Search found 363 matches
- Thu Mar 12, 2026 4:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 37
- Views: 14787
Re: Asking about what has / what will happen to the software renderer?
Check out the Doom 1 source code on GitHub and you will see the two largest files containing a bunch of look up tables. Think back to Windows XP when data was possibly stored on a HDD. It's clever to me, but this was back pre-2000 when a tool calculated a bunch of lighting, visibility and entity ...
- Thu Mar 12, 2026 1:00 pm
- Forum: Beginners Help
- Topic: I love irrlicht, but I'm very stupid programming in it
- Replies: 23
- Views: 8277
Re: I love irrlicht, but I'm very stupid programming in it
thanks, I can't use the delete button on this post now anyway lmao
- Thu Mar 12, 2026 12:45 pm
- Forum: Beginners Help
- Topic: I love irrlicht, but I'm very stupid programming in it
- Replies: 23
- Views: 8277
Re: I love irrlicht, but I'm very stupid programming in it
No problem, I will delete it for youCuteAlien wrote: Thu Mar 12, 2026 11:16 am And the occaccional wisecracking spam-bot *sigh* - nearly feel bad now to remove it. But if it's a users first post, sounds like an LLM and comes with a spam-link in the sig I'll get the axe!
- Wed Mar 11, 2026 11:29 pm
- Forum: Beginners Help
- Topic: I love irrlicht, but I'm very stupid programming in it
- Replies: 23
- Views: 8277
Re: I love irrlicht, but I'm very stupid programming in it
This forum is full of very knowledgeable and understanding people
- Mon Mar 09, 2026 5:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Discussion!
- Replies: 8
- Views: 223
- Sat Mar 07, 2026 9:19 am
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
yes, thanks chadgpt(well actually it was deepseek)
- Sat Mar 07, 2026 1:55 am
- Forum: Beginners Help
- Topic: What does IShadowVolumeSceneNode do?
- Replies: 3
- Views: 127
Re: What does IShadowVolumeSceneNode do?
will generally cause it to produce a shadow cast on the surface of another model or on top of the same model, the other shadows are achieved with gouraud shading and dynamic lighting by default
- Thu Mar 05, 2026 11:43 pm
- Forum: Off-topic
- Topic: For vs labels as values
- Replies: 0
- Views: 144
For vs labels as values
#include <iostream>
#include <iomanip>
#include <stdint.h>
// Reads the CPU cycle counter (RDTSC)
inline uint64_t rdtsc() {
uint32_t lo, hi;
__asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
return ((uint64_t)hi << 32) | lo;
}
// Prevent the compiler from inlining the functions for more ...
#include <iomanip>
#include <stdint.h>
// Reads the CPU cycle counter (RDTSC)
inline uint64_t rdtsc() {
uint32_t lo, hi;
__asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
return ((uint64_t)hi << 32) | lo;
}
// Prevent the compiler from inlining the functions for more ...
- Thu Mar 05, 2026 1:02 am
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
A slightly more complete example of the isometric view.
https://i.ibb.co/hRV2Vt0n/asdacf-ezgif-com-video-to-gif-converter.gif
/** Example 002 Quake3Map - Modified for scaled render to texture with true isometric camera
Internally renders at 128x128 and then scales to the window.
True ...
https://i.ibb.co/hRV2Vt0n/asdacf-ezgif-com-video-to-gif-converter.gif
/** Example 002 Quake3Map - Modified for scaled render to texture with true isometric camera
Internally renders at 128x128 and then scales to the window.
True ...
- Thu Mar 05, 2026 12:07 am
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Thanks for info. I'll have to check that code, could be that always should put the template parameter there as well (or won't hurt at least on other compilers). I'll check some time in future (have to put everything on TODO again, this week I've either got a bad flu or Corona again).
Mipmaps in ...
- Wed Mar 04, 2026 9:20 pm
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Oh! it's work!
I simply had to use an older version of codeblocks with a gcc similar to that of devc++ 4.9.9.2... fix two nullptr to be null, fix some code fractions in
source/Irrlicht/CXMLWriter.cpp
CXMLWriter::CXMLWriter(IWriteFile* file) : CXMLWriterCommon(file)
to:
CXMLWriter::CXMLWriter ...
I simply had to use an older version of codeblocks with a gcc similar to that of devc++ 4.9.9.2... fix two nullptr to be null, fix some code fractions in
source/Irrlicht/CXMLWriter.cpp
CXMLWriter::CXMLWriter(IWriteFile* file) : CXMLWriterCommon(file)
to:
CXMLWriter::CXMLWriter ...
- Wed Mar 04, 2026 8:43 pm
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
I have tried to use the compilation that codeblocks gives me, but despite being able to run it in codeblocks 12, it does not work for dev c++ 4.9.9.2, even using the c++98 standard to compile it. When I use this compilation irrlicht it runs, but the program does not respond when starting. However ...
- Wed Mar 04, 2026 7:56 pm
- Forum: Beginners Help
- Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
- Replies: 8
- Views: 222
is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
I have a very low-resource PC, and the only compiler that doesn't freeze for 10 minutes when I try to compile something is devc++ 4.9.9.2, is it possible to compile irrlicht 1.9.0 on it? I have compiled irrlicht 1.8.5 on it, but what about 1.9.0?
https://static.wikia.nocookie.net/dota2_gamepedia ...
https://static.wikia.nocookie.net/dota2_gamepedia ...
- Sun Mar 01, 2026 3:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Discussion!
- Replies: 8
- Views: 223
Re: Discussion!
What compiler do you intend to use to compile irrlicht god?
My favorite compiler is dev c++ 4.9.9.2, I am compiling irrlicht 1.8.5 there, if you want I can give you the .dll and so on to run it with dev 4.9.9.2
My favorite compiler is dev c++ 4.9.9.2, I am compiling irrlicht 1.8.5 there, if you want I can give you the .dll and so on to run it with dev 4.9.9.2
- Sun Mar 01, 2026 1:17 pm
- Forum: Beginners Help
- Topic: Why is it so slow when I scale the render?
- Replies: 10
- Views: 288
Re: Why is it so slow when I scale the render?
Thanks, you guessed the situation perfectly, lmao. I'm just really grateful to irrlicht and his work, and it bothers me that he's so underrated. Whenever I can, I try to get someone to make a game with irrlicht, but they always complain about the blurry effects I try to achieve.
And yes, I think ...
And yes, I think ...
