Search found 235 matches

by Noiecity
Sun Feb 16, 2025 5:37 pm
Forum: Beginners Help
Topic: If I don't tick these tasks off, ignore me
Replies: 7
Views: 420

Re: If I don't tick these tasks off, ignore me

English is a good language, American-English is. I'm lucky to be born British. The Finnish version would be the more natural choice? I know an Openstack certificate site was aimed only for Portuguese and Spanish(?) I can't read any other language so I'm having to wait for an English speaker to brin...
by Noiecity
Sun Feb 16, 2025 4:40 am
Forum: Beginners Help
Topic: If I don't tick these tasks off, ignore me
Replies: 7
Views: 420

Re: If I don't tick these tasks off, ignore me

well... I haven't completely checked the translation yet, I translated it automatically with deepl.com and then I spent several hours correcting to make it compilable and some definitions in the explanations... but I didn't check all the explanations, but I checked all the codes to make it at least ...
by Noiecity
Sat Feb 15, 2025 9:54 pm
Forum: Beginners Help
Topic: If I don't tick these tasks off, ignore me
Replies: 7
Views: 420

Re: If I don't tick these tasks off, ignore me

I'm starting to translate the book... if I finish in a few hours I'll send it to you. Lessons 1-10: Fundamentals of C++98 Lesson 1-2: Introduction to basic C++ program structure and variables. Lesson 3-4: Using arithmetic and conditional operators to control program flow. Lesson 5-6: Implementing mu...
by Noiecity
Sat Feb 15, 2025 8:44 pm
Forum: Beginners Help
Topic: If I don't tick these tasks off, ignore me
Replies: 7
Views: 420

Re: If I don't tick these tasks off, ignore me

I finished the book I wrote for your page, it's about c++98, I wrote it in libreoffice writer(similar to word), it's about "Basic/intermediate fundamentals for building a turn based RPG in c++98 without using external libraries"(i can export to html5 file...), it covers basic topics like v...
by Noiecity
Fri Feb 14, 2025 4:53 pm
Forum: Advanced Help
Topic: [SOLVED] Library Link error
Replies: 8
Views: 1526

Re: [SOLVED] Library Link error

I had the same problem when trying to compile o.O, I only get this problem if I use the static library, maybe I wrote the code wrong? (Maybe I should also compile the .dll file?(the not static library)) g++.exe main.o -o "test19.exe" -L"C:/Dev-Cpp/lib" -L"C:/Dev-Cpp/lib&quo...
by Noiecity
Thu Feb 13, 2025 5:09 pm
Forum: Advanced Help
Topic: [SOLVED] Library Link error
Replies: 8
Views: 1526

Re: [SOLVED] Library Link error

I had the same problem when trying to compile o.O, I only get this problem if I use the static library, maybe I wrote the code wrong? (Maybe I should also compile the .dll file?(the not static library)) #define IRRLICHT_STATIC #pragma comment(lib, "libIrrlicht.a") #include <irrlicht/irrlic...
by Noiecity
Tue Feb 11, 2025 11:01 pm
Forum: Beginners Help
Topic: IrrNet Compilation Issue
Replies: 7
Views: 304

Re: IrrNet Compilation Issue

Strange, if you are using -I./../enet/include/ this means that you are looking in the directory enet/include/ relative to the current directory, which is surely obvious in these circumstances, mmm... how strange, is enet.h in this directory? enet/include/enet/
by Noiecity
Tue Feb 11, 2025 5:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Asking about what has / what will happen to the software renderer?
Replies: 35
Views: 4805

Re: Asking about what has / what will happen to the software renderer?

In the making of my first three games I did run into issues with menu UIs and game states. I used an enumerator which did help, but was stuck switching between pause, play, restart etc.. I tried searching for a library and found this libsdl2gui but the problem was my phone app couldn't work with it...
by Noiecity
Wed Feb 05, 2025 6:03 pm
Forum: Beginners Help
Topic: Splitting a program up
Replies: 11
Views: 2216

Re: Splitting a program up

It is interesting how much code irrlicht must have, I would like to participate in the code but I am very dumb
by Noiecity
Tue Feb 04, 2025 10:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Asking about what has / what will happen to the software renderer?
Replies: 35
Views: 4805

Re: Asking about what has / what will happen to the software renderer?

I'd love to learn Java for Android and JavaScript for networking. I think those two are the only ones I'm after judging by Brainsaw's game. I did want my own server running with a game client and might as well throw in mobile. I am a happy subscriber to PlayStation 4 Premium so I get PS1 and PS2 cl...
by Noiecity
Tue Feb 04, 2025 10:14 pm
Forum: Beginners Help
Topic: Splitting a program up
Replies: 11
Views: 2216

Re: Splitting a program up

@Noiecity: You're going very far off-topic. That was bot-like to read. And yes, I was also a bit rambling above, cramming too much info in my answer (too tired probably...), but at least I tried to answer the question. I am thinking... It is probably because I chat a lot with AI to learn programmin...
by Noiecity
Tue Feb 04, 2025 2:49 pm
Forum: Beginners Help
Topic: Splitting a program up
Replies: 11
Views: 2216

Re: Splitting a program up

Interesting, I was also taking with the subject of headers and separating the files, there are important things that are difficult to find in books, I think what cutealien explains is in fact, something essential to start, and at the same time not. With this I want to say that c++ is not an easy boo...
by Noiecity
Mon Feb 03, 2025 10:42 pm
Forum: Advanced Help
Topic: Framerate Limiting
Replies: 5
Views: 370

Re: Framerate Limiting

For consistency above 60 frames it is difficult, using vertical sync should be enough (I have not experimented with above 60 hz), but using timers it is difficult to get an accurate time if each frame is rendered in less than 16 ms, from here on the inconsistency is permanent if you rely on frame by...
by Noiecity
Mon Feb 03, 2025 3:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Asking about what has / what will happen to the software renderer?
Replies: 35
Views: 4805

Re: Asking about what has / what will happen to the software renderer?

Well, good that it's working for you, it's good to work that way. I mean that a .txt takes much longer to read, a .bin is very fast to read, these are practical when it comes to building a database... An example: #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define...
by Noiecity
Mon Feb 03, 2025 12:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Asking about what has / what will happen to the software renderer?
Replies: 35
Views: 4805

Re: Asking about what has / what will happen to the software renderer?

I havent tested the speed, and only used a really small txt file... (I am using c++11/17 for this) #include <iostream> #include <fstream> int main() { std::string file {"greetings.txt"}; std::ifstream istr {file}; std::string temp; while(istr >> temp) { std::cout << temp << "\n"...