Search found 6 matches

by Gruftsocke
Sun Feb 25, 2018 7:50 am
Forum: Beginners Help
Topic: Problem with graphic devices under Windows 10 64 bit
Replies: 2
Views: 706

Re: Problem with graphic devices under Windows 10 64 bit

I found the mistake. When I created the Irrlicht library, I chose the wrong platform toolset. Irrlicht was created with Win7.1SDK and I have selected Win8.1SDK, which is the default toolset of VisualStudio2017. Fullscreen mode works under OpenGL and DirectX9 in all resolutions now. Thanks for your h...
by Gruftsocke
Sun Feb 18, 2018 8:46 pm
Forum: Code Snippets
Topic: Simple Imagebutton and StatusBar
Replies: 0
Views: 4297

Simple Imagebutton and StatusBar

Hi everybody, here I would like to give you my old Statusbar and Imagebutton classes. This is an extension for the irrlicht-gui. This is easy to use, but it is not finale version. It is more a simple test which is working. First I will post the code here and then attach a zip file to this post with ...
by Gruftsocke
Sun Feb 18, 2018 12:06 pm
Forum: Beginners Help
Topic: Problem with graphic devices under Windows 10 64 bit
Replies: 2
Views: 706

Problem with graphic devices under Windows 10 64 bit

Hi everyone, I have a big problem with OpenGL and DirectX 9 graphics devices. The problem is that I can not switch to full screenmode, if I set the parameter "structSrrlichtCreationParameters::fullscreen" to "true". The window is set with a resolution of 1024x768 for the window m...
by Gruftsocke
Sun Feb 18, 2018 1:50 am
Forum: Beginners Help
Topic: IGUIFont supported not user defined font for german umlauts
Replies: 4
Views: 928

Re: IGUIFont supported not user defined font for german umla

Ok,
i have the irrlicht-sdk, the example-5 and the fonttool recomiled.
A new font created and with example-5 checked.
I took the same settings as you posted.
Now it's working.

Is something funny.

Ok, thanks for your help.
by Gruftsocke
Tue Feb 13, 2018 7:28 pm
Forum: Beginners Help
Topic: IGUIFont supported not user defined font for german umlauts
Replies: 4
Views: 928

Re: IGUIFont supported not user defined font for german umla

Yes a bitmap font. Here's the bitmap I'm using. http://www.katersoft.de/images/ms_sans_serif_b9px0.bmp here the xml-file: <?xml version="1.0" encoding="UTF-16LE"?>   <font type="bitmap">       <Texture index="0" filename="ms_sans_serif_b9px0.bmp" has...
by Gruftsocke
Tue Feb 13, 2018 5:00 pm
Forum: Beginners Help
Topic: IGUIFont supported not user defined font for german umlauts
Replies: 4
Views: 928

IGUIFont supported not user defined font for german umlauts

Hello everybody. have a little question about IGUIFont. When I load a font, which was created by the font tool, which included in Irrlicht-SDK, I can not spend German umlauts. But if I do not load an external font and use the default font, which is created when irrlicht will initialized, than is pos...