Search found 27 matches

by kallaspriit
Mon Sep 25, 2006 6:43 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10528

Skidmarks

I'm trying to implement skidmarks into my little racing-game but I'm having problems. I can determine tire contacts and store them when the currect wheel is skidding but I don't know how to continue. I can also add these point after a relatively similar distance - if the contact is too near to the l...
by kallaspriit
Sat Jan 21, 2006 7:46 pm
Forum: Project Announcements
Topic: New scenenode
Replies: 7
Views: 1476

What is the progress on this scenenode? Waiting for a release :P
by kallaspriit
Mon Jan 16, 2006 9:58 pm
Forum: Project Announcements
Topic: New scenenode
Replies: 7
Views: 1476

Looks nice!

I am interested in this feature, could you post the code with whatever class name, this is not so important. I would suggest IOverlaySceneNode or whatever :P
by kallaspriit
Sun Jan 08, 2006 2:23 pm
Forum: Advanced Help
Topic: Wrong rotation?
Replies: 9
Views: 1007

Thank you, working now :)
by kallaspriit
Thu Jan 05, 2006 7:38 pm
Forum: Advanced Help
Topic: Wrong rotation?
Replies: 9
Views: 1007

Still cant figure it out, any ideas anyone? :cry:
by kallaspriit
Wed Jan 04, 2006 11:03 pm
Forum: Advanced Help
Topic: Wrong rotation?
Replies: 9
Views: 1007

Thanks alot for the help, you've almoust got it! The problem is that for 180 degrees it shows the car from the back (as it should) and the rest of the 180 degrees it shows it from the front. I guess during the first half round I should be adding the camRot (as it's currently done) and substract it t...
by kallaspriit
Wed Jan 04, 2006 5:39 pm
Forum: Advanced Help
Topic: Wrong rotation?
Replies: 9
Views: 1007

Anyone else has any idea? It's such a basic building block of Irrlicht that I dont belive that it has never been working.. I must be missing something :P
by kallaspriit
Wed Jan 04, 2006 10:53 am
Forum: Advanced Help
Topic: Wrong rotation?
Replies: 9
Views: 1007

Wrong rotation?

I'm trying to implement 3rd person camera for a vehicle and I ran into problems calculating the right angle. I did some testing and found out that I'm getting the wrong rotation values of a node on the Y axis (up). Here's a picture to demonstrate my problem: http://priit.pcms.pri.ee/degrees.gif And ...
by kallaspriit
Sun Sep 18, 2005 11:31 am
Forum: Beginners Help
Topic: Center of the world
Replies: 5
Views: 296

Any ideas anyone? The problem is still there :(
by kallaspriit
Fri Sep 16, 2005 12:42 pm
Forum: Beginners Help
Topic: Center of the world
Replies: 5
Views: 296

So the problem has gotten real wierd. I have a base class for a shape that is used to derive a sphere and so on. In the declaration of the class, when I set an character array size to 153, there is the moving of the center of the world problem, if I set it to 152, the problem disappears :? #ifndef S...
by kallaspriit
Fri Sep 16, 2005 12:11 pm
Forum: Beginners Help
Topic: Center of the world
Replies: 5
Views: 296

Is there a good trick to avoid it?
by kallaspriit
Thu Sep 15, 2005 3:33 pm
Forum: Beginners Help
Topic: Center of the world
Replies: 5
Views: 296

Center of the world

Hi everybody! What does the engine take as 0,0,0 (total center) point of the world when there are several scene nodes? I'm implementing a debug display and when there is only one node involved, it acts as expected but when I add new ones, it takes one of the visible scene nodes as center point.. har...