Search found 49 matches

by ThommyE
Tue Aug 01, 2006 11:28 am
Forum: Open Discussion and Dev Announcements
Topic: Python bindings, anyone?
Replies: 47
Views: 3981

dunno, i'm intrested in python myself. just stared to learn it but it seems do be dead-simple. since python bindings are available for a lot of other stuff it might be preety usefull. i'm currently messing around with panda3d since i'm not skilled enough to put my own game-framework together with c+...
by ThommyE
Thu Jul 27, 2006 9:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Multitextureing fixed/shader?
Replies: 12
Views: 1069

"splatting" is not splitting Evil or Very Mad sorry about that one^^ The only disadvantage is for people using old graphics cards who would be penalized. thought the card-specs say 8 textures per pass... wouldn't they just need to render an extra path? (ok thats really not a nice way to s...
by ThommyE
Thu Jul 27, 2006 2:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Multitextureing fixed/shader?
Replies: 12
Views: 1069

what do you want to do with 8 parallel textures on eachother? :shock: for starters... terrain=) with 4 textures it's already hard to get a decent terrain. allows you to use only 2 real textures per terrain if you store the opacy in a seperate texture(with no lightmaps). using 8 you can use 3 textur...
by ThommyE
Wed Jul 26, 2006 5:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Multitextureing fixed/shader?
Replies: 12
Views: 1069

thx for the info=)
thats the way to go.. thought 8 textures would be even better ;)
i'll just sit back, relax and care about other problems till 4 textures are available.

greetings
thomas e
by ThommyE
Wed Jul 26, 2006 2:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Multitextureing fixed/shader?
Replies: 12
Views: 1069

Multitextureing fixed/shader?

hi all, i just wondered what coding efforts one would have to make to get more textures per material. most graficcards support 8 textures per pass or at least 4 (if i remember this one right ) so (i imagine) it shouldn't be that hard to get 4 textures into irrlicht materials. are shaders also limite...
by ThommyE
Fri Jul 14, 2006 1:48 pm
Forum: Open Discussion and Dev Announcements
Topic: about terrains&normal-maps&image-quality..(just a id
Replies: 0
Views: 285

about terrains&normal-maps&image-quality..(just a id

since there seems to be quite some discussions about terrain renderes and such i thought i throw in another idea (which i didnt see so far in discussions related to this topic but might be intresting when it comes to performance/imagequality of rendered terrains). befor is start.. thats what i did i...
by ThommyE
Sat May 06, 2006 12:45 pm
Forum: Off-topic
Topic: Terrain-optimizing RangerMK2
Replies: 22
Views: 2013

someone still intrested in? spintz? i just recalled this thing due to some MMORPG stuff. if its about colition detection. couldn't this problem be solved with a little 2d-tricks? lets say we check the greyscale-value of the highmap+generic detailmaps to get the high and do the same a little left and...
by ThommyE
Wed Mar 29, 2006 8:45 pm
Forum: Project Announcements
Topic: Subcultures
Replies: 5
Views: 1146

hi there,

i remeber a game named subculutres from ubi-soft. perhaps you should take care using this name. wouldn't be very funny to be threatened by ubi-soft (if they still exists)

greetings
by ThommyE
Fri Nov 11, 2005 6:26 pm
Forum: Beginners Help
Topic: Skeletal animation - one skeleton for all the meshes?
Replies: 3
Views: 389

.. you can work around this problem using milkshape. create your skeleton,animate it and save the whole thing as smd-animation vor halflive. now you can create several meshes and just import the skeleton, assign the bones and you will have the animation=). not that much additional work. but i would ...
by ThommyE
Wed Nov 02, 2005 11:00 pm
Forum: Off-topic
Topic: Blender smells
Replies: 53
Views: 3377

oh come on guys... you seriosly try to tell him that blender is great? you do as if there is any need to do. of course its great. one of the best. and most likely the best 4 free. ...if you aren't too lazy to read some tutorials. and i guess the guy starting the topic is one of those lazy ones. like...
by ThommyE
Mon Oct 31, 2005 11:34 pm
Forum: Off-topic
Topic: videocards
Replies: 17
Views: 1155

"slightly smaler than standart".. sounds like micro-atx worst case would be you have to remove the drives and mainboard during install. .. well and get the right typo of power supply, if you still have a at-mainboard you'll need a at-ps.would surprise me if anyone is still running with tho...
by ThommyE
Sat Oct 29, 2005 8:29 pm
Forum: Bug reports
Topic: Requests
Replies: 8
Views: 835

2. lool Plz Download OGRE. And look at reflexions. The image i pos it dosn't even do reflexion i don't see any sky box reflexcted ... And if you donload ogre please look at the quality of rendering too. not the skybox is reflected .. its the models texture (i guess sphere mapped). -create a spheric...
by ThommyE
Fri Oct 28, 2005 8:11 pm
Forum: Beginners Help
Topic: LOD?
Replies: 8
Views: 445

if you are talking about the thing i am thinking... try makin 3 different versions of your models (or more), code something that will get the distance between your camera and the model-node decide with the distance wich of the 3 models is displayed. should be easy to do withour modifiing sources. -p...
by ThommyE
Fri Oct 21, 2005 7:40 pm
Forum: Advanced Help
Topic: .X files and animations
Replies: 3
Views: 362

in milkshape you can set a "time-scale" faktor, this way you can multiply the frame numbers in the file. this way the file will have the same size but lets say 10 times more frames- no real interpolation but it works pretty well. you have to mutliply the fps of the animation as well.. this...
by ThommyE
Thu Oct 20, 2005 11:49 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3820

to come a little more back to topic: isn't viesta using dx 4 drwaing a 3d-desktop environment? -the nvidia page says somthing about geforceFX gards beeing viesta compatible.. well if everything below isn't-- if your os needs a high-end graka to work i can hardly imagine how much recources can be spa...