[url http://irrlicht.sourceforge.net/docu/cl ... uffer.html]http://irrlicht.sourceforge.net/docu/cl ... uffer.html[/url]
it seems like it should be vertex array or something
Search found 7 matches
- Fri Oct 18, 2019 8:23 am
- Forum: Beginners Help
- Topic: How come getVertices is void?
- Replies: 1
- Views: 609
- Sat Aug 03, 2019 11:34 am
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
Re: I have tryed to merge the second tutorial with the first
the problem was also happening when this happened
The problem was caused by not coding error but AVG Cybercapture wich restarted the application
The problem was caused by not coding error but AVG Cybercapture wich restarted the application
- Thu Aug 01, 2019 3:42 pm
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
Re: I have tryed to merge the second tutorial with the first
could you send your .dll compiled irrlicht.dll?
maybe its a different size, composition
maybe its a different size, composition
- Thu Aug 01, 2019 3:41 pm
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
Re: I have tryed to merge the second tutorial with the first
seems like it does this, wait on something THEN close or hide the window somehow then the window reappears again (after rebuilding still the case but the dll size changed) then as the window reappears the program runs smoothly with no additional interruption windows does this asking if a program can...
- Thu Aug 01, 2019 7:20 am
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
Re: I have tryed to merge the second tutorial with the first
could you make a streamlined cut down version of the engine so 3d rendering is done
and what is useable is opengl (crossplatform) plus some modelling softwares outputs can be used such as blender software
so it is robust, simple and it DOES RUN without complications and it is smallsize
and what is useable is opengl (crossplatform) plus some modelling softwares outputs can be used such as blender software
so it is robust, simple and it DOES RUN without complications and it is smallsize
- Thu Aug 01, 2019 6:51 am
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
Re: I have tryed to merge the second tutorial with the first
ok i will try it I have some few lines also creeping on the quake 3 map some lines along the edges of textures my computer actually has no anti-aliassing hardware support, can it cause a problem, some program parts issuing an ammount of opengl commands with no ability to respond to it what i do is i...
- Wed Jul 31, 2019 2:34 pm
- Forum: Beginners Help
- Topic: I have tryed to merge the second tutorial with the first
- Replies: 9
- Views: 1623
I have tryed to merge the second tutorial with the first
then i noticed something, the program restarts at some time as it seems (camera goes to the original spot) here is the code i have compiled (and tested with starting the .exe, on release in codeblocks editor using mingw32 compiler), for more positive effects i have commented out guienv draw all mayb...