Search found 38 matches
- Tue May 07, 2024 2:35 pm
- Forum: Beginners Help
- Topic: GLSL Linker error
- Replies: 2
- Views: 58
Re: GLSL Linker error
I want to make one more note on this incase someone else finds it helpful. I recently made some changes to my SDL2 device that broke OpenGLES support. I changed SDL_Init() from initializing video and events to initializing everything. This would normally work just fine but audio failed to initialize...
- Mon May 06, 2024 10:46 pm
- Forum: Beginners Help
- Topic: GLSL Linker error
- Replies: 2
- Views: 58
Re: GLSL Linker error
I found the issue. In the SDL2 device, I had these lines: SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE ); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); I replaced it with these lines for to get it to work ...
- Mon May 06, 2024 7:20 pm
- Forum: Beginners Help
- Topic: GLSL Linker error
- Replies: 2
- Views: 58
GLSL Linker error
I tried using the driver from the most recent opengl es branch when SDL2. Irrlicht compiles just fine and I was able to compile and run the hello world example without any issues. However when it runs I get an error stating "GLSL shader program failed to link" and "error: fragment sha...
- Sun May 05, 2024 1:53 pm
- Forum: Beginners Help
- Topic: [VISUAL STUDIO] How to change the height of a title bar?
- Replies: 4
- Views: 86
Re: [VISUAL STUDIO] How to change the height of a title bar?
Tiny bit Irrlicht as you need the HWND for the Windows API functions. You can get that with IVideoDriver::getExposedVideoData(). And maybe Irrlicht should start offering a new fullscreen-mode with hidden title-bar. I read just a few days ago most fullscreen games do that by now as the old style Irr...
- Sat May 04, 2024 4:14 pm
- Forum: Beginners Help
- Topic: [VISUAL STUDIO] How to change the height of a title bar?
- Replies: 4
- Views: 86
Re: [VISUAL STUDIO] How to change the height of a title bar?
Thats not really an irrlicht issue. Its a OS issue. How you would go about doing that would change on every OS. The same method might not even work on different versions of Windows. If you dive into the Windows API, there is a function called GetWindowRect ( https://learn.microsoft.com/en-us/windows...
- Sat May 04, 2024 3:59 pm
- Forum: Advanced Help
- Topic: Animation not playing with Custom Device
- Replies: 1
- Views: 44
Re: Animation not playing with Custom Device
I figured it out. I was missing os::Timer::tick() in device->run().
- Sat May 04, 2024 12:40 am
- Forum: Advanced Help
- Topic: Animation not playing with Custom Device
- Replies: 1
- Views: 44
Animation not playing with Custom Device
I created a custom device based on SDL2. Everything is rendering just fine but it does not play the animation. It will render new frames when I manually set the frame with node->setCurrentFrame() but it is not playing the animations otherwise. I am assuming this is some issue related to a timer but ...
- Wed Mar 27, 2024 2:53 am
- Forum: Beginners Help
- Topic: How to embed graphics engine (eg., Irrlicht) into wx?
- Replies: 1
- Views: 1319
Re: How to embed graphics engine (eg., Irrlicht) into wx?
I just recently made some updates to my fork of wxIrrlicht. Check out this thread:viewtopic.php?t=52958
- Wed Mar 20, 2024 5:28 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4685
Re: Updated wxIrrlicht
I think the issue was the event systems clashing. Removing IrrlichtDevice->run() seems to have resolved all the issues I had with slow down and adding Refresh removed the need to only have it update when it had mouse focus. I did not originally write wxIrrlicht. I only added GTK3 support to the orig...
- Wed Mar 20, 2024 3:35 am
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4685
Re: Updated wxIrrlicht
I got it working. I took out the m_pDevice->run() from the Render() function and added m_pDevice->getTimer()->tick() to the OnTimer() function. Then I just added a call to Refresh() in the OnRender() function to manually trigger a PAINT event in wxWidgets when the scene is updated. I pushed the chan...
- Tue Mar 19, 2024 7:23 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4685
Re: Updated wxIrrlicht
I made a video covering the issues I am having.
https://youtu.be/LJXe6rRsfJY
https://youtu.be/LJXe6rRsfJY
- Tue Mar 19, 2024 4:57 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4685
Re: Updated wxIrrlicht
Sorry. I just made it public.
- Tue Mar 19, 2024 3:38 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4685
Re: Updated wxIrrlicht
@n00bc0de: Are you on Irrlicht 1.8 or svn trunk? Could be something changed. Also if you show me your main-loop I might have more ideas. I was on Irrlicht 1.8. I can pull 1.9 svn and try it out with that. I still have the changes I mentioned in wxIrrlichtNE but I can change the code back to its ori...
- Sun Mar 10, 2024 3:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 7
- Views: 1458
Re: Looking at model exports
I would also like to mention that you can use other software besides blender for animation. Here is a list of software that easily exports animation to irrlicht: Milkshape 3D Misfit 3D Maverick Model 3D Truespace* - This is not worth the trouble but if you want to try it, do not download it from its...
- Sat Jan 13, 2024 7:06 am
- Forum: Project Announcements
- Topic: Extermination Shock
- Replies: 4
- Views: 1558
Re: Extermination Shock
I wishlisted it. The combat looks pretty fun.
Also, you didn't have a launch date on your store page. Is it still pretty far out or are you still deciding on a date?
Also, you didn't have a launch date on your store page. Is it still pretty far out or are you still deciding on a date?