Its last version which works under Win98SEI noticed you still use Irrlicht 1.7
Search found 26 matches
- Tue Feb 08, 2022 9:25 pm
- Forum: Beginners Help
- Topic: How to optimise billboard array batching ?
- Replies: 8
- Views: 575
Re: How to optimise billboard array batching ?
- Tue Feb 08, 2022 8:53 pm
- Forum: Beginners Help
- Topic: How to optimise billboard array batching ?
- Replies: 8
- Views: 575
Re: How to optimise billboard array batching ?
I changed the array size to 32000 then on a modern machine appeared lags too.
its just ~32000 polys on intel core i5-3470 + GTX1660 OC.
Here "Very Sleepy" log:
https://www.dropbox.com/s/13s6z78ss8k6x ... e.csv?dl=0
its just ~32000 polys on intel core i5-3470 + GTX1660 OC.
Here "Very Sleepy" log:
https://www.dropbox.com/s/13s6z78ss8k6x ... e.csv?dl=0
- Tue Feb 08, 2022 4:34 pm
- Forum: Beginners Help
- Topic: How to optimise billboard array batching ?
- Replies: 8
- Views: 575
Re: How to optimise billboard array batching ?
Then it has wrong uv coordinates for it. UV are correct. These artifacts appear when it start on old-machine with voodoo. On modern machine all is ok. enable vsync in the Irrlicht device vsync are enabled. yet again, on modern machine stable 60 fps. But on retro computer slowdowns. however there ar...
- Sun Feb 06, 2022 12:36 pm
- Forum: Beginners Help
- Topic: How to optimise billboard array batching ?
- Replies: 8
- Views: 575
How to optimise billboard array batching ?
I need to optimise batching under Pmmx+Voodoo2 1.) Remove artifacts from bike animation 2.) Normalize FPS https://youtu.be/nl96ZvXI_3Q Bike animation I made by atlas: 256x80 - 4 frames Scale/Scroll UV coordinates. animtime++; if(animtime>6)animtime=0; if(receiver.IsKeyDown(KEY_KEY_A)) { playerNode->...
- Fri Jul 24, 2020 11:01 am
- Forum: Beginners Help
- Topic: how to implement frustum culling on solid mesh?
- Replies: 3
- Views: 654
- Thu Jul 23, 2020 6:40 pm
- Forum: Beginners Help
- Topic: how to implement frustum culling on solid mesh?
- Replies: 3
- Views: 654
how to implement frustum culling on solid mesh?
This is topology of obj-file
how to enable frustum culling on this by visible pyramid ?
how to enable frustum culling on this by visible pyramid ?
- Sun Jul 19, 2020 6:07 pm
- Forum: Beginners Help
- Topic: UV scale/rotate/tiling without shaders
- Replies: 8
- Views: 679
Re: UV scale/rotate/tiling without shaders
Code: Select all
fognode->getMaterial(0).getTextureMatrix(0).setTextureTranslate(scroll,scroll);
- Sun Jul 19, 2020 5:49 pm
- Forum: Beginners Help
- Topic: UV scale/rotate/tiling without shaders
- Replies: 8
- Views: 679
Re: UV scale/rotate/tiling without shaders
Nope. I use this functions separatelyCuteAlien wrote:Do you try to do that at the same time?
by the way, engine version is 1.7.3 (for run under win98SE)
maybe there are bug in this version?
- Sun Jul 19, 2020 12:20 pm
- Forum: Beginners Help
- Topic: UV scale/rotate/tiling without shaders
- Replies: 8
- Views: 679
Re: UV scale/rotate/tiling without shaders
Strange...
Rotation and scaling is work (setRotation (), setScale() ) .
But scrolling does not work.
Hmm...
Rotation and scaling is work (setRotation (), setScale() ) .
But scrolling does not work.
Hmm...
- Sun Jul 19, 2020 7:43 am
- Forum: Beginners Help
- Topic: UV scale/rotate/tiling without shaders
- Replies: 8
- Views: 679
Re: UV scale/rotate/tiling without shaders
I'm trying this
but no result
Code: Select all
float scroll;
...
//main loop
scroll += 1;
fognode->getMaterial(0).getTextureMatrix(0).setTranslation(vector3df(scroll,scroll,0));
...
- Sat Jul 18, 2020 11:00 am
- Forum: Beginners Help
- Topic: UV scale/rotate/tiling without shaders
- Replies: 8
- Views: 679
UV scale/rotate/tiling without shaders
How to change texture UV coords on plane-mesh without help shaders (because i need to launch on retro-pc with voodoo 3dfx).
Also i need to enable flag GL_REPEAT (for unlimited scroll texture)
Also i need to enable flag GL_REPEAT (for unlimited scroll texture)
- Fri Sep 20, 2019 6:36 pm
- Forum: Beginners Help
- Topic: How to add irr-scene to node?
- Replies: 20
- Views: 2894
Re: How to add irr-scene to node?
I open irr-file (generated by copperCube)
- Thu Sep 19, 2019 3:50 pm
- Forum: Beginners Help
- Topic: How to add irr-scene to node?
- Replies: 20
- Views: 2894
Re: How to add irr-scene to node?
But your example used Direct3D8? If you can use OpenGL - do you get the same results?
I tried opengl too. On modern hardware.
The result is the same
- Sat Sep 14, 2019 8:59 pm
- Forum: Beginners Help
- Topic: How to add irr-scene to node?
- Replies: 20
- Views: 2894
Re: How to add irr-scene to node?
Hmmmm... this trouble (non-disabled filtering) applies to any model where set attribute in CopperCube "transparent (alpha-channel)" https://sun9-56.userapi.com/c855624/v855624014/f5ac5/1D4Pq8RkFek.jpg Besides depth-test are glitched. https://sun9-2.userapi.com/c855624/v855624014/f5ad5/8maP...
- Tue Sep 10, 2019 9:19 pm
- Forum: Beginners Help
- Topic: How to add irr-scene to node?
- Replies: 20
- Views: 2894
Re: How to add irr-scene to node?
CuteAlien wrote: for Voodoo 2, but OpenGL might work?
I use dll-wrapper opengl-to-glide.
due to which it works like on modern hardware