I got it work.
I had the following problems though:
1.Case sensitivity
#include lines and the correct filenames didn't mach
Rather easy to fix
2.The stuff defined in other source files than main.cpp wasn't compiled.
I made a temporary fix by including the other sourcefiles.
3.OPCODE
i didn't ...
Search found 15 matches
- Sun Jan 25, 2004 9:00 pm
- Forum: Project Announcements
- Topic: ODE + Irrlicht game engine
- Replies: 15
- Views: 5256
- Sat Jan 24, 2004 8:07 pm
- Forum: Project Announcements
- Topic: ODE + Irrlicht game engine
- Replies: 15
- Views: 5256
- Fri Jan 23, 2004 6:38 pm
- Forum: Off-topic
- Topic: How cool is Canada?
- Replies: 15
- Views: 4060
- Fri Jan 23, 2004 6:30 pm
- Forum: Project Announcements
- Topic: ODE + Irrlicht game engine
- Replies: 15
- Views: 5256
- Thu Jan 15, 2004 8:24 pm
- Forum: Off-topic
- Topic: What do you think of this OpenModel Project.
- Replies: 3
- Views: 1886
- Thu Jan 15, 2004 7:03 pm
- Forum: Off-topic
- Topic: What do you think of this OpenModel Project.
- Replies: 3
- Views: 1886
What do you think of this OpenModel Project.
I'm lazy. I'll just copy/paste from the web site
OpenModel will load the file and supply you with a consistent interface to different file formats. Now you can get back to the most important things "developing your game".
There are so many Game Development task that every engine needs but people ...
OpenModel will load the file and supply you with a consistent interface to different file formats. Now you can get back to the most important things "developing your game".
There are so many Game Development task that every engine needs but people ...
- Thu Jan 15, 2004 1:18 pm
- Forum: Beginners Help
- Topic: where is the ODE integration zip?
- Replies: 2
- Views: 514
- Thu Jan 15, 2004 11:51 am
- Forum: Beginners Help
- Topic: where is the ODE integration zip?
- Replies: 2
- Views: 514
- Thu Jan 08, 2004 9:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Shaders (HLSL)
- Replies: 4
- Views: 1326
- Wed Jan 07, 2004 9:40 am
- Forum: Beginners Help
- Topic: examples and 0.4.2 on linux
- Replies: 4
- Views: 898
- Sun Jan 04, 2004 8:52 pm
- Forum: Beginners Help
- Topic: examples and 0.4.2 on linux
- Replies: 4
- Views: 898
- Sun Jan 04, 2004 5:14 pm
- Forum: Beginners Help
- Topic: There are no Texstures in the 2nd example
- Replies: 4
- Views: 911
Solved by upgrading to 0.4.2
I have no idea about the exact reason why but everything seems to work fine after unpacking and compiling 0.4.2. I Didn't bother to try without compiling.
Now I can finally get to work. Thanks to everyone involved for their help and to the Great Makers for this engine.
Now I can finally get to work. Thanks to everyone involved for their help and to the Great Makers for this engine.
- Fri Jan 02, 2004 11:28 am
- Forum: Beginners Help
- Topic: There are no Texstures in the 2nd example
- Replies: 4
- Views: 911
- Thu Jan 01, 2004 10:00 pm
- Forum: Beginners Help
- Topic: There are no Texstures in the 2nd example
- Replies: 4
- Views: 911
There are no Texstures in the 2nd example
The 2nd exapmle compiles fine and all but there are no textures. Just gray and white.
The console is full of errors similar to there
Warning: Could not find texture in Q3 .bsp:textures/common/caulk
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp ...
The console is full of errors similar to there
Warning: Could not find texture in Q3 .bsp:textures/common/caulk
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp ...
- Wed Dec 31, 2003 6:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
- Replies: 42
- Views: 18403