Search found 9 matches

by Vortex
Mon Dec 29, 2003 4:08 pm
Forum: Beginners Help
Topic: tokamak scene node
Replies: 2
Views: 417

I think that s32 and f32 are already defined. See the IrrLicht API docs for more details.
by Vortex
Sat Dec 27, 2003 1:55 pm
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3110

I was more thinking about using ODE or Tokamak for this. I've already found some code for a physics SceneNode.

I don't want to write physics code myself. I have already looked at Tokamak and it looks very nice.
by Vortex
Fri Dec 26, 2003 10:47 pm
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3110

I'm going to try this, but then my snowboarder isn't gliding over the terrain. Am I correct here ? If I want more control over the response, eg. let the snowboarder fall on the ground, should I do my own collision detection/reaction then ? I also found that in the TriangleSelector there is a method ...
by Vortex
Fri Dec 26, 2003 10:43 pm
Forum: Beginners Help
Topic: Terrain
Replies: 11
Views: 915

I've got the terrain renderer working, but I haven't watched the FPS.

The terrain renderer is not difficult to use. See changes.txt for instructions.
by Vortex
Thu Dec 25, 2003 11:44 pm
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3110

I'm not very experienced with this, so when I'm wrong you should correct me. I would like to make a Snowboard game. The player should be mesh and I want to generate an AABB from it. The camera is a 3rd person camera, so the player mesh should collide with the terrain. Therefore I need AABB<->Terrain...
by Vortex
Thu Dec 25, 2003 11:35 pm
Forum: Advanced Help
Topic: Snowboard game
Replies: 2
Views: 1802

I've got the terrain working. :D

I saw the OctTreeTriangleSelector in the tutorial. I only haven't found how to do a collision with a bounding box (AABB).
by Vortex
Wed Dec 24, 2003 10:54 pm
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3110

Have you found something already ? I'm looking for this too. I want to do a AABB<->Terrain (Triangle Selector) collision.
by Vortex
Wed Dec 24, 2003 10:49 pm
Forum: Advanced Help
Topic: Snowboard game
Replies: 2
Views: 1802

Snowboard game

Hi, I would like to make a snowboard game. Is this already possible with Irrlicht ? I want to use the terrain manager and do a collision with a bounding box on it. How can I do collision with the terrain and a bounding box ? I only found line intersection with a TriangleSelector, but not AABB with T...
by Vortex
Tue Dec 23, 2003 10:46 pm
Forum: Beginners Help
Topic: How MUCH knowledge of C++ should one have before working on
Replies: 8
Views: 886

What I found difficult was how to design the software. For example which classes I should create and where I should derive or not.

But after some time you get this too... :D

You should just start and have fun ! :D

Vortex