Search found 17 matches
- Fri Apr 13, 2018 1:00 pm
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
Interesting. I'll triple check all of my settings and have another go at it this evening. If it's working for you, I've gotta be missing something somewhere.
- Thu Apr 12, 2018 4:18 pm
- Forum: Beginners Help
- Topic: Bullet physics debugdraw is scene node required?
- Replies: 1
- Views: 694
Bullet physics debugdraw is scene node required?
I am working on adding functionality to display bullet debug lines and so far everything makes since from what I have read. However when it comes to actually drawing the lines I am a little confused as to whether or not a custom scene node will be required. I have been looking at this previous threa...
- Wed Apr 11, 2018 3:07 am
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
PM'd a download linkCuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
- Tue Apr 10, 2018 8:26 pm
- Forum: Beginners Help
- Topic: What determines number of mesh buffers?
- Replies: 2
- Views: 563
What determines number of mesh buffers?
What determines the number of mesh buffers a mesh contains? For example the following code obtains a count of meshBuffers from an instance of an IMesh: IMesh * mesh = meshnode->getMesh(); const size_t buffercount = mesh->getMeshBufferCount(); Are mesh buffers related to the objects a mesh contai...
- Tue Apr 10, 2018 6:25 pm
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
Use B3D instead. Both static and animated mesh work. http://www.rtsoft.com/forums/showthread.php?7509-Blender-B3D-2-6x-Export-script Agreed. I'm currently using .obj for static and .b3d for animated, but will probably switch to all .b3d for consistency since I'm not having issues with that format. ...
- Fri Apr 06, 2018 8:44 pm
- Forum: Beginners Help
- Topic: Bullet Physics Integration
- Replies: 4
- Views: 1031
Re: Bullet Physics Integration
Just my two cents, but here's what I learned from experience. A debugged library is much better than coding it from scratch. You'll run in all sort of problems that another programmer has already figure out. So even if you use code a bit outdated, you still bring in the experience of the other deve...
- Fri Apr 06, 2018 7:02 pm
- Forum: Beginners Help
- Topic: Bullet Physics Integration
- Replies: 4
- Views: 1031
Re: Bullet Physics Integration
There is a forked version that is supposed to work with Irrlicht 1.8.1 : https://github.com/danyalzia/irrBullet There's also one here : https://github.com/irrmich/irrBullet Disclaimer : I didn't any of them, though. Appreciate the links. I'm currently using irrlicht 1.8.4, which that version would ...
- Fri Apr 06, 2018 6:06 pm
- Forum: Beginners Help
- Topic: Bullet Physics Integration
- Replies: 4
- Views: 1031
Bullet Physics Integration
Up until today I was planning on integrating bullet physics into my project from scratch, but after some searching I discovered there used to be a wrapper called irrBullet ? From what I can tell the repo hasn't been updated since 2012. Does anyone know what happened to this project and if there is a...
- Sun Apr 01, 2018 2:19 am
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
What format are you using for animated models (skeletal rigs)?Arclamp wrote:For static models I use dae nowadays as I kept getting texture problems with x from Blender
- Sat Mar 31, 2018 5:37 pm
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
The reason I couldn't see any textures applied to models was because I did not turn off lighting via: node->setMaterialFlag(irr::video::EMF_LIGHTING, false); After doing so I see the following: https://stashcube.com/irrlicht/directx-issue/left_handed_export.jpg Something is still up with normals/tex...
- Fri Mar 30, 2018 4:46 pm
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
What does it look like when setting the material to wireframe in Irrlicht? If its all there then it maybe your normals... In Blender, sometimes just resetting all normals (Ctrl-N) isn't enough, because of bizarre geometry (maybe non-manifold???), so you need to turn normals on in a viewport from th...
- Fri Mar 30, 2018 1:00 pm
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Re: Issue Loading DirectX (.x) File
It's most probably the option "Export Selected Only" since you have multiple textures I guess you have multiple separate objects in the blend. That is correct. I have multiple objects with multiple textures. However, when I export I have all objects selected that I want to export. Also, i...
- Fri Mar 30, 2018 1:39 am
- Forum: Beginners Help
- Topic: Issue Loading DirectX (.x) File
- Replies: 18
- Views: 2499
Issue Loading DirectX (.x) File
I'm having an issue exporting my scene from blender as .x file and loading it into irrlicht. Everything loads correctly from what I can tell, however the results are...umm..botched (for lack of a better term). Totally possible I have missed a step somewhere along the lines or have something setup in...
- Fri Jan 12, 2018 2:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: Thinking about using irrlicht...want to confirm a few things
- Replies: 8
- Views: 1971
Re: Thinking about using irrlicht...want to confirm a few th
Having no issues with OpenGL so far, I only use OpenGL. That's good to know! Since blender supports .x I'll probably use it instead of .b3d. We write a script to call MeshConvert.exe from DXSDK June 2010 to convert exported meshes to binary format. Is there a reason you're using the sdk from 2010 a...
- Thu Jan 11, 2018 3:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Thinking about using irrlicht...want to confirm a few things
- Replies: 8
- Views: 1971
Re: Thinking about using irrlicht...want to confirm a few th
Are there any issues using the .X format with opengl?mant wrote:.X format currently works well for us.
Is this tool available to other developers or a proprietary solution?mant wrote:We use tool to convert .X exported from Blender to binary