It's been a while I am working on a project in which I use Irrlicht as Graphic Engine.
The aim of the project is to create a general purpose C++ game engine that I will use in the future for some games. Its name for now is Tato Engine (codename TatoProject) but may probably change.
The design I am ...
Search found 5 matches
- Sun May 20, 2018 7:47 pm
- Forum: Project Announcements
- Topic: Tato Engine
- Replies: 0
- Views: 5002
- Thu Nov 02, 2017 3:35 pm
- Forum: Beginners Help
- Topic: Problem setting up CGUITTFont
- Replies: 3
- Views: 925
Re: Problem setting up CGUITTFont
Thank you both for your quick response. Using both the one from the linked repo or from trunk branch I got it to compile successfully with latest irrlicht. 
- Wed Nov 01, 2017 9:16 pm
- Forum: Beginners Help
- Topic: Problem setting up CGUITTFont
- Replies: 3
- Views: 925
Problem setting up CGUITTFont
I am trying to set up CGUITTFont but I get a building error.
I downloaded CGUITTFont 1.7.2 and IrrUstring.h, I added them to my project.
My system is a Debian x86_64 and my compiler is gcc 7.1.
My Irrlicht version is 1.8.4.
When I try to compile them I get:
tronfourtytwo@debian:~/Desktop ...
I downloaded CGUITTFont 1.7.2 and IrrUstring.h, I added them to my project.
My system is a Debian x86_64 and my compiler is gcc 7.1.
My Irrlicht version is 1.8.4.
When I try to compile them I get:
tronfourtytwo@debian:~/Desktop ...
- Wed Nov 01, 2017 8:16 pm
- Forum: Beginners Help
- Topic: Problem trying to use a custom font for the GUI
- Replies: 2
- Views: 929
Re: Problem trying to use a custom font for the GUI
Thank you so much! You're right, I was missing a piece, now it does work. Thank you also for suggesting me the CGUITTFont class, I'll use it.
- Wed Nov 01, 2017 7:36 pm
- Forum: Beginners Help
- Topic: Problem trying to use a custom font for the GUI
- Replies: 2
- Views: 929
Problem trying to use a custom font for the GUI
Hi! This is my first project using Irrlicht.
I created a device and I am trying to create a GUI, but I fail to set a custom font as the one in use.
This is my code:
irr::gui::IGUIFont *tatofont;
// guienv is the IGUIEnvironment pointer
guienv->addFont("../data/fonts/Dashley.ttf", tatofont ...
I created a device and I am trying to create a GUI, but I fail to set a custom font as the one in use.
This is my code:
irr::gui::IGUIFont *tatofont;
// guienv is the IGUIEnvironment pointer
guienv->addFont("../data/fonts/Dashley.ttf", tatofont ...