Search found 3 matches
- Tue Aug 15, 2023 2:37 pm
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2224
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
It worked. I didn't even have to touch the position and rotation of the second camera, because I attached the HUD to the second camera, so, even if the camera doesn't move, the HUD is always displayed correctly.
- Tue Aug 15, 2023 3:32 am
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2224
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
Where do I find an example where it's used?
- Sun Aug 13, 2023 2:35 pm
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2224
How do I make objects attached to the camera never change their apparent size when I change the FOV?
I'm making a HUD for a space game. I'm taking inspiration from The Last Starfighter (see https://youtu.be/hafnDoApzpY?t=36 ), so the radar and attitude of the spaceship are represented by 3D spheres, attached to the camera node as children, which match the rotation of the camera. I've implemented an...