Search found 27 matches
- Mon Sep 25, 2006 6:43 pm
- Forum: Beginners Help
- Topic: Skidmarks
- Replies: 31
- Views: 10528
Skidmarks
I'm trying to implement skidmarks into my little racing-game but I'm having problems. I can determine tire contacts and store them when the currect wheel is skidding but I don't know how to continue. I can also add these point after a relatively similar distance - if the contact is too near to the l...
- Sat Jan 21, 2006 7:46 pm
- Forum: Project Announcements
- Topic: New scenenode
- Replies: 7
- Views: 1476
- Mon Jan 16, 2006 9:58 pm
- Forum: Project Announcements
- Topic: New scenenode
- Replies: 7
- Views: 1476
- Sun Jan 08, 2006 2:23 pm
- Forum: Advanced Help
- Topic: Wrong rotation?
- Replies: 9
- Views: 1007
- Thu Jan 05, 2006 7:38 pm
- Forum: Advanced Help
- Topic: Wrong rotation?
- Replies: 9
- Views: 1007
- Wed Jan 04, 2006 11:03 pm
- Forum: Advanced Help
- Topic: Wrong rotation?
- Replies: 9
- Views: 1007
Thanks alot for the help, you've almoust got it! The problem is that for 180 degrees it shows the car from the back (as it should) and the rest of the 180 degrees it shows it from the front. I guess during the first half round I should be adding the camRot (as it's currently done) and substract it t...
- Wed Jan 04, 2006 5:39 pm
- Forum: Advanced Help
- Topic: Wrong rotation?
- Replies: 9
- Views: 1007
- Wed Jan 04, 2006 10:53 am
- Forum: Advanced Help
- Topic: Wrong rotation?
- Replies: 9
- Views: 1007
Wrong rotation?
I'm trying to implement 3rd person camera for a vehicle and I ran into problems calculating the right angle. I did some testing and found out that I'm getting the wrong rotation values of a node on the Y axis (up). Here's a picture to demonstrate my problem: http://priit.pcms.pri.ee/degrees.gif And ...
- Sun Sep 18, 2005 11:31 am
- Forum: Beginners Help
- Topic: Center of the world
- Replies: 5
- Views: 296
- Fri Sep 16, 2005 12:42 pm
- Forum: Beginners Help
- Topic: Center of the world
- Replies: 5
- Views: 296
So the problem has gotten real wierd. I have a base class for a shape that is used to derive a sphere and so on. In the declaration of the class, when I set an character array size to 153, there is the moving of the center of the world problem, if I set it to 152, the problem disappears :? #ifndef S...
- Fri Sep 16, 2005 12:11 pm
- Forum: Beginners Help
- Topic: Center of the world
- Replies: 5
- Views: 296
- Thu Sep 15, 2005 3:33 pm
- Forum: Beginners Help
- Topic: Center of the world
- Replies: 5
- Views: 296
Center of the world
Hi everybody! What does the engine take as 0,0,0 (total center) point of the world when there are several scene nodes? I'm implementing a debug display and when there is only one node involved, it acts as expected but when I add new ones, it takes one of the visible scene nodes as center point.. har...