I have done that same question a lot of times. Just some facts to help you decide by yourself:
.NET (C# included) is not interpreted. In an assembly it is stored in intermediate language. When required the IL is compiled into native code. You can optimize an assembly to a given CPU... the ...
Search found 5 matches
- Tue Apr 17, 2007 8:08 am
- Forum: Beginners Help
- Topic: C++ or .NET enviroment
- Replies: 7
- Views: 1124
- Wed Sep 21, 2005 8:53 am
- Forum: Advanced Help
- Topic: Generating maps and loading them on runtime
- Replies: 2
- Views: 465
Thanks pfo,
I will try to do as you say to test the concept. But imagine you want to be able to generate dinamic maps like the god old settlers. Have you ever played it? The only way I see to do that is by manipulating the detail map on runtime. Irrlicht has some good texture manipulation routines ...
I will try to do as you say to test the concept. But imagine you want to be able to generate dinamic maps like the god old settlers. Have you ever played it? The only way I see to do that is by manipulating the detail map on runtime. Irrlicht has some good texture manipulation routines ...
- Wed Sep 21, 2005 8:15 am
- Forum: Beginners Help
- Topic: Update a model position
- Replies: 5
- Views: 365
- Tue Sep 20, 2005 10:04 pm
- Forum: Beginners Help
- Topic: Update a model position
- Replies: 5
- Views: 365
Update a model position
Hello,
I'm having this very strange behaviour and I can't understand why...
I have a Unit class that uses a IAnimatedMeshSceneNode to represent the model. In my engine I call UpdateWorld to allow every unit to change its state according to the current action it is performing.
I set the velocity ...
I'm having this very strange behaviour and I can't understand why...
I have a Unit class that uses a IAnimatedMeshSceneNode to represent the model. In my engine I call UpdateWorld to allow every unit to change its state according to the current action it is performing.
I set the velocity ...
- Tue Sep 20, 2005 2:38 pm
- Forum: Advanced Help
- Topic: Generating maps and loading them on runtime
- Replies: 2
- Views: 465
Generating maps and loading them on runtime
I posted this on Beginners also but I think it might be better here:
Hello,
I'm trying to find an algoritm to do this wit irrlicht:
1 - Have a binary 2d array on wich every position maps a world cell and the value of the byte indicates the type of terrain (Grass, land, rock).
2 - Have a bmp ...
Hello,
I'm trying to find an algoritm to do this wit irrlicht:
1 - Have a binary 2d array on wich every position maps a world cell and the value of the byte indicates the type of terrain (Grass, land, rock).
2 - Have a bmp ...