Thanks!
It looks like someone figured it out in Unity using a vertex+fragment shader and stencil buffers, here's the post:
https://mispy.me/unity-alpha-blending-overlap/
What I desperately need from this community is guidelines to do the following (because I really can't find my way around this ...
Search found 2 matches
- Fri Mar 09, 2018 12:51 pm
- Forum: Advanced Help
- Topic: discard overlapping transparent pixels?
- Replies: 2
- Views: 1700
- Thu Mar 08, 2018 5:07 pm
- Forum: Advanced Help
- Topic: discard overlapping transparent pixels?
- Replies: 2
- Views: 1700
discard overlapping transparent pixels?
Hi! I'm pretty new to irrlicht and loving it so far, I'm making a brush sketching tool and I got stuck on this issue:
I'd like for each of my strokes to never show overlapping alpha with itself, thus avoid the artifacts visible in this image:
https://i.stack.imgur.com/s5yqV.png
What I'd like to ...
I'd like for each of my strokes to never show overlapping alpha with itself, thus avoid the artifacts visible in this image:
https://i.stack.imgur.com/s5yqV.png
What I'd like to ...