Search found 2 matches
- Sun Feb 04, 2018 10:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for high polycount viewport?
- Replies: 2
- Views: 1728
Re: Irrlicht for high polycount viewport?
Hey 100 milion is something of a top end. I guess average will be 50-75. Different objects, no textures simple shader just to see the shape. Just display data, maybe AA for quick mask rendering? Also to be able to render 20x20k image of flat color - like selection mask ? I'm after 3d viewport like m...
- Sat Feb 03, 2018 5:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for high polycount viewport?
- Replies: 2
- Views: 1728
Irrlicht for high polycount viewport?
Hey
I'm doing an research as to what are the available options for creating a viewport for a 3d application. Something like max/maya/cinema4d etc. I recently got recommended to try this engine. So I was wondering is Irr able to handle 100 million polygons of data & 40k objects?
Regards
Dariusz
I'm doing an research as to what are the available options for creating a viewport for a 3d application. Something like max/maya/cinema4d etc. I recently got recommended to try this engine. So I was wondering is Irr able to handle 100 million polygons of data & 40k objects?
Regards
Dariusz