Search found 133 matches

by n00bc0de
Tue Apr 21, 2026 7:19 am
Forum: Off-topic
Topic: Post 10000
Replies: 5
Views: 114

Re: Post 10000

Congratulations on the achievement. I also chose irrlicht because I didn't have to work on a 3D engine myself. You and all the developers that have contributed to irrlicht over the years have done some incredible work. I appreciate the work that you have put in to make irrlicht as great as it is.
by n00bc0de
Mon Apr 13, 2026 1:47 am
Forum: Beginners Help
Topic: AnimationEnd Callback not called for 1 frame animation
Replies: 3
Views: 1216

Re: AnimationEnd Callback not called for 1 frame animation

I did just add a frame of animation to it. To be honest, I was never going to use the single frame of animation in my final build but I was using here for testing other stuff. If StartFrame==EndFrame is already a special case then maybe there is something else I am doing that I am not aware of. I ...
by n00bc0de
Sat Apr 11, 2026 11:20 pm
Forum: Beginners Help
Topic: AnimationEnd Callback not called for 1 frame animation
Replies: 3
Views: 1216

AnimationEnd Callback not called for 1 frame animation

I have an animation that is 1 frame: It starts on frame 70 and ends on frame 70 and I have set the animation speed to 1 frame per second.

I expect the callback to be called after 1 second but it doesn't trigger unless I have atleast 2 frames. Is there a way to have 1 frame and still get this to ...
by n00bc0de
Fri Apr 03, 2026 10:07 am
Forum: Advanced Help
Topic: Video player
Replies: 6
Views: 1351

Re: Video player

I did some digging and the patents seem to be related to the H264 codec and possibly MPEG-4. If you don't use the non-free and non-gpl flags when building you should be fine but you might want to checkout the FAQ here: https://www.ffmpeg.org/legal.html
by n00bc0de
Wed Apr 01, 2026 12:54 am
Forum: Advanced Help
Topic: Video player
Replies: 6
Views: 1351

Re: Video player


Actually I just found this...
https://github.com/Phirxian/irrlicht-addons/tree/master/video-player

Seems like a contender.


That is a pretty cool find. I was hesitant to use ffmpeg in the past because of the patents on the format but from what I understand that patent has either been given up ...
by n00bc0de
Sat Mar 28, 2026 4:22 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 12
Views: 10641

Re: glTF implementation in progress


FastGLTF might be a better alternative than TinyGLTF. Hopefully it would support animations better than the latter.
https://fastgltf.readthedocs.io/


Whether you are using an external library or writting your own parser, loading the GLTF data is not the hard part of writing a loader. The ...
by n00bc0de
Sat Mar 28, 2026 3:44 am
Forum: Advanced Help
Topic: Video player
Replies: 6
Views: 1351

Re: Video player

I wrote a library for loading and playing theora videos. It works just fine with modern irrlicht. Here is the link to my post about it: viewtopic.php?t=52960
by n00bc0de
Sat Mar 21, 2026 4:11 am
Forum: Beginners Help
Topic: OSX build error with _stdio
Replies: 1
Views: 337

Re: OSX build error with _stdio

I did some digging into this. This is apparently a known issue in older versions of zlib when trying to compile with current versions of clang. Have you tried replacing the version of zlib that comes with Irrlicht with a newer version. I found the commit on the zlib repo from 2024 where this was ...
by n00bc0de
Sat Feb 28, 2026 1:29 am
Forum: Beginners Help
Topic: Color key ignore alpha
Replies: 2
Views: 421

Re: Color key ignore alpha

Thanks. I decided to just modify the tile sheet to remove all solid black from it. In Aseprite, there is an option called "Replace Color" that allows you to replace all instances of a color with a different color. I just made increased all the solid black with RGB(5,5,5). It worked like a charm.
by n00bc0de
Wed Feb 25, 2026 9:38 am
Forum: Beginners Help
Topic: Color key ignore alpha
Replies: 2
Views: 421

Color key ignore alpha

I am color keying textures in my tilemap editor. I have a texture that has a transparent background ( rgba value of (0,0,0,0) ). But Some of the tiles use solid black ( rgba value of (0,0,0,255) ). When I try to color key with color value of 0 it also color keys the black values with alpha 255. Is ...
by n00bc0de
Sun Jan 11, 2026 8:25 pm
Forum: Beginners Help
Topic: How to get transformed vertices for skinned mesh
Replies: 2
Views: 2287

Re: How to get transformed vertices for skinned mesh

Thanks. For some reason, I can get through the complex stuff but I struggle with the simple stuff.
by n00bc0de
Sun Jan 11, 2026 2:48 am
Forum: Beginners Help
Topic: How to get transformed vertices for skinned mesh
Replies: 2
Views: 2287

How to get transformed vertices for skinned mesh

How would I get the transformed vertices for a skinned mesh for a specific frame of animation?
by n00bc0de
Fri Jan 09, 2026 2:00 am
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 803

Re: Irrlicht and android api version

Awesome. It has a forum and discord if you want to ask any questions. Neither are really that active but I do monitor them both daily unless I for some reason I can't.
by n00bc0de
Thu Jan 08, 2026 11:21 pm
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 803

Re: Irrlicht and android api version

I have a custom fork of the OGLES branch that uses my custom SDL2 device for android. If you download the RCBasic Android Distributable, it has a fully setup project that you can import into android studio. However, you would probably want to modify the SDL2 device in RCIrrlicht to be a fully ...
by n00bc0de
Thu Jan 08, 2026 8:58 pm
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 803

Re: Irrlicht and android api version

You need API level 35. Here is the statement from google on it:
https://developer.android.com/google/pl ... target-sdk