Search found 3 matches
- Wed Oct 09, 2019 9:05 pm
- Forum: Beginners Help
- Topic: Corrupt path when loading files
- Replies: 5
- Views: 1204
Re: Corrupt path when loading files
I tried loading the scene from Tutorial 15 on the Sourceforge page, only to be seeing the same error. "Unable to open scene file: ./.mdaeapeir²²▌▌NI▌". I would assume that the function must be printing the exact filename I gave it when it complains about not being able to open the file (which gives ...
- Wed Oct 09, 2019 7:29 pm
- Forum: Beginners Help
- Topic: Corrupt path when loading files
- Replies: 5
- Views: 1204
Re: Corrupt path when loading files
Here is the entirety of the graphics class. I have been able to add geometry to the scene through the GeometryFactory and can see them rendered in the scene, but I have not been able to load any assets.
Graphics.h
class Graphics
{
Client& _client;
IrrlichtDevice* _device;
IVideoDriver ...
Graphics.h
class Graphics
{
Client& _client;
IrrlichtDevice* _device;
IVideoDriver ...
- Wed Oct 09, 2019 2:14 am
- Forum: Beginners Help
- Topic: Corrupt path when loading files
- Replies: 5
- Views: 1204
Corrupt path when loading files
I am using the following code snippet to load a map...
bool sceneLoaded = scene->loadScene(path("../../assets/map1.irr"));
assert(sceneLoaded);
However, the loadScene function prints the this line in the console before returning false.
Unable to open scene file: ./.ast/a1ir²²▌▌▌╜j\
Does ...
bool sceneLoaded = scene->loadScene(path("../../assets/map1.irr"));
assert(sceneLoaded);
However, the loadScene function prints the this line in the console before returning false.
Unable to open scene file: ./.ast/a1ir²²▌▌▌╜j\
Does ...