Search found 6 matches
- Fri Apr 17, 2020 1:00 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
Re: CollisionResponseAnimator problem (look frame dependent)
Yes CuteAlien, I tried with the latest "trunk" version like you said and there is no problem with this version. I admit that I had not taken the time to test these versions before today* and that totally solves my problem :D ! (*I was using Irrlicht 1.8.3 then 1.8.4). Thank you for taking ...
- Wed Apr 15, 2020 11:26 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
Re: CollisionResponseAnimator problem (look frame dependent)
Thanks for your answers, cuteAlien. You know, I don't think the problem with gravity is only mine. I think this is a problem inside Irrlicht and it may seem strange to many people who will try to make a basic game with Irrlicht only (although there may not be so many since there are many many full-f...
- Tue Apr 14, 2020 7:05 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you for your answer, CuteAlien. My test may not be reliable, I did it only to highlight the problem of gravity and maybe find a solution. Your remark concerning the replacement of the velocity calculation by a loop is relevant. I'm going to test this to see if it's conclusive for my little pro...
- Tue Apr 14, 2020 12:51 am
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you. I will continue to try to understand the problem and find a solution. I could change for a physics engine like PhysX but my needs are very basic for now. Here are the results of a little test: I added a litte test in CSceneNodeAnimatorCollisionResponse::animateNode() to test the elapsed t...
- Tue Apr 14, 2020 12:39 am
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you for your response, Seven. (I have seen your post before your edit :wink: ) Sorry, i was thinking the gravity was frame independent. I seem to have seen it in different places that it did. In addition I thought that the speed of gravity was calculated in the method: CSceneNodeAnimatorCollis...
- Mon Apr 13, 2020 11:36 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5890
[SOLVED]CollisionResponseAnimator problem (frame dependent)?
Hi there, I am not quite a beginner on Irrlicht because I have been working on a small game for several years on my free time, however, I am confronted for a while on a small problem of beginner. I noticed that the gravity affecting my player change completely depending on the framerate. I use very ...