Hi all,
this is an old Water shader integration (Based on DirectX) that i developed long time go, based on Nvidia Ocean shader & RenderMonkey water shader
it is available here:
https://github.com/mahmoudgalal/Irrlicht_Water_Shader
a short video for it:
https://www.youtube.com/watch?v=tpOCr7U_aII ...
Search found 4 matches
- Sat Jul 09, 2022 10:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Water Shader Irrlicht Integration
- Replies: 1
- Views: 7449
- Sun Nov 11, 2018 8:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht-FFmpeg Integration
- Replies: 5
- Views: 7513
Irrlicht-FFmpeg Integration
Hi,
I created a Video-playback Library for the irrlicht engine that uses the FFmpeg/Libav as a decoding runtime .The Library is open source and has a very simple API.
You can find the Repo here:
https://github.com/mahmoudgalal/IrrlichtVideoPlayerLib
enjoy : :) ,
https://raw.githubusercontent ...
I created a Video-playback Library for the irrlicht engine that uses the FFmpeg/Libav as a decoding runtime .The Library is open source and has a very simple API.
You can find the Repo here:
https://github.com/mahmoudgalal/IrrlichtVideoPlayerLib
enjoy : :) ,
https://raw.githubusercontent ...
- Thu Nov 08, 2018 9:47 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht - Bullet Physics integration
- Replies: 2
- Views: 6640
Re: Irrlicht - Bullet Physics integration
Hi @devsh ,Thank you very much .devsh wrote:Very nice stuff, are you looking for some remote work?
Yes i am heavily looking for a remote work ,specially in game dev.
Thanks for support
- Thu Nov 08, 2018 5:02 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht - Bullet Physics integration
- Replies: 2
- Views: 6640
Irrlicht - Bullet Physics integration
Hi All,
I created a simple demo showing how to integrate the latest version of "Bullet" Physics engine into irrlicht .
The Demo shows you how to create RigidBodies and Constraints.
https://github.com/mahmoudgalal/Irrlich ... ntegration
enjoy,
I created a simple demo showing how to integrate the latest version of "Bullet" Physics engine into irrlicht .
The Demo shows you how to create RigidBodies and Constraints.
https://github.com/mahmoudgalal/Irrlich ... ntegration
enjoy,