Search found 17 matches

by nullReference
Fri Apr 13, 2018 1:00 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

Interesting. I'll triple check all of my settings and have another go at it this evening. If it's working for you, I've gotta be missing something somewhere.
by nullReference
Thu Apr 12, 2018 4:18 pm
Forum: Beginners Help
Topic: Bullet physics debugdraw is scene node required?
Replies: 1
Views: 694

Bullet physics debugdraw is scene node required?

I am working on adding functionality to display bullet debug lines and so far everything makes since from what I have read. However when it comes to actually drawing the lines I am a little confused as to whether or not a custom scene node will be required. I have been looking at this previous threa...
by nullReference
Wed Apr 11, 2018 3:07 am
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

CuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
PM'd a download link
by nullReference
Tue Apr 10, 2018 8:26 pm
Forum: Beginners Help
Topic: What determines number of mesh buffers?
Replies: 2
Views: 563

What determines number of mesh buffers?

What determines the number of mesh buffers a mesh contains? For example the following code obtains a count of meshBuffers from an instance of an IMesh:   IMesh * mesh = meshnode->getMesh(); const size_t buffercount = mesh->getMeshBufferCount();   Are mesh buffers related to the objects a mesh contai...
by nullReference
Tue Apr 10, 2018 6:25 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

Use B3D instead. Both static and animated mesh work. http://www.rtsoft.com/forums/showthread.php?7509-Blender-B3D-2-6x-Export-script Agreed. I'm currently using .obj for static and .b3d for animated, but will probably switch to all .b3d for consistency since I'm not having issues with that format. ...
by nullReference
Fri Apr 06, 2018 8:44 pm
Forum: Beginners Help
Topic: Bullet Physics Integration
Replies: 4
Views: 1031

Re: Bullet Physics Integration

Just my two cents, but here's what I learned from experience. A debugged library is much better than coding it from scratch. You'll run in all sort of problems that another programmer has already figure out. So even if you use code a bit outdated, you still bring in the experience of the other deve...
by nullReference
Fri Apr 06, 2018 7:02 pm
Forum: Beginners Help
Topic: Bullet Physics Integration
Replies: 4
Views: 1031

Re: Bullet Physics Integration

There is a forked version that is supposed to work with Irrlicht 1.8.1 : https://github.com/danyalzia/irrBullet There's also one here : https://github.com/irrmich/irrBullet Disclaimer : I didn't any of them, though. Appreciate the links. I'm currently using irrlicht 1.8.4, which that version would ...
by nullReference
Fri Apr 06, 2018 6:06 pm
Forum: Beginners Help
Topic: Bullet Physics Integration
Replies: 4
Views: 1031

Bullet Physics Integration

Up until today I was planning on integrating bullet physics into my project from scratch, but after some searching I discovered there used to be a wrapper called irrBullet ? From what I can tell the repo hasn't been updated since 2012. Does anyone know what happened to this project and if there is a...
by nullReference
Sun Apr 01, 2018 2:19 am
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

Arclamp wrote:For static models I use dae nowadays as I kept getting texture problems with x from Blender
What format are you using for animated models (skeletal rigs)?
by nullReference
Sat Mar 31, 2018 5:37 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

The reason I couldn't see any textures applied to models was because I did not turn off lighting via: node->setMaterialFlag(irr::video::EMF_LIGHTING, false); After doing so I see the following: https://stashcube.com/irrlicht/directx-issue/left_handed_export.jpg Something is still up with normals/tex...
by nullReference
Fri Mar 30, 2018 4:46 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

What does it look like when setting the material to wireframe in Irrlicht? If its all there then it maybe your normals... In Blender, sometimes just resetting all normals (Ctrl-N) isn't enough, because of bizarre geometry (maybe non-manifold???), so you need to turn normals on in a viewport from th...
by nullReference
Fri Mar 30, 2018 1:00 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Re: Issue Loading DirectX (.x) File

It's most probably the option "Export Selected Only" since you have multiple textures I guess you have multiple separate objects in the blend. That is correct. I have multiple objects with multiple textures. However, when I export I have all objects selected that I want to export. Also, i...
by nullReference
Fri Mar 30, 2018 1:39 am
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2499

Issue Loading DirectX (.x) File

I'm having an issue exporting my scene from blender as .x file and loading it into irrlicht. Everything loads correctly from what I can tell, however the results are...umm..botched (for lack of a better term). Totally possible I have missed a step somewhere along the lines or have something setup in...
by nullReference
Fri Jan 12, 2018 2:29 am
Forum: Open Discussion and Dev Announcements
Topic: Thinking about using irrlicht...want to confirm a few things
Replies: 8
Views: 1971

Re: Thinking about using irrlicht...want to confirm a few th

Having no issues with OpenGL so far, I only use OpenGL. That's good to know! Since blender supports .x I'll probably use it instead of .b3d. We write a script to call MeshConvert.exe from DXSDK June 2010 to convert exported meshes to binary format. Is there a reason you're using the sdk from 2010 a...
by nullReference
Thu Jan 11, 2018 3:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Thinking about using irrlicht...want to confirm a few things
Replies: 8
Views: 1971

Re: Thinking about using irrlicht...want to confirm a few th

mant wrote:.X format currently works well for us.
Are there any issues using the .X format with opengl?
mant wrote:We use tool to convert .X exported from Blender to binary
Is this tool available to other developers or a proprietary solution?