Search found 6 matches
- Wed Apr 18, 2018 1:19 am
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
Re: World procedural generation library
Thank you, I'll take a look !
- Tue Apr 10, 2018 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
Re: World procedural generation library
Yeah, but doing it alone is a big load of work, and I have a lot to learn in this domain !
For the first release I'll let alone the optimisation, so it will be slow and thus pretty uncomfortable to use, because the features are mainly CPU-based...
But then I may start implementing moderns ...
For the first release I'll let alone the optimisation, so it will be slow and thus pretty uncomfortable to use, because the features are mainly CPU-based...
But then I may start implementing moderns ...
- Tue Apr 10, 2018 11:56 am
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
Re: World procedural generation library
All right ! I think I'll use openCL, I've already dealt a little bit with it.
Do you know any nice PCG community over the web where I can ask for advices on the latest procedural generation technologies ? I don't want to develop a lot of algorithms and then discover that what I've done is ...
Do you know any nice PCG community over the web where I can ask for advices on the latest procedural generation technologies ? I don't want to develop a lot of algorithms and then discover that what I've done is ...
- Sat Apr 07, 2018 8:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
Re: World procedural generation library
Thanks for your advices, I think I'm gonna look at that !
Do you think gpu programs are also suitable to generate assets without rendering them?
Do you think gpu programs are also suitable to generate assets without rendering them?
- Sat Apr 07, 2018 2:32 pm
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
Re: World procedural generation library
I could donate an old grass and foilage planter (multithreaded) if you want :)
Not much use because its not GPGPU but oh well...
I'm interested in taking a look at it :)
P.S. unless you do your world generation using GPGPU it doesn't really have a use case anywhere in 2018-2020, even on mobile ...
Not much use because its not GPGPU but oh well...
I'm interested in taking a look at it :)
P.S. unless you do your world generation using GPGPU it doesn't really have a use case anywhere in 2018-2020, even on mobile ...
- Sat Apr 07, 2018 12:27 am
- Forum: Everything 2d/3d Graphics
- Topic: World procedural generation library
- Replies: 11
- Views: 12380
World procedural generation library
Hey !
I've been working on a cool open-source library project involving infinite, complex world procedural generation, and I'm looking for a community where I can share it :D
Since I'm using Irrlicht for rendering, I thought this forum was a good start !
The aim of the library is to generate a ...
I've been working on a cool open-source library project involving infinite, complex world procedural generation, and I'm looking for a community where I can share it :D
Since I'm using Irrlicht for rendering, I thought this forum was a good start !
The aim of the library is to generate a ...