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- Sun Apr 30, 2023 3:14 am
- Forum: Beginners Help
- Topic: Sampling different material layers for shaders
- Replies: 10
- Views: 1665
Re: Sampling different material layers for shaders
OK, took me a while figuring it out. I've not worked yet with Irrlicht 1.8.5, but I suppose it's mostly same as Irrlicht trunk here. First thing: Don't use any of the EMT_NORMAL_x or EMT_PARALLAX_x. They seem to be _only_ useful for the build-in shaders. And the mess you get is likely because as so...