Search found 5 matches

by skizzy
Thu Feb 08, 2018 4:28 pm
Forum: Beginners Help
Topic: Animated Model with many textures for armors
Replies: 9
Views: 1516

Re: Animated Model with many textures for armors

Thanks for the advice but i'm not even sure what a meshbuffer is exactly in the context of a animated mesh with many materials/textures. Is each material/part of geometry I make in blender considered a meshbuffer in irrlicht? From what I understand a meshbuffer is just part of an entire mesh? I unde...
by skizzy
Wed Feb 07, 2018 10:49 pm
Forum: Beginners Help
Topic: Animated Model with many textures for armors
Replies: 9
Views: 1516

Re: Animated Model with many textures for armors

Sorry for replying so much.. Using the md2 format it only supports one uv/texture so that is out i guess but curious about this b3d format. Can I have many material id's on 1 animated model? Do i just do this in blender, i need a format that will allow me to use getMaterial on up to 7 ids on 1 anima...
by skizzy
Wed Feb 07, 2018 10:30 pm
Forum: Beginners Help
Topic: Animated Model with many textures for armors
Replies: 9
Views: 1516

Re: Animated Model with many textures for armors

About the b3d format. Is there a recent b3d exporter for the newer Blender versions? I found some but it says < 2.5
by skizzy
Wed Feb 07, 2018 10:22 pm
Forum: Beginners Help
Topic: Animated Model with many textures for armors
Replies: 9
Views: 1516

Re: Animated Model with many textures for armors

Thanks i'll look into getMaterial. I don't need to change uv's I just want to use a uv per material id initially when I create the artwork. The idea is to change a part of the animate model's textures as needed when they equip certain armors. getMaterial might work and i'll test that out when i get ...
by skizzy
Wed Feb 07, 2018 8:54 pm
Forum: Beginners Help
Topic: Animated Model with many textures for armors
Replies: 9
Views: 1516

Animated Model with many textures for armors

Hi, just starting in irrlicht and am trying to give a animated model the ability to have many different textures for different armor pieces obtained. I want it to be one solid skeletal mesh with sections that are uv'ed and textured differently. I could grab the node and get a certain material id and...