Search found 133 matches
- Tue Apr 21, 2026 7:19 am
- Forum: Off-topic
- Topic: Post 10000
- Replies: 5
- Views: 114
Re: Post 10000
Congratulations on the achievement. I also chose irrlicht because I didn't have to work on a 3D engine myself. You and all the developers that have contributed to irrlicht over the years have done some incredible work. I appreciate the work that you have put in to make irrlicht as great as it is.
- Mon Apr 13, 2026 1:47 am
- Forum: Beginners Help
- Topic: AnimationEnd Callback not called for 1 frame animation
- Replies: 3
- Views: 1216
Re: AnimationEnd Callback not called for 1 frame animation
I did just add a frame of animation to it. To be honest, I was never going to use the single frame of animation in my final build but I was using here for testing other stuff. If StartFrame==EndFrame is already a special case then maybe there is something else I am doing that I am not aware of. I ...
- Sat Apr 11, 2026 11:20 pm
- Forum: Beginners Help
- Topic: AnimationEnd Callback not called for 1 frame animation
- Replies: 3
- Views: 1216
AnimationEnd Callback not called for 1 frame animation
I have an animation that is 1 frame: It starts on frame 70 and ends on frame 70 and I have set the animation speed to 1 frame per second.
I expect the callback to be called after 1 second but it doesn't trigger unless I have atleast 2 frames. Is there a way to have 1 frame and still get this to ...
I expect the callback to be called after 1 second but it doesn't trigger unless I have atleast 2 frames. Is there a way to have 1 frame and still get this to ...
- Fri Apr 03, 2026 10:07 am
- Forum: Advanced Help
- Topic: Video player
- Replies: 6
- Views: 1351
Re: Video player
I did some digging and the patents seem to be related to the H264 codec and possibly MPEG-4. If you don't use the non-free and non-gpl flags when building you should be fine but you might want to checkout the FAQ here: https://www.ffmpeg.org/legal.html
- Wed Apr 01, 2026 12:54 am
- Forum: Advanced Help
- Topic: Video player
- Replies: 6
- Views: 1351
Re: Video player
Actually I just found this...
https://github.com/Phirxian/irrlicht-addons/tree/master/video-player
Seems like a contender.
That is a pretty cool find. I was hesitant to use ffmpeg in the past because of the patents on the format but from what I understand that patent has either been given up ...
- Sat Mar 28, 2026 4:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: glTF implementation in progress
- Replies: 12
- Views: 10641
Re: glTF implementation in progress
FastGLTF might be a better alternative than TinyGLTF. Hopefully it would support animations better than the latter.
https://fastgltf.readthedocs.io/
Whether you are using an external library or writting your own parser, loading the GLTF data is not the hard part of writing a loader. The ...
- Sat Mar 28, 2026 3:44 am
- Forum: Advanced Help
- Topic: Video player
- Replies: 6
- Views: 1351
Re: Video player
I wrote a library for loading and playing theora videos. It works just fine with modern irrlicht. Here is the link to my post about it: viewtopic.php?t=52960
- Sat Mar 21, 2026 4:11 am
- Forum: Beginners Help
- Topic: OSX build error with _stdio
- Replies: 1
- Views: 337
Re: OSX build error with _stdio
I did some digging into this. This is apparently a known issue in older versions of zlib when trying to compile with current versions of clang. Have you tried replacing the version of zlib that comes with Irrlicht with a newer version. I found the commit on the zlib repo from 2024 where this was ...
- Sat Feb 28, 2026 1:29 am
- Forum: Beginners Help
- Topic: Color key ignore alpha
- Replies: 2
- Views: 421
Re: Color key ignore alpha
Thanks. I decided to just modify the tile sheet to remove all solid black from it. In Aseprite, there is an option called "Replace Color" that allows you to replace all instances of a color with a different color. I just made increased all the solid black with RGB(5,5,5). It worked like a charm.
- Wed Feb 25, 2026 9:38 am
- Forum: Beginners Help
- Topic: Color key ignore alpha
- Replies: 2
- Views: 421
Color key ignore alpha
I am color keying textures in my tilemap editor. I have a texture that has a transparent background ( rgba value of (0,0,0,0) ). But Some of the tiles use solid black ( rgba value of (0,0,0,255) ). When I try to color key with color value of 0 it also color keys the black values with alpha 255. Is ...
- Sun Jan 11, 2026 8:25 pm
- Forum: Beginners Help
- Topic: How to get transformed vertices for skinned mesh
- Replies: 2
- Views: 2287
Re: How to get transformed vertices for skinned mesh
Thanks. For some reason, I can get through the complex stuff but I struggle with the simple stuff.
- Sun Jan 11, 2026 2:48 am
- Forum: Beginners Help
- Topic: How to get transformed vertices for skinned mesh
- Replies: 2
- Views: 2287
How to get transformed vertices for skinned mesh
How would I get the transformed vertices for a skinned mesh for a specific frame of animation?
- Fri Jan 09, 2026 2:00 am
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 803
Re: Irrlicht and android api version
Awesome. It has a forum and discord if you want to ask any questions. Neither are really that active but I do monitor them both daily unless I for some reason I can't.
- Thu Jan 08, 2026 11:21 pm
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 803
Re: Irrlicht and android api version
I have a custom fork of the OGLES branch that uses my custom SDL2 device for android. If you download the RCBasic Android Distributable, it has a fully setup project that you can import into android studio. However, you would probably want to modify the SDL2 device in RCIrrlicht to be a fully ...
- Thu Jan 08, 2026 8:58 pm
- Forum: Beginners Help
- Topic: Irrlicht and android api version
- Replies: 7
- Views: 803
Re: Irrlicht and android api version
You need API level 35. Here is the statement from google on it:
https://developer.android.com/google/pl ... target-sdk
https://developer.android.com/google/pl ... target-sdk