Search found 49 matches
- Tue Aug 01, 2006 11:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Python bindings, anyone?
- Replies: 47
- Views: 6402
dunno, i'm intrested in python myself. just stared to learn it but it seems do be dead-simple. since python bindings are available for a lot of other stuff it might be preety usefull. i'm currently messing around with panda3d since i'm not skilled enough to put my own game-framework together with c ...
- Thu Jul 27, 2006 9:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Multitextureing fixed/shader?
- Replies: 12
- Views: 1661
- Thu Jul 27, 2006 2:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Multitextureing fixed/shader?
- Replies: 12
- Views: 1661
- Wed Jul 26, 2006 5:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Multitextureing fixed/shader?
- Replies: 12
- Views: 1661
- Wed Jul 26, 2006 2:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Multitextureing fixed/shader?
- Replies: 12
- Views: 1661
Multitextureing fixed/shader?
hi all,
i just wondered what coding efforts one would have to make to get more textures per material.
most graficcards support 8 textures per pass or at least 4 (if i remember this one right ) so (i imagine) it shouldn't be that hard to get 4 textures into irrlicht materials.
are shaders also ...
i just wondered what coding efforts one would have to make to get more textures per material.
most graficcards support 8 textures per pass or at least 4 (if i remember this one right ) so (i imagine) it shouldn't be that hard to get 4 textures into irrlicht materials.
are shaders also ...
- Fri Jul 14, 2006 1:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: about terrains&normal-maps&image-quality..(just a id
- Replies: 0
- Views: 366
about terrains&normal-maps&image-quality..(just a id
since there seems to be quite some discussions about terrain renderes and such i thought i throw in another idea (which i didnt see so far in discussions related to this topic but might be intresting when it comes to performance/imagequality of rendered terrains).
befor is start.. thats what i did ...
befor is start.. thats what i did ...
- Sat May 06, 2006 12:45 pm
- Forum: Off-topic
- Topic: Terrain-optimizing RangerMK2
- Replies: 22
- Views: 2614
someone still intrested in? spintz?
i just recalled this thing due to some MMORPG stuff.
if its about colition detection. couldn't this problem be solved with a little 2d-tricks? lets say we check the greyscale-value of the highmap+generic detailmaps to get the high and do the same a little left and ...
i just recalled this thing due to some MMORPG stuff.
if its about colition detection. couldn't this problem be solved with a little 2d-tricks? lets say we check the greyscale-value of the highmap+generic detailmaps to get the high and do the same a little left and ...
- Wed Mar 29, 2006 8:45 pm
- Forum: Project Announcements
- Topic: Subcultures
- Replies: 5
- Views: 1389
- Fri Nov 11, 2005 6:26 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 558
- Wed Nov 02, 2005 11:00 pm
- Forum: Off-topic
- Topic: Blender smells
- Replies: 53
- Views: 5986
oh come on guys... you seriosly try to tell him that blender is great?
you do as if there is any need to do. of course its great. one of the best. and most likely the best 4 free.
...if you aren't too lazy to read some tutorials. and i guess the guy starting the topic is one of those lazy ones.
like ...
you do as if there is any need to do. of course its great. one of the best. and most likely the best 4 free.
...if you aren't too lazy to read some tutorials. and i guess the guy starting the topic is one of those lazy ones.
like ...
- Mon Oct 31, 2005 11:34 pm
- Forum: Off-topic
- Topic: videocards
- Replies: 17
- Views: 1876
"slightly smaler than standart".. sounds like micro-atx
worst case would be you have to remove the drives and mainboard during install.
.. well and get the right typo of power supply, if you still have a at-mainboard you'll need a at-ps.would surprise me if anyone is still running with those beside ...
worst case would be you have to remove the drives and mainboard during install.
.. well and get the right typo of power supply, if you still have a at-mainboard you'll need a at-ps.would surprise me if anyone is still running with those beside ...
- Sat Oct 29, 2005 8:29 pm
- Forum: Bug reports
- Topic: Requests
- Replies: 8
- Views: 1239
- Fri Oct 28, 2005 8:11 pm
- Forum: Beginners Help
- Topic: LOD?
- Replies: 8
- Views: 795
- Fri Oct 21, 2005 7:40 pm
- Forum: Advanced Help
- Topic: .X files and animations
- Replies: 3
- Views: 501
in milkshape you can set a "time-scale" faktor, this way you can multiply the frame numbers in the file. this way the file will have the same size but lets say 10 times more frames- no real interpolation but it works pretty well. you have to mutliply the fps of the animation as well.. this way you ...
- Thu Oct 20, 2005 11:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 5469
to come a little more back to topic: isn't viesta using dx 4 drwaing a 3d-desktop environment? -the nvidia page says somthing about geforceFX gards beeing viesta compatible.. well if everything below isn't-- if your os needs a high-end graka to work i can hardly imagine how much recources can be ...