Search found 7 matches
- Thu Jan 09, 2020 9:22 pm
- Forum: Beginners Help
- Topic: increasing performance drawing thousands of cubes
- Replies: 4
- Views: 1130
Re: increasing performance drawing thousands of cubes
thanks for the information I'll check it out.
- Thu Jan 09, 2020 1:23 am
- Forum: Beginners Help
- Topic: increasing performance drawing thousands of cubes
- Replies: 4
- Views: 1130
Re: increasing performance drawing thousands of cubes
thank you very much I'll start testing all this stuff i did find something about a meshcombiner before but the link was dead.
Also I'm not actually gonna be drawing cubes it was just a simple placeholder they will eventually be complicated models but i figured if i can't even get it to perform with ...
Also I'm not actually gonna be drawing cubes it was just a simple placeholder they will eventually be complicated models but i figured if i can't even get it to perform with ...
- Wed Jan 08, 2020 10:00 pm
- Forum: Beginners Help
- Topic: increasing performance drawing thousands of cubes
- Replies: 4
- Views: 1130
increasing performance drawing thousands of cubes
So I tried drawing 4000 cubes in irrlicht using addCubeSceneNode and drawAll and it reduced the performance by a lot from lik 100 fps to 20 - 40
I tried googling it and it was pretty hard to find stuff but i found something stating that every meshbuffer would have it's own draw call and i could ...
I tried googling it and it was pretty hard to find stuff but i found something stating that every meshbuffer would have it's own draw call and i could ...
- Mon Jan 06, 2020 7:18 pm
- Forum: Beginners Help
- Topic: irrlicht .pdb files
- Replies: 1
- Views: 660
irrlicht .pdb files
Hey i was just wondering if there was some way of getting .pdb files for irrlicht other than compiling it on my machine.
- Mon Dec 30, 2019 3:07 pm
- Forum: Beginners Help
- Topic: How to find where a 3d point is drawn on the screen
- Replies: 3
- Views: 976
Re: How to find where a 3d point is drawn on the screen
ok i just found this function getScreenCoordinatesFrom3DPosition which is exactly what i need. thx for the help
- Mon Dec 30, 2019 3:00 pm
- Forum: Beginners Help
- Topic: How to find where a 3d point is drawn on the screen
- Replies: 3
- Views: 976
Re: How to find where a 3d point is drawn on the screen
Yeah i know you lose one dimension but i actually don't care about that since it is rts style it will be very rare for anything that you can select to be behind something else so the "depth" really doesn't matter.
Also I'm talking about box selection which is a rectangle you make with ur mouse and ...
Also I'm talking about box selection which is a rectangle you make with ur mouse and ...
- Mon Dec 30, 2019 4:02 am
- Forum: Beginners Help
- Topic: How to find where a 3d point is drawn on the screen
- Replies: 3
- Views: 976
How to find where a 3d point is drawn on the screen
Ok so i'm making an RTS style game and one of the things the game nees is a drag select feature.
Basically you create a box with ur mouse and everything in the box should be selected.
Now i figured an easy way to do would be to use a transformation matrix.
The way it should work is that everything ...
Basically you create a box with ur mouse and everything in the box should be selected.
Now i figured an easy way to do would be to use a transformation matrix.
The way it should work is that everything ...