Search found 125 matches

by n00bc0de
Sat Feb 28, 2026 1:29 am
Forum: Beginners Help
Topic: Color key ignore alpha
Replies: 2
Views: 109

Re: Color key ignore alpha

Thanks. I decided to just modify the tile sheet to remove all solid black from it. In Aseprite, there is an option called "Replace Color" that allows you to replace all instances of a color with a different color. I just made increased all the solid black with RGB(5,5,5). It worked like a charm.
by n00bc0de
Wed Feb 25, 2026 9:38 am
Forum: Beginners Help
Topic: Color key ignore alpha
Replies: 2
Views: 109

Color key ignore alpha

I am color keying textures in my tilemap editor. I have a texture that has a transparent background ( rgba value of (0,0,0,0) ). But Some of the tiles use solid black ( rgba value of (0,0,0,255) ). When I try to color key with color value of 0 it also color keys the black values with alpha 255. Is ...
by n00bc0de
Sun Jan 11, 2026 8:25 pm
Forum: Beginners Help
Topic: How to get transformed vertices for skinned mesh
Replies: 2
Views: 1944

Re: How to get transformed vertices for skinned mesh

Thanks. For some reason, I can get through the complex stuff but I struggle with the simple stuff.
by n00bc0de
Sun Jan 11, 2026 2:48 am
Forum: Beginners Help
Topic: How to get transformed vertices for skinned mesh
Replies: 2
Views: 1944

How to get transformed vertices for skinned mesh

How would I get the transformed vertices for a skinned mesh for a specific frame of animation?
by n00bc0de
Fri Jan 09, 2026 2:00 am
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 356

Re: Irrlicht and android api version

Awesome. It has a forum and discord if you want to ask any questions. Neither are really that active but I do monitor them both daily unless I for some reason I can't.
by n00bc0de
Thu Jan 08, 2026 11:21 pm
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 356

Re: Irrlicht and android api version

I have a custom fork of the OGLES branch that uses my custom SDL2 device for android. If you download the RCBasic Android Distributable, it has a fully setup project that you can import into android studio. However, you would probably want to modify the SDL2 device in RCIrrlicht to be a fully ...
by n00bc0de
Thu Jan 08, 2026 8:58 pm
Forum: Beginners Help
Topic: Irrlicht and android api version
Replies: 7
Views: 356

Re: Irrlicht and android api version

You need API level 35. Here is the statement from google on it:
https://developer.android.com/google/pl ... target-sdk
by n00bc0de
Thu Dec 11, 2025 7:57 pm
Forum: Game Assets
Topic: Question Origin Specific Irrlicht Demo assets
Replies: 4
Views: 433

Re: Question Origin Specific Irrlicht Demo assets

I understand your frustration. There are a lot of demos from irrlicht that were created over a decade ago by people who may have moved on to other projects.

If you are using Skydomes then you should be fine with a panorama image. You can also check opengameart.org for skyboxes as well.
by n00bc0de
Thu Dec 11, 2025 6:04 am
Forum: Game Assets
Topic: Question Origin Specific Irrlicht Demo assets
Replies: 4
Views: 433

Re: Question Origin Specific Irrlicht Demo assets

Netpipe collected a bunch of irrlicht demos from different sources. I think he even has some of my stuff in there. If you want to find the original source, you could try doing a search for irrlicht on github and go through all the projects that come up.

If you just want some good skyboxes to use ...
by n00bc0de
Thu Nov 27, 2025 5:52 am
Forum: Project Announcements
Topic: Anim8or Loader
Replies: 9
Views: 7338

Re: Anim8or Loader

I just pushed up a minor update to this loader a few days ago. It was a minor bug fix update.

Also, anim8or has two ways of skinning a mesh: Influences and Weights. The influences take all the points in an area between 2 spheres and applies it to a bone and weights just give a point a weight value ...
by n00bc0de
Sun Nov 09, 2025 6:54 am
Forum: Bug reports
Topic: Render to Texture bug in linux in fullscreen
Replies: 7
Views: 2979

Re: Render to Texture bug in linux in fullscreen

It could be that Irrlicht sets an actual fullscreen mode where it changes the display resolution and that could cause issues with the compositor. I haven't had any issues with fullscreen on linux but I use SDL2 to open the window and use the SDL_WINDOW_FULLSCREEN_DESKTOP flag to set a fake ...
by n00bc0de
Sat Oct 25, 2025 6:59 pm
Forum: Beginners Help
Topic: How to safely unload meshes and textures?
Replies: 7
Views: 752

Re: How to safely unload meshes and textures?


Ok, it seems I've done it but my memory usage is still the same, even though the mesh cache size is 0. Any idea?


You should look at CMeshCache.cpp to get a good idea of what it is doing. If the mesh is in the mesh cache, then it will drop the reference to the array and remove it from the cache ...
by n00bc0de
Sat Oct 25, 2025 6:39 pm
Forum: Beginners Help
Topic: How to safely unload meshes and textures?
Replies: 7
Views: 752

Re: How to safely unload meshes and textures?

The mesh could be referenced somewhere else. Try checking the reference count before removing it.

Something like this:

Code: Select all

if(mesh->getReferenceCount() > 0)
{
    SceneManager->getMeshCache()->removeMesh(mesh);
}
by n00bc0de
Thu Oct 23, 2025 6:36 am
Forum: Beginners Help
Topic: compile only burnings video
Replies: 5
Views: 608

Re: compile only burnings video

That way does work but you can also just define NO_IRR_COMPILE_WITH_OPENGL_, NO_IRR_COMPILE_WITH_DIRECT3D_9_, and NO_IRR_COMPILE_WITH_SOFTWARE_ in your compiler settings.

If you are using codeblocks then you can do that by going to Project->Build Options and then going over to #defines under the ...
by n00bc0de
Thu Oct 02, 2025 9:28 am
Forum: Beginners Help
Topic: How do you guys make animated 3D model?
Replies: 7
Views: 829

Re: How do you guys make animated 3D model?

I have been using it for a few years and haven't had any issues. However, I am on Ubuntu and it is available in the software center on most linux distros.

It is open source so you can build it yourself if you want.