Search found 27 matches

by kallaspriit
Mon Oct 16, 2006 11:17 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

Any progress on the problem? :(
by kallaspriit
Wed Oct 04, 2006 5:06 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

Looking forward to improvments. Tried some possibilities myself too but could not get a decent result :lol:
by kallaspriit
Tue Oct 03, 2006 6:14 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I made the car body node as the parent for testing, so there should be rotation available. Also I tried setting the rotation of the skidmarks node manually on every frame but that didn't change anything either. This is what I'm using: video::ITexture* tex = game->getVDriver()->getTexture("textu...
by kallaspriit
Tue Oct 03, 2006 4:13 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

Now I got it to display the skidmarks in the right place but still not quite the way I want. The problem is that the skidmarks get somehow oriented to an axis or something.. anyway driving one way, the skidmarks get displayed correctly but heading 90 degrees from that direction, the marks become 0px...
by kallaspriit
Tue Oct 03, 2006 4:36 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

The last post was helpful and explained many things, now I got it to display something atleast! Will try to get it to work after school :P
by kallaspriit
Mon Oct 02, 2006 6:54 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

The archive is corrupt but it still unpacked some files and trying to execute TerrainRendering.exe it says that I have to install .Net framework v 2.0.50727. I don't know if it is because of the missing files, that werent unpacked correctly, or am I missing something more :(
by kallaspriit
Mon Oct 02, 2006 1:11 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

That wa one of the first things I tried :(

A working example would be great :P
by kallaspriit
Sun Oct 01, 2006 7:02 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I have tried several starting alpha values, thats not the probem. Now I tried DX9 too but no success. My video card is a pretty crappy GForce 2, could that be the problem (though I belive nothing special should be needed for this effect)?
by kallaspriit
Sat Sep 30, 2006 5:13 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I'm using the latest version of irrlicht and the textures and everything are very low quality because my pc is a piece of **** :lol: Anyway I posted a working demo of it in NGD forums in this thread Or if you don't want to register to see it, then it went like this: During my testing with newton and...
by kallaspriit
Sat Sep 30, 2006 9:55 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I'm unable to get it to work :( I have tried several ways but nothing seems to work. At best I got it to display a debug line between the points added but no textures. This is basicly the demo shown in the header file that does not work for me (skid.jpg is a 64x64 image of skidmark): RibbonTrailScen...
by kallaspriit
Sat Sep 30, 2006 8:09 am
Forum: Beginners Help
Topic: Steering wheel and brake pedal
Replies: 2
Views: 206

I had the same problem recently and I found an open source game, that used joystick to simulate a space-ship. I removed all the excessive code and made some adjustments to the code to fit my needs. Anyway the program does nothing else but displays the first joysticks X and Y in the titlebar but it i...
by kallaspriit
Thu Sep 28, 2006 6:11 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

Tried to download it but there is an error:
Desculpe, este site estА temporariamente indisponМvel!
Cant really understand a word of this language but maby you could host the RibbonTrailSceneNode somewhere else :wink:
by kallaspriit
Wed Sep 27, 2006 8:23 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

Thanks for the tips. I would like to see your code too ProSoft, maby someone else can learn from it too. I'm going to try vitek's code tomorrow and let you know how it goes :P
by kallaspriit
Wed Sep 27, 2006 4:27 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I found both models in google and I'm sorry if it is yours. It is just a testing platform and used for learning purposes only. If anyone knows a good public city or racetrack model in a reasonable format, then I would be happy to switch :P

Anyone has ideas about the topic? :(
by kallaspriit
Tue Sep 26, 2006 7:52 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 10765

I am having problems with the math. First of all arranging the decals by wheel positions wouldnt work - if your wheels are turned out but the car is going straight, the decals would not be rotated correctly. I'm thinking of calculating the angle by the previous decal position, so they would face eac...