Search found 147 matches

by n00bc0de
Wed Oct 07, 2026 12:34 am
Forum: Beginners Help
Topic: Is there a way to get the number of materials from a mesh?
Replies: 3
Views: 43

Re: Is there a way to get the number of materials from a mesh?

Thanks for the help. I actually tried to respond yesterday but I kept getting an error when I tried to log in.
by n00bc0de
Mon Oct 05, 2026 7:14 am
Forum: Beginners Help
Topic: Is there a way to get the number of materials from a mesh?
Replies: 3
Views: 43

Is there a way to get the number of materials from a mesh?

I am trying to get the number of materials on a mesh before creating a scene node from it. How would I do this?
by n00bc0de
Sun Sep 13, 2026 6:11 pm
Forum: Beginners Help
Topic: How to set correct order for vertices in draw2DVertexPrimitiveList
Replies: 6
Views: 608

Re: How to set correct order for vertices in draw2DVertexPrimitiveList

I am using it in 2D. I will look at my code to see if you method will work better. My current solution has worked on all the triangles I have tried it with but I probably need a more thorough test to ensure any solution I go with covers every case.

I am a little surprised that nobody else has had ...
by n00bc0de
Sun Sep 13, 2026 5:13 am
Forum: Off-topic
Topic: Who is still arround
Replies: 9
Views: 2094

Re: Who is still arround

My main project, RCBasic, is still using irrlicht. I just put out a new release a few minutes ago.
by n00bc0de
Sun Sep 13, 2026 1:13 am
Forum: Beginners Help
Topic: How to set correct order for vertices in draw2DVertexPrimitiveList
Replies: 6
Views: 608

Re: How to set correct order for vertices in draw2DVertexPrimitiveList

Thanks. The main thing I needed to know which you answered is that they should be clockwise. I modified my code to sort them into clockwise order.

void rc_drawTriangle(double x1, double y1, double x2, double y2, double x3, double y3)
{
irr::core::array<irr::video::S3DVertex> v;
v.push_back(video ...
by n00bc0de
Sat Sep 12, 2026 7:05 pm
Forum: Beginners Help
Topic: How to set correct order for vertices in draw2DVertexPrimitiveList
Replies: 6
Views: 608

Re: How to set correct order for vertices in draw2DVertexPrimitiveList

I think I solved it by sorting by the X position in descending order. I don't know whether my solution is a fluke or not but it seems to be working for everything I have tried so far.
by n00bc0de
Sat Sep 12, 2026 5:43 pm
Forum: Beginners Help
Topic: How to set correct order for vertices in draw2DVertexPrimitiveList
Replies: 6
Views: 608

How to set correct order for vertices in draw2DVertexPrimitiveList

I have a function thats suppose to draw a solid color triangle but nothing gets drawn. I tried it with and without array.sort() and it still gives me inconsistent resutls. It will draw if I change the order of the indices but the order seems to be different for different vertices so I am not sure ...
by n00bc0de
Fri Jul 31, 2026 11:36 pm
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 5786

Re: Basic Android Studio Template for irrlicht

I am away from my development pc for the next week so I can't test mult-texture materials right now. If you are having that issue then I might end up having that issue myself. I am glad to see that my suggestion did give you some good results.

I want to test this out myself when I get back. I would ...
by n00bc0de
Thu Jul 30, 2026 7:27 pm
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 5786

Re: Basic Android Studio Template for irrlicht

I was having an issue with textures not rendering on a model and I fixed it by disabling the use mishaps flag on the scene node.
by n00bc0de
Tue Jul 21, 2026 4:01 am
Forum: Beginners Help
Topic: Loading different size images in emscripten
Replies: 2
Views: 943

Re: Loading different size images in emscripten

It looks like you did this with the IImage rather than using a texture target. I should have looked at the IImage documentation more.

Thanks. I think this is exactly what I needed.
by n00bc0de
Mon Jul 20, 2026 8:00 pm
Forum: Beginners Help
Topic: Loading different size images in emscripten
Replies: 2
Views: 943

Loading different size images in emscripten

I have been trying to find a way to load images with sizes that are not powers of 2. I tried to have a texture target that is the next higher power of 2 and draw the image to that but the alpha on the image gets applied to a black background on the texture, even if I set the clear color to 0.

Is ...
by n00bc0de
Sun Jun 14, 2026 8:15 pm
Forum: Open Discussion and Dev Announcements
Topic: CustomPresenter for embedding Irrlicht in GTK etc
Replies: 18
Views: 19114

Re: CustomPresenter for embedding Irrlicht in GTK etc

If you download RCBasic, make sure its v4.x. As of this post, the latest version is v4.10.
by n00bc0de
Sun Jun 14, 2026 8:12 pm
Forum: Open Discussion and Dev Announcements
Topic: CustomPresenter for embedding Irrlicht in GTK etc
Replies: 18
Views: 19114

Re: CustomPresenter for embedding Irrlicht in GTK etc

2D Level Editor - https://github.com/n00b87/Nirvana2D

3D Level Editor - https://github.com/n00b87/SerenityEditor

These are editors that I bundle with RCBasic. You can dowload that and run Nirvana2D or Serenity3D to see them already built.

RCBasic - https://n00bcode.itch.io/rcbasic-basic ...
by n00bc0de
Thu May 28, 2026 5:21 am
Forum: Open Discussion and Dev Announcements
Topic: CustomPresenter for embedding Irrlicht in GTK etc
Replies: 18
Views: 19114

Re: CustomPresenter for embedding Irrlicht in GTK etc


It would be more useful if it supported the OpenGL driver. GTK4 supports drawing with OpenGL. https://docs.gtk.org/gtk4/class.GLArea.html . To me, it seems possible to somehow give Irrlicht the GL context so it can do its thing on the GTK.GLArea. I don't know anything about programming with OpenGL ...
by n00bc0de
Tue Apr 21, 2026 7:19 am
Forum: Off-topic
Topic: Post 10000
Replies: 5
Views: 2136

Re: Post 10000

Congratulations on the achievement. I also chose irrlicht because I didn't have to work on a 3D engine myself. You and all the developers that have contributed to irrlicht over the years have done some incredible work. I appreciate the work that you have put in to make irrlicht as great as it is.