Search found 2 matches
- Fri Dec 02, 2022 6:48 am
- Forum: Advanced Help
- Topic: Correct way to work with bones and joints
- Replies: 6
- Views: 2781
Re: Correct way to work with bones and joints
Thank you for the answer, I really appreciate it. I took a short peek into the source code, and actually, this can be a very interesting little private project for me, to make at least a linear blending between two animations. Of course, there is the old way where we make handmade blending animation...
- Thu Dec 01, 2022 2:03 pm
- Forum: Advanced Help
- Topic: Correct way to work with bones and joints
- Replies: 6
- Views: 2781
Re: Correct way to work with bones and joints
Hi! Maybe I should open a new topic about this, in that case, I am sorry for writing here. My question would be, is there any feature to blend two skeletal animations together (EDIT: I mean blending a running animation into a walking animation on a given character, for example)? I think I saw this f...