That sounds like it tries to use D3D? Please check in your hello_world.cpp in createDevice which driver you are passing there.
Thank you very much I resolve it like this.
// start up the engine
IrrlichtDevice *device = createDevice(video::EDT_OPENGL,
core::dimension2d<u32>(640,480));
Search found 3 matches
- Sat Feb 22, 2020 1:07 pm
- Forum: Beginners Help
- Topic: Running the hello tutorial project
- Replies: 3
- Views: 1185
- Sat Feb 22, 2020 12:58 pm
- Forum: Beginners Help
- Topic: Running the hello tutorial project
- Replies: 3
- Views: 1185
Re: Running the hello tutorial project
That sounds like it tries to use D3D? Please check in your hello_world.cpp in createDevice which driver you are passing there.
This the code to create the device:
// start up the engine
IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D8,
core::dimension2d<u32>(640,480));
Indeed ...
This the code to create the device:
// start up the engine
IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D8,
core::dimension2d<u32>(640,480));
Indeed ...
- Fri Feb 21, 2020 12:42 pm
- Forum: Beginners Help
- Topic: Running the hello tutorial project
- Replies: 3
- Views: 1185
Running the hello tutorial project
Hi,
I have installed irrlicht 1.8 on my Deepin 15.11 and installed all the OpenGL packages I need to compile the hello tutorial program.
I compiled like this:
g++-6 hello_world.cpp -I/usr/include/irrlicht -lIrrlicht
It's good, it has compiled successfully.
But when I run the output app it's ...
I have installed irrlicht 1.8 on my Deepin 15.11 and installed all the OpenGL packages I need to compile the hello tutorial program.
I compiled like this:
g++-6 hello_world.cpp -I/usr/include/irrlicht -lIrrlicht
It's good, it has compiled successfully.
But when I run the output app it's ...