This issue is relating specifically to Minetest however I haven't been able to gather any additional information from their community so I thought I'd try posting here.
Menu works fine, but when going into game, no textures load. No block, particles, or character textures. HUD, skybox, and debug ...
Search found 3 matches
- Thu Oct 08, 2020 7:26 pm
- Forum: Beginners Help
- Topic: In-game textures not rendering on aarch64 ogles2
- Replies: 0
- Views: 7011
- Wed Sep 23, 2020 4:21 pm
- Forum: Beginners Help
- Topic: Compiling with GL ES
- Replies: 2
- Views: 1495
Re: Compiling with GL ES
Your solution worked and minetest builds successfuly. Thanks!
Here's my updated script for anyone else who's trying to get this working:
https://gist.github.com/IronOxidizer/0ac058fb145eadd3cfd0fdfa1e5454c9
sudo apk add build-base git cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev ...
Here's my updated script for anyone else who's trying to get this working:
https://gist.github.com/IronOxidizer/0ac058fb145eadd3cfd0fdfa1e5454c9
sudo apk add build-base git cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev ...
- Tue Sep 22, 2020 2:34 pm
- Forum: Beginners Help
- Topic: Compiling with GL ES
- Replies: 2
- Views: 1495
Compiling with GL ES
I'm trying to compile Minetest with GL ES support on the PinePhone (aarch64 musl postmarketOS). Currently, I am able to build irrlicht without any issues, and minetest builds fine, until linking, where many errors due to undefined references to gl symbols occur:
https://pastebin.com/raw/37mcrYV5 ...
https://pastebin.com/raw/37mcrYV5 ...