node->setMD2Animation(scene::EMAT_RUN); node->getMaterial(0) = material; node = smgr->addAnimatedMeshSceneNode(f...
- Mon Sep 19, 2005 9:36 pm
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1186
- Fri Sep 16, 2005 9:08 pm
- Forum: Bug reports
- Topic: Irrlicht search error - major malfunction! :-)
- Replies: 3
- Views: 439
Irrlicht search error - major malfunction! :-)
IF you visit: http://www.google.com/custom?domains=irrlicht.sourceforge.net&sitesearch=irrlicht.sourceforge.net or click 'Search' on the main Irrlicht website, the search results you query thru mysql/php are not being retrived properly. Here's a good example I hope. Visit the search site [above]...
- Fri Sep 16, 2005 8:48 pm
- Forum: Advanced Help
- Topic: Third person solution?
- Replies: 1
- Views: 416
Third person solution?
I am looking for the easiest and most efficient solution to achieving a third person camera [be it attaching a camera on a node, or some other way]. I have read and got this working partially: http://irrforge.org/index.php/TCamAttach_Class_For_Irrlicht but I am finding the camera is not bringing the...
- Fri Sep 16, 2005 3:32 am
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1186
- Thu Sep 15, 2005 2:45 pm
- Forum: Advanced Help
- Topic: Newton requires a lot of work! help me!
- Replies: 12
- Views: 1186
Newton requires a lot of work! help me!
When i addon Newton engine as described here:http://irrlicht.sourceforge.net/tut_newton.html , I get 0 erors, 0 warnings and it runs fine. However, when i try and run some of the examples in the newton sdk I get a file not found error on "stdafx.h" If i add this file form the download on t...