Quick semi tested mouse click
s32 test_point(f32 x, f32 y)
{
// invert transformation
transformation->invert();
// transform our screen position
f32 ptx = x;
f32 pty = y;
transformation->transformXY(ptx, pty);
// no negative
if((ptx >= 0)&&(pty >= 0))
{
core::dimension2d<u32 ...
Search found 4 matches
- Wed Jul 18, 2018 5:34 pm
- Forum: Code Snippets
- Topic: 2d matrix for 2d transformation and drawing
- Replies: 3
- Views: 7828
- Wed Jul 18, 2018 3:27 pm
- Forum: Beginners Help
- Topic: Payment Processing
- Replies: 6
- Views: 1383
Re: Payment Processing
sorry, I just think
This is process I use for website and I need to redirect user to PayPal, so may not work here like this, sorry
This is process I use for website and I need to redirect user to PayPal, so may not work here like this, sorry
- Wed Jul 18, 2018 3:02 pm
- Forum: Beginners Help
- Topic: 2D game with sprites?
- Replies: 10
- Views: 3130
- Wed Jul 18, 2018 3:01 pm
- Forum: Beginners Help
- Topic: Payment Processing
- Replies: 6
- Views: 1383
Re: Payment Processing
Are you doing on your website?
Game => Website => PayPal => Website => Game
I ask because when I do (using PHP), I send request to PayPal, they contact back to website URL and I send back confirm.
If you do in game client then they may be (probably) on intranet and PayPal not able to contact back ...
Game => Website => PayPal => Website => Game
I ask because when I do (using PHP), I send request to PayPal, they contact back to website URL and I send back confirm.
If you do in game client then they may be (probably) on intranet and PayPal not able to contact back ...