Search found 235 matches
- Sun Feb 16, 2025 5:37 pm
- Forum: Beginners Help
- Topic: If I don't tick these tasks off, ignore me
- Replies: 7
- Views: 420
Re: If I don't tick these tasks off, ignore me
English is a good language, American-English is. I'm lucky to be born British. The Finnish version would be the more natural choice? I know an Openstack certificate site was aimed only for Portuguese and Spanish(?) I can't read any other language so I'm having to wait for an English speaker to brin...
- Sun Feb 16, 2025 4:40 am
- Forum: Beginners Help
- Topic: If I don't tick these tasks off, ignore me
- Replies: 7
- Views: 420
Re: If I don't tick these tasks off, ignore me
well... I haven't completely checked the translation yet, I translated it automatically with deepl.com and then I spent several hours correcting to make it compilable and some definitions in the explanations... but I didn't check all the explanations, but I checked all the codes to make it at least ...
- Sat Feb 15, 2025 9:54 pm
- Forum: Beginners Help
- Topic: If I don't tick these tasks off, ignore me
- Replies: 7
- Views: 420
Re: If I don't tick these tasks off, ignore me
I'm starting to translate the book... if I finish in a few hours I'll send it to you. Lessons 1-10: Fundamentals of C++98 Lesson 1-2: Introduction to basic C++ program structure and variables. Lesson 3-4: Using arithmetic and conditional operators to control program flow. Lesson 5-6: Implementing mu...
- Sat Feb 15, 2025 8:44 pm
- Forum: Beginners Help
- Topic: If I don't tick these tasks off, ignore me
- Replies: 7
- Views: 420
Re: If I don't tick these tasks off, ignore me
I finished the book I wrote for your page, it's about c++98, I wrote it in libreoffice writer(similar to word), it's about "Basic/intermediate fundamentals for building a turn based RPG in c++98 without using external libraries"(i can export to html5 file...), it covers basic topics like v...
- Fri Feb 14, 2025 4:53 pm
- Forum: Advanced Help
- Topic: [SOLVED] Library Link error
- Replies: 8
- Views: 1526
Re: [SOLVED] Library Link error
I had the same problem when trying to compile o.O, I only get this problem if I use the static library, maybe I wrote the code wrong? (Maybe I should also compile the .dll file?(the not static library)) g++.exe main.o -o "test19.exe" -L"C:/Dev-Cpp/lib" -L"C:/Dev-Cpp/lib&quo...
- Thu Feb 13, 2025 5:09 pm
- Forum: Advanced Help
- Topic: [SOLVED] Library Link error
- Replies: 8
- Views: 1526
Re: [SOLVED] Library Link error
I had the same problem when trying to compile o.O, I only get this problem if I use the static library, maybe I wrote the code wrong? (Maybe I should also compile the .dll file?(the not static library)) #define IRRLICHT_STATIC #pragma comment(lib, "libIrrlicht.a") #include <irrlicht/irrlic...
- Tue Feb 11, 2025 11:01 pm
- Forum: Beginners Help
- Topic: IrrNet Compilation Issue
- Replies: 7
- Views: 304
Re: IrrNet Compilation Issue
Strange, if you are using -I./../enet/include/ this means that you are looking in the directory enet/include/ relative to the current directory, which is surely obvious in these circumstances, mmm... how strange, is enet.h in this directory? enet/include/enet/
- Tue Feb 11, 2025 5:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 35
- Views: 4805
Re: Asking about what has / what will happen to the software renderer?
In the making of my first three games I did run into issues with menu UIs and game states. I used an enumerator which did help, but was stuck switching between pause, play, restart etc.. I tried searching for a library and found this libsdl2gui but the problem was my phone app couldn't work with it...
- Wed Feb 05, 2025 6:03 pm
- Forum: Beginners Help
- Topic: Splitting a program up
- Replies: 11
- Views: 2216
Re: Splitting a program up
It is interesting how much code irrlicht must have, I would like to participate in the code but I am very dumb
- Tue Feb 04, 2025 10:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 35
- Views: 4805
Re: Asking about what has / what will happen to the software renderer?
I'd love to learn Java for Android and JavaScript for networking. I think those two are the only ones I'm after judging by Brainsaw's game. I did want my own server running with a game client and might as well throw in mobile. I am a happy subscriber to PlayStation 4 Premium so I get PS1 and PS2 cl...
- Tue Feb 04, 2025 10:14 pm
- Forum: Beginners Help
- Topic: Splitting a program up
- Replies: 11
- Views: 2216
Re: Splitting a program up
@Noiecity: You're going very far off-topic. That was bot-like to read. And yes, I was also a bit rambling above, cramming too much info in my answer (too tired probably...), but at least I tried to answer the question. I am thinking... It is probably because I chat a lot with AI to learn programmin...
- Tue Feb 04, 2025 2:49 pm
- Forum: Beginners Help
- Topic: Splitting a program up
- Replies: 11
- Views: 2216
Re: Splitting a program up
Interesting, I was also taking with the subject of headers and separating the files, there are important things that are difficult to find in books, I think what cutealien explains is in fact, something essential to start, and at the same time not. With this I want to say that c++ is not an easy boo...
- Mon Feb 03, 2025 10:42 pm
- Forum: Advanced Help
- Topic: Framerate Limiting
- Replies: 5
- Views: 370
Re: Framerate Limiting
For consistency above 60 frames it is difficult, using vertical sync should be enough (I have not experimented with above 60 hz), but using timers it is difficult to get an accurate time if each frame is rendered in less than 16 ms, from here on the inconsistency is permanent if you rely on frame by...
- Mon Feb 03, 2025 3:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 35
- Views: 4805
Re: Asking about what has / what will happen to the software renderer?
Well, good that it's working for you, it's good to work that way. I mean that a .txt takes much longer to read, a .bin is very fast to read, these are practical when it comes to building a database... An example: #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define...
- Mon Feb 03, 2025 12:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 35
- Views: 4805
Re: Asking about what has / what will happen to the software renderer?
I havent tested the speed, and only used a really small txt file... (I am using c++11/17 for this) #include <iostream> #include <fstream> int main() { std::string file {"greetings.txt"}; std::ifstream istr {file}; std::string temp; while(istr >> temp) { std::cout << temp << "\n"...