Search found 363 matches

by Noiecity
Thu Mar 12, 2026 4:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Asking about what has / what will happen to the software renderer?
Replies: 37
Views: 14787

Re: Asking about what has / what will happen to the software renderer?


Check out the Doom 1 source code on GitHub and you will see the two largest files containing a bunch of look up tables. Think back to Windows XP when data was possibly stored on a HDD. It's clever to me, but this was back pre-2000 when a tool calculated a bunch of lighting, visibility and entity ...
by Noiecity
Thu Mar 12, 2026 1:00 pm
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 23
Views: 8277

Re: I love irrlicht, but I'm very stupid programming in it

CuteAlien wrote: Thu Mar 12, 2026 12:47 pm Already removed it
thanks, I can't use the delete button on this post now anyway lmao
by Noiecity
Thu Mar 12, 2026 12:45 pm
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 23
Views: 8277

Re: I love irrlicht, but I'm very stupid programming in it

CuteAlien wrote: Thu Mar 12, 2026 11:16 am And the occaccional wisecracking spam-bot *sigh* - nearly feel bad now to remove it. But if it's a users first post, sounds like an LLM and comes with a spam-link in the sig I'll get the axe!
No problem, I will delete it for you
by Noiecity
Wed Mar 11, 2026 11:29 pm
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 23
Views: 8277

Re: I love irrlicht, but I'm very stupid programming in it

This forum is full of very knowledgeable and understanding people
by Noiecity
Mon Mar 09, 2026 5:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Discussion!
Replies: 8
Views: 223

Re: Discussion!

Image
by Noiecity
Sat Mar 07, 2026 9:19 am
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?

yes, thanks chadgpt(well actually it was deepseek)
by Noiecity
Sat Mar 07, 2026 1:55 am
Forum: Beginners Help
Topic: What does IShadowVolumeSceneNode do?
Replies: 3
Views: 127

Re: What does IShadowVolumeSceneNode do?

will generally cause it to produce a shadow cast on the surface of another model or on top of the same model, the other shadows are achieved with gouraud shading and dynamic lighting by default
by Noiecity
Thu Mar 05, 2026 11:43 pm
Forum: Off-topic
Topic: For vs labels as values
Replies: 0
Views: 144

For vs labels as values

#include <iostream>
#include <iomanip>
#include <stdint.h>

// Reads the CPU cycle counter (RDTSC)
inline uint64_t rdtsc() {
uint32_t lo, hi;
__asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
return ((uint64_t)hi << 32) | lo;
}

// Prevent the compiler from inlining the functions for more ...
by Noiecity
Thu Mar 05, 2026 1:02 am
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?

A slightly more complete example of the isometric view.

https://i.ibb.co/hRV2Vt0n/asdacf-ezgif-com-video-to-gif-converter.gif

/** Example 002 Quake3Map - Modified for scaled render to texture with true isometric camera
Internally renders at 128x128 and then scales to the window.
True ...
by Noiecity
Thu Mar 05, 2026 12:07 am
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?


Thanks for info. I'll have to check that code, could be that always should put the template parameter there as well (or won't hurt at least on other compilers). I'll check some time in future (have to put everything on TODO again, this week I've either got a bad flu or Corona again).

Mipmaps in ...
by Noiecity
Wed Mar 04, 2026 9:20 pm
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?

Oh! it's work!
I simply had to use an older version of codeblocks with a gcc similar to that of devc++ 4.9.9.2... fix two nullptr to be null, fix some code fractions in

source/Irrlicht/CXMLWriter.cpp

CXMLWriter::CXMLWriter(IWriteFile* file) : CXMLWriterCommon(file)

to:
CXMLWriter::CXMLWriter ...
by Noiecity
Wed Mar 04, 2026 8:43 pm
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

Re: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?

I have tried to use the compilation that codeblocks gives me, but despite being able to run it in codeblocks 12, it does not work for dev c++ 4.9.9.2, even using the c++98 standard to compile it. When I use this compilation irrlicht it runs, but the program does not respond when starting. However ...
by Noiecity
Wed Mar 04, 2026 7:56 pm
Forum: Beginners Help
Topic: is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?
Replies: 8
Views: 222

is it possible to compile irrlicht 1.9.0 on devc++4.9.9.2?

I have a very low-resource PC, and the only compiler that doesn't freeze for 10 minutes when I try to compile something is devc++ 4.9.9.2, is it possible to compile irrlicht 1.9.0 on it? I have compiled irrlicht 1.8.5 on it, but what about 1.9.0?

https://static.wikia.nocookie.net/dota2_gamepedia ...
by Noiecity
Sun Mar 01, 2026 3:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Discussion!
Replies: 8
Views: 223

Re: Discussion!

What compiler do you intend to use to compile irrlicht god?

My favorite compiler is dev c++ 4.9.9.2, I am compiling irrlicht 1.8.5 there, if you want I can give you the .dll and so on to run it with dev 4.9.9.2
by Noiecity
Sun Mar 01, 2026 1:17 pm
Forum: Beginners Help
Topic: Why is it so slow when I scale the render?
Replies: 10
Views: 288

Re: Why is it so slow when I scale the render?

Thanks, you guessed the situation perfectly, lmao. I'm just really grateful to irrlicht and his work, and it bothers me that he's so underrated. Whenever I can, I try to get someone to make a game with irrlicht, but they always complain about the blurry effects I try to achieve.

And yes, I think ...