Hi Mant.
Yes I'd like to do Android, Linux, but i'm rewrite a few old hax code on my project.
Search found 7 matches
- Tue Sep 11, 2018 3:56 pm
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 11188
- Thu Sep 06, 2018 11:30 am
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 11188
Re: Vulkan / Dx11 renderer
All right, I try to rework a dependencies and compiler support. First of you need event/fence objects at the top level. Yes and thinking about solution. It's really great documents, I just ran through the week and read it better. Thank you for shared. Under Vulkan are you using dedicated memory allo...
- Wed Sep 05, 2018 7:00 pm
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 11188
Re: Vulkan / Dx11 renderer
Irrlicht 8. SpecialFX example Release code: - The modern graphical API does not like constantly uploaded vertexes, so there is a lot of difference between the 2 demos. - Stock 1.9 Irrlicht OpenGL: https://i.imgur.com/Fqcsvqs.png - OpenGL https://i.imgur.com/GyI2HzA.png - Vulkan https://i.imgur.com/L...
- Wed Sep 05, 2018 6:31 pm
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 11188
Re: Vulkan / Dx11 renderer
I started an irrlicht at 3 years ago, but with a lot of pause with my fun art works. Yes this irrlicht based on 1.8.4 version. It was 2.5 months Vulcan driver, but still very primitive. Necessary yet implemented Multithreading, and partially implemented Multi GPU support. Vulcan in Single thread env...
- Mon Sep 03, 2018 4:57 pm
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 11188
Vulkan / Dx11 renderer
I made a Vulcan/Dx11 Renderer for irrlicht, and reworked OpenGL renderer compatible with NSight and RenderDoc 1.1. Examples is working, except shader based examples because i'm shaders usage different with stock irrlicht. This is my learning project but I thought you might be interested in other. ht...
- Sun May 27, 2018 7:07 pm
- Forum: Project Announcements
- Topic: C++ Xaml based User Interface with Heavly modified IrrLicht
- Replies: 3
- Views: 1925
Re: C++ Xaml based User Interface with Heavly modified IrrLi
I will gladly help. There are a couple of things that are a bit hax solution but I can write these through.
If I get some guideline, I'll write some pull requests.
Is this the official git page irrlicht? "Https://github.com/zaki/irrlicht"
If I get some guideline, I'll write some pull requests.
Is this the official git page irrlicht? "Https://github.com/zaki/irrlicht"
- Sat May 26, 2018 8:45 am
- Forum: Project Announcements
- Topic: C++ Xaml based User Interface with Heavly modified IrrLicht
- Replies: 3
- Views: 1925
C++ Xaml based User Interface with Heavly modified IrrLicht
Hi everyone I'm written wpf like user interface with c++ clang ast parse based reflection with irrlicht backend. In this modified irrlich(original version 1.8.1), the DirectX 11 was mainly concerned. This is such a fun project, i do not think too seriously. Implemented UI feature: - Data binding - P...