Search found 412 matches

by Noiecity
Wed Sep 16, 2026 9:13 pm
Forum: Off-topic
Topic: When to use branchless techniques, and when not to
Replies: 1
Views: 29

When to use branchless techniques, and when not to

Those familiar with branchless techniques know that, in some cases, they can deliver better performance than non-branchless techniques, but why does it seem that this isn’t always the case? Even in the very same examples? The answer is simple: it all depends on whether the CPU can predict the jumps ...
by Noiecity
Tue Sep 15, 2026 9:36 pm
Forum: Off-topic
Topic: Who is still arround
Replies: 7
Views: 1729

Re: Who is still arround

Irrlicht is a work of art, I always try to create something with it, my daily life is trying to do what Irrlicht does on my own from scratch, but I always come back brutally humiliated by how good and easy it is to modify it and create things with it
by Noiecity
Mon Aug 03, 2026 10:13 am
Forum: Code Snippets
Topic: Transition texture shader
Replies: 0
Views: 5706

Transition texture shader

https://i.ibb.co/BVS55mPR/2026-08-0306-10-44-ezgif-com-video-to-gif-converter.gif

Blend with 2 textures, shader model 3.0, d3d9, c++98, irrlicht 1.9.0:

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include <irrlicht.h>

#pragma comment(lib, "Irrlicht.lib")
#pragma comment(lib, "winmm.lib ...
by Noiecity
Mon Aug 03, 2026 12:55 am
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 4781

Re: Basic Android Studio Template for irrlicht

easy AAA game asset made in minutes:

https://i.ibb.co/CK07hccD/image.png

https://i.ibb.co/KjDHMxPY/image.png

https://i.ibb.co/n849q5WZ/image.png

https://i.ibb.co/m5HVtMRM/image.png

https://i.ibb.co/fzxnSYpz/image.png

https://i.ibb.co/nNN9PNLL/image.png

https://i.ibb.co/Psyx90rm ...
by Noiecity
Sun Aug 02, 2026 3:16 am
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 4781

Re: Basic Android Studio Template for irrlicht

https://i.ibb.co/sJ1nbmHs/2026-08-0123-07-10-ezgif-com-video-to-gif-converter.gif
It works well for me; you can export the model with multiple textures and materials, and Irllicht will load them.

The shadow volume also works very well; it's amazing.

For a moment I was scared, given the default ...
by Noiecity
Thu Jul 30, 2026 10:01 pm
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 4781

Re: Basic Android Studio Template for irrlicht


I was having an issue with textures not rendering on a model and I fixed it by disabling the use mishaps flag on the scene node.


thanks, now it's work, but I can only load the first texture slot
https://i.ibb.co/4gwmrSnb/image.png

/** Example 027 Helloworld_Android
This example shows a ...
by Noiecity
Thu Jul 30, 2026 8:24 pm
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 4781

Re: Basic Android Studio Template for irrlicht

I was just thinking about using your engine and switching to Linux, considering it's based on Irrlicht. It's ironic; the comment left that you recommended is similar
by Noiecity
Thu Jul 30, 2026 3:15 pm
Forum: Game Programming
Topic: Basic Android Studio Template for irrlicht
Replies: 6
Views: 4781

Basic Android Studio Template for irrlicht

https://drive.google.com/file/d/1QF7TrI2ebnyZwA_mWjam2KwZHnU0bIxP/view?usp=sharing

https://i.ibb.co/GfZVr9g2/image.png

Get there, unzip, open the unzipped folder with android studio as if you were going to open a project, sync, run. The main.cpp is compiled and the apk is produced.


https ...
by Noiecity
Wed Jul 29, 2026 3:13 am
Forum: Off-topic
Topic: Learn OpenGL, free book
Replies: 2
Views: 2497

Re: Learn OpenGL, free book

: D
by Noiecity
Tue Jul 28, 2026 3:13 pm
Forum: Beginners Help
Topic: How does Frustum render texture images of different sizes?
Replies: 4
Views: 4831

Re: How does Frustum render texture images of different sizes?

Yes, and in fact, when you add more pixels to the edges and enable bilinear smoothing, the smoothing improves, since without bilinear you can still see a kind of seam (you can see the pixels cut off). However, I don't know if bilinear smoothing in Irrlicht softens the edges of UV islands or not
by Noiecity
Mon Jul 27, 2026 10:46 pm
Forum: Beginners Help
Topic: How does Frustum render texture images of different sizes?
Replies: 4
Views: 4831

Re: How does Frustum render texture images of different sizes?


My guess: Sampling itself should be same cost. Uploading texture needs more data, so that is slower. Creating mipmaps can be slower (but also only done once). Needing less texture switches (assuming you also use other blocks of same texture) will be cheaper.

The hard part: Avoiding texture ...
by Noiecity
Mon Jul 27, 2026 6:54 pm
Forum: Beginners Help
Topic: How does Frustum render texture images of different sizes?
Replies: 4
Views: 4831

How does Frustum render texture images of different sizes?

Suppose I have two identical rendering scenarios:

The camera's far plane and frustum culling ensure that only 8 triangles are rendered.
The shader, number of fragments, UV mapping, filtering, and mipmap level are identical in both cases.
The visible texel area is effectively 256×256 in both cases ...
by Noiecity
Sun Jul 26, 2026 5:29 pm
Forum: Game Assets
Topic: StoneWall1 - cc0
Replies: 0
Views: 1685

StoneWall1 - cc0

https://i.ibb.co/S4tStbm7/image.png

It is a seamless geometry, meaning it can be replicated by duplicating the geometry with the edges joined using any array-type procedural action.

Tris: 16776.
Texture: jpg, 1024x1024

It's a CC0 license, meaning you can use it however you want.

Download ...