@madga
Rereading again code of your patch, it seems too much hardcoded to opengl only, so no gles, no software, no burningvideo will works with your patch, sadly :(
I can be wrong of course, as not expert, but for example in that decsrutctor: CIrrDeviceSDL::~CIrrDeviceSDL()
You do SDL_GL ...
Search found 8 matches
- Tue Jan 23, 2018 4:54 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
- Tue Jan 23, 2018 12:00 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
Mmm idk, I used OpenGL rendering.kas1e wrote:Yeah, doing so from begining when apply patch by hands line by line, and still black window.. But ogl file should'n have impact on software rendering ?
params.DeviceType = E_DEVICE_TYPE::EIDT_SDL;
params.DriverType = video::E_DRIVER_TYPE::EDT_OPENGL;
- Tue Jan 23, 2018 12:14 am
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
@madga
Do you have SDL_CreateWindow or SDL_SetVideoMode in CIrrDeviceSDL.cpp? (In the method createWindow())
Yeah of course. Windows creates, its just everything black inside. I just apply patch's code via ifdefs manually as it not 100% the same by lines in 1.8.4 version , but code the same of ...
Do you have SDL_CreateWindow or SDL_SetVideoMode in CIrrDeviceSDL.cpp? (In the method createWindow())
Yeah of course. Windows creates, its just everything black inside. I just apply patch's code via ifdefs manually as it not 100% the same by lines in 1.8.4 version , but code the same of ...
- Mon Jan 22, 2018 9:51 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
Do you have SDL_CreateWindow or SDL_SetVideoMode in CIrrDeviceSDL.cpp? (In the method createWindow())kas1e wrote:@Madga
I manually apply this sdl2 patch over 1.8.4 release, and while it all builds and co, i have black window onlyAllthrough changed files in diff really the same on 99%, strange ..
- Mon Jan 22, 2018 7:53 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
@madga
SDL2 patch for Irrlicht (rev5600): https://pastebin.com/Ws7SQUTQ
I assume that patch can be applied on ogl-es r5600 branch as well ?
I think so, i don't know the differences between both branches. Although I think I have created it over ogl-es branch, i don't know how to use SVN well ...
SDL2 patch for Irrlicht (rev5600): https://pastebin.com/Ws7SQUTQ
I assume that patch can be applied on ogl-es r5600 branch as well ?
I think so, i don't know the differences between both branches. Although I think I have created it over ogl-es branch, i don't know how to use SVN well ...
- Mon Jan 22, 2018 5:42 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
It didn't work well, so I created a GLFW3 driver and now i have it working.
GLFW patch for Irrlicht (rev5600): https://pastebin.com/yxXgjFCX (link updated, input was broken)
(Without joysticks for the moment)
Also I have updated the SDL driver for using SDL2 (based on the patch released by Octodad ...
GLFW patch for Irrlicht (rev5600): https://pastebin.com/yxXgjFCX (link updated, input was broken)
(Without joysticks for the moment)
Also I have updated the SDL driver for using SDL2 (based on the patch released by Octodad ...
- Mon Jan 22, 2018 12:35 am
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
Re: GLFW integration problem
From CIrrDeviceLinux.cpp (may differ from vanilla Irrlicht)
if (!CreationParams.WindowId)
{
// create new Window
// Remove window manager decoration in fullscreen
attributes.override_redirect = CreationParams.Fullscreen;
window = XCreateWindow(display,
RootWindow(display, visual->screen ...
if (!CreationParams.WindowId)
{
// create new Window
// Remove window manager decoration in fullscreen
attributes.override_redirect = CreationParams.Fullscreen;
window = XCreateWindow(display,
RootWindow(display, visual->screen ...
- Fri Jan 19, 2018 4:35 pm
- Forum: Advanced Help
- Topic: GLFW integration problem
- Replies: 17
- Views: 4816
GLFW integration problem
Hi everyone.
I'm trying to use both Irrlicht and GLFW in my game. I create a Window with GLFW like this:
glfwInit();
glfwSetTime(0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE ...
I'm trying to use both Irrlicht and GLFW in my game. I create a Window with GLFW like this:
glfwInit();
glfwSetTime(0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE ...