Hello everyone!
I'm new to using IrrLicht, glad to be here! Straight to the problem:
It seems that ICameraSceneNode::getUpVector() always returns the same vector even when I change its target!
Here is what I'm doing:
ICameraSceneNode* camNode = sceneManager->addCameraSceneNode();
auto camUp ...
Search found 1 match
- Wed Apr 25, 2018 4:06 pm
- Forum: Beginners Help
- Topic: ICameraSceneNode::getUpVector() buggy?
- Replies: 2
- Views: 762