Search found 55 matches
- Sun Nov 10, 2024 2:40 pm
- Forum: Beginners Help
- Topic: Render targets in emscripten
- Replies: 3
- Views: 122
Re: Render targets in emscripten
Thanks. That instantly fixed my issue.
- Sat Nov 09, 2024 10:59 pm
- Forum: Beginners Help
- Topic: Render targets in emscripten
- Replies: 3
- Views: 122
Render targets in emscripten
I am trying to render to a texture in the emscripten port and I always get a black screen. It works find if just using the default render target.
Are render targets just not supported through emscripten?
Are render targets just not supported through emscripten?
- Mon Nov 04, 2024 1:17 am
- Forum: Beginners Help
- Topic: Issue with transitions
- Replies: 6
- Views: 198
Re: Issue with transitions
Awesome. Thanks for continuing to look into it. I actually looked at it for a couple of days and decided to move on and come back to it. For now, its not to difficult for me to bake the transitions into the mesh since I am not doing anything advanced enough right now to require it. It would still be...
- Sun Oct 20, 2024 9:16 pm
- Forum: Beginners Help
- Topic: Issue with transitions
- Replies: 6
- Views: 198
Re: Issue with transitions
Thanks for the quick response and I hope you get better soon. I saw the call to setJointMode() in setTransitionTime when I was troubleshooting as well. I thought at first that maybe there was an issue with the normals of the mesh so I called setDebugDataVisible() to see if the actual animations were...
- Sun Oct 20, 2024 1:21 pm
- Forum: Beginners Help
- Topic: Issue with transitions
- Replies: 6
- Views: 198
Re: Issue with transitions
Thanks for the advice. node was referencing a different scene node than the one I was trying to animate. I seem to have a different issue now. The scene node just completely disappears for the duration of the transition. Is there something other than animateJoints() I need to call to render the mesh?
- Sun Oct 20, 2024 5:18 am
- Forum: Beginners Help
- Topic: Issue with transitions
- Replies: 6
- Views: 198
Issue with transitions
I am trying to transition to a frame. Here is the code I am using to start my transition. node->setTransitionTime(transition_time); node->setJointMode(irr::scene::EJUOR_CONTROL); node->setCurrentFrame(frame); And then in my update function that is called every frame I am doing this: if((frame_curren...
- Sat Oct 12, 2024 2:28 pm
- Forum: Beginners Help
- Topic: How to use material colors?
- Replies: 4
- Views: 126
Re: How to use material colors?
Thanks for the info. I will probably need to write a custom shader for it but I found a simple solution that seems to be working for now. I set the vertex color for the mesh to the diffuse color and set shineniess to 128 minus the factor*100 (This seems to be the closest to how anim8or's material lo...
- Fri Oct 11, 2024 8:55 pm
- Forum: Beginners Help
- Topic: How to use material colors?
- Replies: 4
- Views: 126
How to use material colors?
I am trying to improve material support for my anim8or importer. Anim8or's materials have ambient, diffuse, specular, and emissive. It was pretty easy to set those colors but how do I get irrlicht to use all of them. Also, how can I set the factor for how much each impacts the color of the mesh.
- Wed Oct 09, 2024 9:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Borderless window and mouse clipping when not fullscreen
- Replies: 11
- Views: 3553
Re: Borderless window and mouse clipping when not fullscreen
I don't see a patch file attached to https://sourceforge.net/p/irrlicht/patches/232/ . Do you still have it, aehparta? This would be a great feature. On Linux you can press a button to make the Irrlicht window fullscreen borderless, on both X11 and Wayland. This is what I do with Minetest and my WI...
- Sun Aug 18, 2024 11:36 pm
- Forum: Beginners Help
- Topic: Getting the patch associated with LOD in getCurrentLODOfPatches()
- Replies: 4
- Views: 366
Re: Getting the patch associated with LOD in getCurrentLODOfPatches()
I did figure out how to read the LOD of a patch. I wrote this function to do it. irr::s32 getLODOfPatch(irr::scene::ITerrainSceneNode* terrain, irr::s32 patchX, irr::s32 patchZ) { irr::core::array<irr::s32> lod; irr::s32 lodp_size = terrain->getCurrentLODOfPatches(lod); irr::s32 dim_size = irr::core...
- Sun Aug 18, 2024 1:44 pm
- Forum: Beginners Help
- Topic: Getting the patch associated with LOD in getCurrentLODOfPatches()
- Replies: 4
- Views: 366
Re: Getting the patch associated with LOD in getCurrentLODOfPatches()
Thanks. I can play around with it a bit more. It already works really well so if overrideLODDistance works for what I need I probably won't have a change to submit. If LODs are not currently available for other nodes I might submit a patch for that since that would be extremely useful for high poly ...
- Sat Aug 17, 2024 11:42 pm
- Forum: Beginners Help
- Topic: Getting the patch associated with LOD in getCurrentLODOfPatches()
- Replies: 4
- Views: 366
Getting the patch associated with LOD in getCurrentLODOfPatches()
I am trying to figure out how to get the patch associated with the LOD returned by getCurrentLODOfPatches() in a terrain node.
For instance, how would I set an LOD to 1 if it is 0, etc.
For instance, how would I set an LOD to 1 if it is 0, etc.
- Tue Jul 02, 2024 5:15 am
- Forum: Project Announcements
- Topic: Extermination Shock
- Replies: 7
- Views: 3096
Re: Extermination Shock
I got the game earlier today. I want to try to get all the way through it before I leave a review on steam but I have found it pretty good so far.
Also, I can verify that it works fine on the steam deck (after doing some remapping) incase anyone was wanting to know.
Also, I can verify that it works fine on the steam deck (after doing some remapping) incase anyone was wanting to know.
- Tue Jun 25, 2024 1:59 pm
- Forum: Beginners Help
- Topic: Question on some outdated material to get started
- Replies: 5
- Views: 713
Re: Question on some outdated material to get started
But serious lack of modern formats (fbx, gltf). Someone on the Minetest project seems to have been working on GLTF support already. I was planning on integrating it into my project so I can let you know how it goes. Even if it does work really well, I personally don't think it would be a good idea ...
- Wed Jun 05, 2024 10:38 pm
- Forum: Beginners Help
- Topic: Rotating camera on X axis
- Replies: 3
- Views: 547
Re: Rotating camera on X axis
Thanks CuteAlien. That works perfectly.