Yes CuteAlien, I tried with the latest "trunk" version like you said and there is no problem with this version.
I admit that I had not taken the time to test these versions before today* and that totally solves my problem :D !
(*I was using Irrlicht 1.8.3 then 1.8.4).
Thank you for taking the ...
Search found 6 matches
- Fri Apr 17, 2020 1:00 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
- Wed Apr 15, 2020 11:26 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
Re: CollisionResponseAnimator problem (look frame dependent)
Thanks for your answers, cuteAlien.
You know, I don't think the problem with gravity is only mine.
I think this is a problem inside Irrlicht and it may seem strange to many people who will try to make a basic game with Irrlicht only (although there may not be so many since there are many many full ...
You know, I don't think the problem with gravity is only mine.
I think this is a problem inside Irrlicht and it may seem strange to many people who will try to make a basic game with Irrlicht only (although there may not be so many since there are many many full ...
- Tue Apr 14, 2020 7:05 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you for your answer, CuteAlien.
My test may not be reliable, I did it only to highlight the problem of gravity and maybe find a solution.
Your remark concerning the replacement of the velocity calculation by a loop is relevant.
I'm going to test this to see if it's conclusive for my little ...
My test may not be reliable, I did it only to highlight the problem of gravity and maybe find a solution.
Your remark concerning the replacement of the velocity calculation by a loop is relevant.
I'm going to test this to see if it's conclusive for my little ...
- Tue Apr 14, 2020 12:51 am
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you.
I will continue to try to understand the problem and find a solution. I could change for a physics engine like PhysX but my needs are very basic for now.
Here are the results of a little test:
I added a litte test in CSceneNodeAnimatorCollisionResponse::animateNode() to test the ...
I will continue to try to understand the problem and find a solution. I could change for a physics engine like PhysX but my needs are very basic for now.
Here are the results of a little test:
I added a litte test in CSceneNodeAnimatorCollisionResponse::animateNode() to test the ...
- Tue Apr 14, 2020 12:39 am
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
Re: CollisionResponseAnimator problem (look frame dependent)
Thank you for your response, Seven.
(I have seen your post before your edit :wink: )
Sorry, i was thinking the gravity was frame independent. I seem to have seen it in different places that it did.
In addition I thought that the speed of gravity was calculated in the method ...
(I have seen your post before your edit :wink: )
Sorry, i was thinking the gravity was frame independent. I seem to have seen it in different places that it did.
In addition I thought that the speed of gravity was calculated in the method ...
- Mon Apr 13, 2020 11:36 pm
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 7516
[SOLVED]CollisionResponseAnimator problem (frame dependent)?
Hi there,
I am not quite a beginner on Irrlicht because I have been working on a small game for several years on my free time, however, I am confronted for a while on a small problem of beginner.
I noticed that the gravity affecting my player change completely depending on the framerate.
I use ...
I am not quite a beginner on Irrlicht because I have been working on a small game for several years on my free time, however, I am confronted for a while on a small problem of beginner.
I noticed that the gravity affecting my player change completely depending on the framerate.
I use ...