Search found 125 matches
- Sat Feb 28, 2026 1:29 am
- Forum: Beginners Help
- Topic: Color key ignore alpha
- Replies: 2
- Views: 109
Re: Color key ignore alpha
Thanks. I decided to just modify the tile sheet to remove all solid black from it. In Aseprite, there is an option called "Replace Color" that allows you to replace all instances of a color with a different color. I just made increased all the solid black with RGB(5,5,5). It worked like a charm.
- Wed Feb 25, 2026 9:38 am
- Forum: Beginners Help
- Topic: Color key ignore alpha
- Replies: 2
- Views: 109
Color key ignore alpha
I am color keying textures in my tilemap editor. I have a texture that has a transparent background ( rgba value of (0,0,0,0) ). But Some of the tiles use solid black ( rgba value of (0,0,0,255) ). When I try to color key with color value of 0 it also color keys the black values with alpha 255. Is ...
- Sun Jan 11, 2026 8:25 pm
- Forum: Beginners Help
- Topic: How to get transformed vertices for skinned mesh
- Replies: 2
- Views: 1944
Re: How to get transformed vertices for skinned mesh
Thanks. For some reason, I can get through the complex stuff but I struggle with the simple stuff.
- Sun Jan 11, 2026 2:48 am
- Forum: Beginners Help
- Topic: How to get transformed vertices for skinned mesh
- Replies: 2
- Views: 1944
How to get transformed vertices for skinned mesh
How would I get the transformed vertices for a skinned mesh for a specific frame of animation?
- Fri Jan 09, 2026 2:00 am
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 356
Re: Irrlicht and android api version
Awesome. It has a forum and discord if you want to ask any questions. Neither are really that active but I do monitor them both daily unless I for some reason I can't.
- Thu Jan 08, 2026 11:21 pm
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 356
Re: Irrlicht and android api version
I have a custom fork of the OGLES branch that uses my custom SDL2 device for android. If you download the RCBasic Android Distributable, it has a fully setup project that you can import into android studio. However, you would probably want to modify the SDL2 device in RCIrrlicht to be a fully ...
- Thu Jan 08, 2026 8:58 pm
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 356
Re: Irrlicht and android api version
You need API level 35. Here is the statement from google on it:
https://developer.android.com/google/pl ... target-sdk
https://developer.android.com/google/pl ... target-sdk
- Thu Dec 11, 2025 7:57 pm
- Forum: Game Assets
- Topic: Question Origin Specific Irrlicht Demo assets
- Replies: 4
- Views: 433
Re: Question Origin Specific Irrlicht Demo assets
I understand your frustration. There are a lot of demos from irrlicht that were created over a decade ago by people who may have moved on to other projects.
If you are using Skydomes then you should be fine with a panorama image. You can also check opengameart.org for skyboxes as well.
If you are using Skydomes then you should be fine with a panorama image. You can also check opengameart.org for skyboxes as well.
- Thu Dec 11, 2025 6:04 am
- Forum: Game Assets
- Topic: Question Origin Specific Irrlicht Demo assets
- Replies: 4
- Views: 433
Re: Question Origin Specific Irrlicht Demo assets
Netpipe collected a bunch of irrlicht demos from different sources. I think he even has some of my stuff in there. If you want to find the original source, you could try doing a search for irrlicht on github and go through all the projects that come up.
If you just want some good skyboxes to use ...
If you just want some good skyboxes to use ...
- Thu Nov 27, 2025 5:52 am
- Forum: Project Announcements
- Topic: Anim8or Loader
- Replies: 9
- Views: 7338
Re: Anim8or Loader
I just pushed up a minor update to this loader a few days ago. It was a minor bug fix update.
Also, anim8or has two ways of skinning a mesh: Influences and Weights. The influences take all the points in an area between 2 spheres and applies it to a bone and weights just give a point a weight value ...
Also, anim8or has two ways of skinning a mesh: Influences and Weights. The influences take all the points in an area between 2 spheres and applies it to a bone and weights just give a point a weight value ...
- Sun Nov 09, 2025 6:54 am
- Forum: Bug reports
- Topic: Render to Texture bug in linux in fullscreen
- Replies: 7
- Views: 2979
Re: Render to Texture bug in linux in fullscreen
It could be that Irrlicht sets an actual fullscreen mode where it changes the display resolution and that could cause issues with the compositor. I haven't had any issues with fullscreen on linux but I use SDL2 to open the window and use the SDL_WINDOW_FULLSCREEN_DESKTOP flag to set a fake ...
- Sat Oct 25, 2025 6:59 pm
- Forum: Beginners Help
- Topic: How to safely unload meshes and textures?
- Replies: 7
- Views: 752
Re: How to safely unload meshes and textures?
Ok, it seems I've done it but my memory usage is still the same, even though the mesh cache size is 0. Any idea?
You should look at CMeshCache.cpp to get a good idea of what it is doing. If the mesh is in the mesh cache, then it will drop the reference to the array and remove it from the cache ...
- Sat Oct 25, 2025 6:39 pm
- Forum: Beginners Help
- Topic: How to safely unload meshes and textures?
- Replies: 7
- Views: 752
Re: How to safely unload meshes and textures?
The mesh could be referenced somewhere else. Try checking the reference count before removing it.
Something like this:
Something like this:
Code: Select all
if(mesh->getReferenceCount() > 0)
{
SceneManager->getMeshCache()->removeMesh(mesh);
}- Thu Oct 23, 2025 6:36 am
- Forum: Beginners Help
- Topic: compile only burnings video
- Replies: 5
- Views: 608
Re: compile only burnings video
That way does work but you can also just define NO_IRR_COMPILE_WITH_OPENGL_, NO_IRR_COMPILE_WITH_DIRECT3D_9_, and NO_IRR_COMPILE_WITH_SOFTWARE_ in your compiler settings.
If you are using codeblocks then you can do that by going to Project->Build Options and then going over to #defines under the ...
If you are using codeblocks then you can do that by going to Project->Build Options and then going over to #defines under the ...
- Thu Oct 02, 2025 9:28 am
- Forum: Beginners Help
- Topic: How do you guys make animated 3D model?
- Replies: 7
- Views: 829
Re: How do you guys make animated 3D model?
I have been using it for a few years and haven't had any issues. However, I am on Ubuntu and it is available in the software center on most linux distros.
It is open source so you can build it yourself if you want.
It is open source so you can build it yourself if you want.