Search found 3 matches
- Tue Aug 15, 2023 2:37 pm
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2910
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
It worked. I didn't even have to touch the position and rotation of the second camera, because I attached the HUD to the second camera, so, even if the camera doesn't move, the HUD is always displayed correctly.
- Tue Aug 15, 2023 3:32 am
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2910
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
Where do I find an example where it's used?
- Sun Aug 13, 2023 2:35 pm
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2910
How do I make objects attached to the camera never change their apparent size when I change the FOV?
I'm making a HUD for a space game. I'm taking inspiration from The Last Starfighter (see https://youtu.be/hafnDoApzpY?t=36 ), so the radar and attitude of the spaceship are represented by 3D spheres, attached to the camera node as children, which match the rotation of the camera.
I've implemented ...
I've implemented ...