Search found 9 matches
- Mon Dec 29, 2003 4:08 pm
- Forum: Beginners Help
- Topic: tokamak scene node
- Replies: 2
- Views: 417
- Sat Dec 27, 2003 1:55 pm
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3110
- Fri Dec 26, 2003 10:47 pm
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3110
I'm going to try this, but then my snowboarder isn't gliding over the terrain. Am I correct here ? If I want more control over the response, eg. let the snowboarder fall on the ground, should I do my own collision detection/reaction then ? I also found that in the TriangleSelector there is a method ...
- Fri Dec 26, 2003 10:43 pm
- Forum: Beginners Help
- Topic: Terrain
- Replies: 11
- Views: 915
- Thu Dec 25, 2003 11:44 pm
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3110
I'm not very experienced with this, so when I'm wrong you should correct me. I would like to make a Snowboard game. The player should be mesh and I want to generate an AABB from it. The camera is a 3rd person camera, so the player mesh should collide with the terrain. Therefore I need AABB<->Terrain...
- Thu Dec 25, 2003 11:35 pm
- Forum: Advanced Help
- Topic: Snowboard game
- Replies: 2
- Views: 1802
- Wed Dec 24, 2003 10:54 pm
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3110
- Wed Dec 24, 2003 10:49 pm
- Forum: Advanced Help
- Topic: Snowboard game
- Replies: 2
- Views: 1802
Snowboard game
Hi, I would like to make a snowboard game. Is this already possible with Irrlicht ? I want to use the terrain manager and do a collision with a bounding box on it. How can I do collision with the terrain and a bounding box ? I only found line intersection with a TriangleSelector, but not AABB with T...
- Tue Dec 23, 2003 10:46 pm
- Forum: Beginners Help
- Topic: How MUCH knowledge of C++ should one have before working on
- Replies: 8
- Views: 886