Search found 4 matches
- Wed Mar 11, 2020 1:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: quadratic equations
- Replies: 3
- Views: 2933
Re: quadratic equations
If we know that there is a solution and we have an approximate initial guess, is it faster to apply the Newton rule multiple times instead of calculating the solutions with the quadratic formula (-b±sqrt(b*b-4*a*c))/(2*a)? x[0] = x0, x[k+1] = (a * x[k] * x[k] - c) / (2 * a * x[k] + b) x1 ≈ x[10] x2 ...
- Sat Aug 25, 2018 12:41 pm
- Forum: Advanced Help
- Topic: Mipmapping with gamma correction
- Replies: 9
- Views: 2427
Re: Mipmapping with gamma correction
HandleSRGB indeed gives wrong results.
- Sat May 05, 2018 1:18 pm
- Forum: Advanced Help
- Topic: Mipmapping with gamma correction
- Replies: 9
- Views: 2427
Re: Mipmapping with gamma correction
If I understand that correctly, the internal format of a texture can be set to GL_SRGB to enable gamma correction:
https://www.reddit.com/r/opengl/comment ... on_issues/
https://learnopengl.com/Advanced-Lighti ... Correction
https://www.reddit.com/r/opengl/comment ... on_issues/
https://learnopengl.com/Advanced-Lighti ... Correction
- Sun Apr 22, 2018 7:25 am
- Forum: Advanced Help
- Topic: Mipmapping with gamma correction
- Replies: 9
- Views: 2427
Mipmapping with gamma correction
https://github.com/minetest/minetest/issues/6867
How can I enable gamma correct downscaling for mipmap generation?
How can I enable gamma correct downscaling for mipmap generation?