vector3df pos = node->getPosition();
vector3df rot = node->getRotation();
dont return any value, why?
Search found 6 matches
- Wed Feb 01, 2006 3:38 pm
- Forum: Code Snippets
- Topic: (C++) Sin / Cos, directions and all that trig stuff
- Replies: 15
- Views: 11282
- Thu Oct 27, 2005 4:20 pm
- Forum: Beginners Help
- Topic: How to use Directx Variables?
- Replies: 1
- Views: 145
How to use Directx Variables?
I want to make a new input class but seems that the directx variables like d3dxmatrix arent recognize by the compiler, i think its because of irrlicht.
If its because of Irrlicht what variables can i use instead?
If its because of Irrlicht what variables can i use instead?
- Thu Sep 15, 2005 5:52 pm
- Forum: Beginners Help
- Topic: My input class - Unknown class conflict
- Replies: 1
- Views: 147
My input class - Unknown class conflict
I got an external input class but it seems the unknown class of visual studio has conflicts with the IUnknown class of Irrlicht engine.
Why is that?
Thanks in advance.
Why is that?
Thanks in advance.
- Thu Sep 15, 2005 2:30 pm
- Forum: Beginners Help
- Topic: INput problem
- Replies: 2
- Views: 179
INput problem
I used a diferent class for input. I didnt use MyEventReceiver:public IEventReceiver. This the code im using: void cPlayer::Input(SEvent event, sCharacter *Char, ITimer* TimeElapsed, IVideoDriver* driver, ISceneManager* smgr, IrrlichtDevice *device, ICameraSceneNode* camera) { float speed =1; Char->...
- Wed Sep 14, 2005 8:46 pm
- Forum: Beginners Help
- Topic: How can i set an animation to a .x mesh
- Replies: 2
- Views: 191
- Wed Sep 14, 2005 7:09 pm
- Forum: Beginners Help
- Topic: How to use an animation of a .X file
- Replies: 3
- Views: 247
How to use an animation of a .X file
I need to know how i put a .X animated file working in Irrlicht.
Thanks in advance.
Thanks in advance.