Search found 11 matches
- Tue May 22, 2018 7:19 pm
- Forum: Beginners Help
- Topic: Loaded Archive File Lists
- Replies: 6
- Views: 952
Re: Loaded Archive File Lists
So you don't want to modify files but archive itself? I suppose you have to check source for that. For zip it's CZipReader.cpp Hey Cute Alien, I was trying to read a modified archive, it seems to be finding those file pointers reference is a bit confusing on the source. So my question is, how does ...
- Tue May 22, 2018 7:12 pm
- Forum: Advanced Help
- Topic: Looking for decent directional light normal mapping+shadows
- Replies: 9
- Views: 2164
Re: Looking for decent directional light normal mapping+shad
Yeah, like I spend 2-3 hours yesterday until I figured out Irrlicht sends Tangent/Binormal as TEXCOORD1/2 instead of TANGENT/BINORMAL. Having example would have helped :-) Oh I see, but yes that would be great and very helpful. :) Another question, is Cg already part of Irrlicht? Are there any exis...
- Thu May 17, 2018 1:45 am
- Forum: Beginners Help
- Topic: Loaded Archive File Lists
- Replies: 6
- Views: 952
Re: Loaded Archive File Lists
What is customizing a loaded archive? Do you mean stuff like adding files? I don't think that's possible. If you need that my way to do that would probably be to copy-paste the code of the archive-loader and then check how to modify that directly. Hi! Yes, I was trying to use a custom zip/archive f...
- Thu May 17, 2018 1:35 am
- Forum: Advanced Help
- Topic: Looking for decent directional light normal mapping+shadows
- Replies: 9
- Views: 2164
Re: Looking for decent directional light normal mapping+shad
We could deliver such shaders as examples. Thought I should add first some screen-quad node to Irrlicht. Shaders got a little disregarded, partly probably because I never really had to work on them much before (did some minor stuff, but mainly copy-pasting or porting shaders or modifying tiny bits)...
- Mon May 14, 2018 1:43 pm
- Forum: Beginners Help
- Topic: Loaded Archive File Lists
- Replies: 6
- Views: 952
Loaded Archive File Lists
Hi, I'm trying to customize my loaded archive, but I can only read the first file when I added some padding to my archive file. Is there a way to check what is loaded, debug or know what is happening when I load a zip archive?
- Mon May 14, 2018 1:28 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 53959
Re: irrRenderer 1.0
I see. I'm now actually thinking twice about using this anyway since it messes up with Irrlicht's AA, which I'm more in favor of.. still a good option when this is fixed, perhaps I'm using an outdated version?
- Mon May 14, 2018 1:24 pm
- Forum: Advanced Help
- Topic: Looking for decent directional light normal mapping+shadows
- Replies: 9
- Views: 2164
Re: Looking for decent directional light normal mapping+shad
I see ok, with that short history and status I kinda get what you mean. I guess I just need to find some good tutorials on Irrlicht + shaders.
- Mon May 14, 2018 1:42 am
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 53959
Re: irrRenderer 1.0
Install RenderDoc and show me the shader for the parallax and the deferred. Or give me the entire capture from RenderDoc (I just need 1 frame). Thanks devsh. I'm not that familiar with RenderDoc, but this is what I'm getting.. https://i.imgur.com/y8R0fUHl.jpg Running Irrlicht 1.8 with this one.
- Mon May 14, 2018 1:20 am
- Forum: Advanced Help
- Topic: Looking for decent directional light normal mapping+shadows
- Replies: 9
- Views: 2164
Re: Looking for decent directional light normal mapping+shad
Thanks for this in-depth info devsh! :) That build also looks great and a handful, but apparently I would like to just get a basic shadow mapping (pssm/csm) and plain old normal mapping+specular that supports direct lighting which you would expect from a renderer nowadays. I'm still a novice when it...
- Fri May 11, 2018 2:21 am
- Forum: Advanced Help
- Topic: Looking for decent directional light normal mapping+shadows
- Replies: 9
- Views: 2164
Looking for decent directional light normal mapping+shadows
Hi, I would like to apply a decent normal mapping and textured shadows (possibly pssm?) that supports directional lights on my scene. Can anyone point to the right direction or provide previous examples that offer these features/shaders? would also be nice if it is in GLSL, thanks.
- Fri May 11, 2018 2:13 am
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 53959
Re: irrRenderer 1.0
Thanks for this.. irrRenderer works ok, at least with poinlights from the demo, anyone tried with Directional Lighting? With Directional Light, Normal map does not work (flicker on some angles) and Parallax mapping seems to be ok, but I'm getting some artifacts like this.. https://i.imgur.com/EAB559...